Corrected step for setting the physical asset mesh and updated photo.
This commit is contained in:
parent
830c9a1f86
commit
8e111ab208
Binary file not shown.
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 97 KiB |
|
@ -126,11 +126,13 @@ In the dialogue box that pops up:
|
||||||
|
|
||||||
The Skeletal Mesh will appear along with two new files, `<vehicle_name>_PhysicsAssets` and `<vehicle_name>_Skeleton`.
|
The Skeletal Mesh will appear along with two new files, `<vehicle_name>_PhysicsAssets` and `<vehicle_name>_Skeleton`.
|
||||||
|
|
||||||
__3. Set the raycast sensor mesh.__
|
Import the rest of your `.fbx` files separately from the main vehicle skeleton `.fbx` file.
|
||||||
|
|
||||||
|
__3. Set the physical asset mesh.__
|
||||||
|
|
||||||
>1. Open `<vehicle_name>_PhysicsAssets` from the **_Content Browser_**.
|
>1. Open `<vehicle_name>_PhysicsAssets` from the **_Content Browser_**.
|
||||||
- Right-click on the `Vehicle_Base` mesh in the **_Skeleton Tree_** panel and go to **_Copy Collision from StaticMesh_**.
|
- Right-click on the `Vehicle_Base` mesh in the **_Skeleton Tree_** panel and go to **_Copy Collision from StaticMesh_**.
|
||||||
- Search for and select your `SM_sc_<vehicle_name>` file. You should see the outline of the raycast sensor mesh appear in the viewport.
|
- Search for and select your `SMC_<vehicle_name>` file. You should see the outline of the physical asset mesh appear in the viewport.
|
||||||
- Delete the default capsule shape from the `Vehicle_Base`.
|
- Delete the default capsule shape from the `Vehicle_Base`.
|
||||||
- Select all the wheels:
|
- Select all the wheels:
|
||||||
- Go to the **_Tools_** panel and change the **_Primitive Type_** to `Sphere`.
|
- Go to the **_Tools_** panel and change the **_Primitive Type_** to `Sphere`.
|
||||||
|
@ -141,7 +143,7 @@ __3. Set the raycast sensor mesh.__
|
||||||
- Adjust the wheel sphere to the size of the wheel.
|
- Adjust the wheel sphere to the size of the wheel.
|
||||||
- Save and close the window.
|
- Save and close the window.
|
||||||
|
|
||||||
>>
|
>
|
||||||
|
|
||||||
__4. Create the Animation Blueprint.__
|
__4. Create the Animation Blueprint.__
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue