Impulse fixed to N*s

This commit is contained in:
sergi-e 2020-09-17 13:10:57 +02:00 committed by Marc Garcia Puig
parent 2613604bc1
commit 8e52da614c
4 changed files with 8 additions and 8 deletions

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@ -22,7 +22,7 @@ The identifier of the blueprint this actor was based on, e.g. "vehicle.ford.must
- <a name="carla.Actor.add_impulse"></a>**<font color="#7fb800">add_impulse</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**impulse**</font>)
Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
- **Parameters:**
- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> N</small>_)
- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> N*s</small>_)
- <a name="carla.Actor.add_angular_impulse"></a>**<font color="#7fb800">add_angular_impulse</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**impulse**</font>)
Adds an angular impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
- **Parameters:**
@ -462,7 +462,7 @@ Sets the maxixum time a network call is allowed before blocking it and raising a
The actor the sensor is attached to, the one that measured the collision.
- <a name="carla.CollisionEvent.other_actor"></a>**<font color="#f8805a">other_actor</font>** (_[carla.Actor](#carla.Actor)_)
The second actor involved in the collision.
- <a name="carla.CollisionEvent.normal_impulse"></a>**<font color="#f8805a">normal_impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> N</small>_)
- <a name="carla.CollisionEvent.normal_impulse"></a>**<font color="#f8805a">normal_impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> N*s</small>_)
Normal impulse resulting of the collision.
---
@ -2836,14 +2836,14 @@ Command adaptation of **<font color="#7fb800">add_impulse()</font>** in [carla.A
<h3>Instance Variables</h3>
- <a name="command.ApplyImpulse.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
Actor affected by the command.
- <a name="command.ApplyImpulse.impulse"></a>**<font color="#f8805a">impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> N</small>_)
- <a name="command.ApplyImpulse.impulse"></a>**<font color="#f8805a">impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> N*s</small>_)
Impulse applied to the actor.
<h3>Methods</h3>
- <a name="command.ApplyImpulse.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**impulse**</font>)
- **Parameters:**
- `actor` (_[carla.Actor](#carla.Actor) or int_) Actor or its ID to whom the command will be applied to.
- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> N</small>_)
- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> N*s</small>_)
---

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@ -39,7 +39,7 @@
params:
- param_name: impulse
type: carla.Vector3D
param_units: N
param_units: N*s
doc: >
Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
# --------------------------------------

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@ -270,7 +270,7 @@
Actor affected by the command.
- var_name: impulse
type: carla.Vector3D
var_units: N
var_units: N*s
doc: >
Impulse applied to the actor.
# - METHODS ----------------------------
@ -283,7 +283,7 @@
Actor or its ID to whom the command will be applied to.
- param_name: impulse
type: carla.Vector3D
param_units: N
param_units: N*s
# --------------------------------------
- class_name: ApplyAngularImpulse

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@ -295,7 +295,7 @@
The second actor involved in the collision.
- var_name: normal_impulse
type: carla.Vector3D
var_units: N
var_units: N*s
doc: >
Normal impulse resulting of the collision.