diff --git a/Docs/index.md b/Docs/index.md index 8bcbfb63d..2a3412ec1 100644 --- a/Docs/index.md +++ b/Docs/index.md @@ -1,100 +1,209 @@
- Introduction
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- Quickstart installation
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+ + Introduction + + — Capabilities and intentions behind the project. + + Quickstart installation + + — Get the CARLA releases.
- -+ + Linux build + + — Make the build on Linux. + + Windows build + + — Make the build on Windows. + + Update CARLA + + — Get up to date with the latest content. + + Build system + + — Learn about the build and how it is made. + + Running in a Docker + + — Run CARLA using a container solution. + + F.A.Q. + + — Some of the most frequent issues for newcomers. +
++ + Core concepts + + — Overview of the basic concepts in CARLA. + + 1st. World and client + + — Manage and access the simulation. + + 2nd. Actors and blueprints + + — Learn about actors and how to handle them. + + 3rd. Maps and navigation + + — Discover the different maps and how to move around. + + (broken) 4th. Sensors and data + + — Retrieve simulation data using sensors. +
+ + Recorder + + — Store all the events in a simulation a play it again. + + Rendering options + + — Different settings, from quality to no-render or off-screen runs. + + Synchrony and time-step + + — Client-server communication and simulation time. + + (broken) Traffic manager + + — Feature to handle autopilot vehicles and emulate traffic. -
+ + Python API reference + + — Classes and methods in the Python API. + + Code recipes + + — Code fragments commonly used. + + Blueprint library + + — Blueprints provided to spawn actors. + + C++ reference + + — Classes and methods in CARLA C++. + + Recorder binary file format + + — Detailed explanation of the recorder file format. + + (broken) Sensors reference + + — Everything about sensors and the data they retrieve. -
+ + Add friction triggers + + — Define dynamic box triggers for wheels. + + Control vehicle physics + + — Set runtime changes on a vehicle physics. + + Control walker skeletons + + — Skeleton and animation for walkers explained. -
Quickstart | Hello | -
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A | B |
+ + Contribute with new assets + + — Add new content to CARLA. + + Import new assets + + — Use personal assets in CARLA. + + Map customization + + — Edit an existing map. + + Map creation + + — Guidelines to create a new map. + + Standalone asset packages + + — Import assets into Unreal Engine and prepare them for package distribution. + + Use Automotive materials + + — Apply Epic's set of Automotive materials to vehicles for a more realistic painting. + + Vehicle modelling + + — Guidelines to create a new vehicle for CARLA. -
+ + Create a sensor + + — The basics on how to add a new sensor to CARLA. + + Make a release + + — For developers who want to publish a release. + + Pedestrian navigation physics + + — Generate the information needed for walkers to navigate a map.
+ + General guidelines + + — The different ways to contribute to CARLA. + + Coding standard + + — Guidelines to write proper code. + + Documentation standard + + — Guidelines to write proper documentation. + + Code of conduct + + — Some standards for CARLA, rights and duties for contributors. \ No newline at end of file