VehiclePhysics: Small bug fixed

This commit is contained in:
Daniel Santos-Olivan 2020-09-23 18:36:54 +02:00 committed by bernat
parent ffabf4cf3e
commit 8bc91527a7
1 changed files with 2 additions and 2 deletions

View File

@ -83,7 +83,7 @@ def main(arg):
# Impulse/Force at the center of mass of the object
impulse = 10 * car_mass
print("# Adding an Impulse of %f N·s", % impulse)
print("# Adding an Impulse of %f N s" % impulse)
vehicle.add_impulse(carla.Vector3D(0, 0, impulse))
wait(world)
@ -91,7 +91,7 @@ def main(arg):
vehicle.set_target_velocity(carla.Vector3D(0, 0, 0))
wait(world)
print("# Adding a Force of %f N", % impulse / delta)
print("# Adding a Force of %f N" % (impulse / delta))
# The add_force method should not be use for instantaneous forces like this one,
# it is more useful for constant or variable forces acting in a finite amount of time.
# In this script it is done with the proper scaling to show the equivalence