sergi-e/res-pics (#2891)
* New pictures and some minor fixes! * Docs/start_quickstart.md
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@ -39,9 +39,21 @@ The simulation runs significantly faster in __Low__ mode. This is not only used
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The images below compare both modes. The flag used is the same for Windows and Linux. There is no equivalent option when working with the build, but the UE editor has its own quality settings. Go to `Settings/Engine Scalability Settings` for a greater customization of the desired quality.
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![](img/epic_quality_capture.png) | ![](img/low_quality_capture.png)
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:-------------------------:|:-------------------------:
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`./CarlaUE4.sh -quality-level=Epic` | `./CarlaUE4.sh -quality-level=Low`
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<table class ="defTable">
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<tbody>
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<td><b>Epic mode</b></td>
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<tr>
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<td><code>./CarlaUE4.sh -quality-level=Epic</code></td>
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<tr>
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<td><img src="../img/rendering_quality_epic.jpg"><br><br><div align="right"><i>Epic mode screenshot</i></div></td>
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<tr>
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<td><b>Low mode</b></td>
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<tr>
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<td><code>./CarlaUE4.sh -quality-level=Low</code></td>
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<tr>
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<td><img src="../img/rendering_quality_low.jpg"><br><br><div align="right"><i>Low mode screenshot</i></div></td>
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</tbody>
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</table>
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<br>
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@ -11,7 +11,7 @@ for blueprint in blueprints:
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print(' - {}'.format(attr))
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```
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Check out our [blueprint tutorial](../python_api_tutorial/#blueprints).
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Check out the [introduction to blueprints](core_actors.md).
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### controller
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- **<font color="#498efc">controller.ai.walker</font>**
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@ -32,6 +32,55 @@ Check out our [blueprint tutorial](../python_api_tutorial/#blueprints).
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- `lens_y_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sensor_tick` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">sensor.camera.dvs</font>**
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- **Attributes:**
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- `black_clip` (_Float_)<sub>_ – Modifiable_</sub>
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- `blade_count` (_Int_)<sub>_ – Modifiable_</sub>
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- `blur_amount` (_Float_)<sub>_ – Modifiable_</sub>
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- `blur_radius` (_Float_)<sub>_ – Modifiable_</sub>
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- `calibration_constant` (_Float_)<sub>_ – Modifiable_</sub>
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- `chromatic_aberration_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `chromatic_aberration_offset` (_Float_)<sub>_ – Modifiable_</sub>
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- `enable_postprocess_effects` (_Bool_)<sub>_ – Modifiable_</sub>
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- `exposure_compensation` (_Float_)<sub>_ – Modifiable_</sub>
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- `exposure_max_bright` (_Float_)<sub>_ – Modifiable_</sub>
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- `exposure_min_bright` (_Float_)<sub>_ – Modifiable_</sub>
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- `exposure_mode` (_String_)<sub>_ – Modifiable_</sub>
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- `exposure_speed_down` (_Float_)<sub>_ – Modifiable_</sub>
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- `exposure_speed_up` (_Float_)<sub>_ – Modifiable_</sub>
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- `focal_distance` (_Float_)<sub>_ – Modifiable_</sub>
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- `fov` (_Float_)<sub>_ – Modifiable_</sub>
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- `fstop` (_Float_)<sub>_ – Modifiable_</sub>
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- `gamma` (_Float_)<sub>_ – Modifiable_</sub>
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- `image_size_x` (_Int_)<sub>_ – Modifiable_</sub>
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- `image_size_y` (_Int_)<sub>_ – Modifiable_</sub>
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- `iso` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_falloff` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_circle_multiplier` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_k` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_kcube` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_x_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `lens_y_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `log_eps` (_Float_)<sub>_ – Modifiable_</sub>
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- `min_fstop` (_Float_)<sub>_ – Modifiable_</sub>
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- `motion_blur_intensity` (_Float_)<sub>_ – Modifiable_</sub>
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- `motion_blur_max_distortion` (_Float_)<sub>_ – Modifiable_</sub>
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- `motion_blur_min_object_screen_size` (_Float_)<sub>_ – Modifiable_</sub>
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- `negative_threshold` (_Float_)<sub>_ – Modifiable_</sub>
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- `positive_threshold` (_Float_)<sub>_ – Modifiable_</sub>
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- `refractory_period_ns` (_Int_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `sensor_tick` (_Float_)<sub>_ – Modifiable_</sub>
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- `shoulder` (_Float_)<sub>_ – Modifiable_</sub>
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- `shutter_speed` (_Float_)<sub>_ – Modifiable_</sub>
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- `sigma_negative_threshold` (_Float_)<sub>_ – Modifiable_</sub>
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- `sigma_positive_threshold` (_Float_)<sub>_ – Modifiable_</sub>
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- `slope` (_Float_)<sub>_ – Modifiable_</sub>
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- `temp` (_Float_)<sub>_ – Modifiable_</sub>
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- `tint` (_Float_)<sub>_ – Modifiable_</sub>
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- `toe` (_Float_)<sub>_ – Modifiable_</sub>
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- `use_log` (_Bool_)<sub>_ – Modifiable_</sub>
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- `white_clip` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">sensor.camera.rgb</font>**
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- **Attributes:**
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- `black_clip` (_Float_)<sub>_ – Modifiable_</sub>
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@ -28,21 +28,21 @@ sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 92635A407F7A020C
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sudo add-apt-repository "deb [arch=amd64 trusted=yes] http://dist.carla.org/carla-0.9.9/ all main"
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sudo apt-get update
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sudo apt-get install carla-simulator
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cd /opt/carla/bin
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cd /opt/carla-simulator/bin
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./CarlaUE4.sh
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# To install CARLA 0.9.8 instead
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sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 304F9BC29914A77D &&
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sudo add-apt-repository "deb [arch=amd64 trusted=yes] http://dist.carla.org/carla-0.9.8/ all main"
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sudo apt-get update
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sudo apt-get install carla-simulator
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cd /opt/carla/bin
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cd /opt/carla-simulator/bin
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./CarlaUE4.sh
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# To install CARLA 0.9.7 instead
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sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys DB53A429E64554FC &&
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sudo add-apt-repository "deb [arch=amd64 trusted=yes] http://dist.carla.org/carla-0.9.7/ all main"
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sudo apt-get update
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sudo apt-get install carla-simulator
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cd /opt/carla/bin
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cd /opt/carla-simulator/bin
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./CarlaUE4.sh
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# Option B) GitHub repository installation
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@ -94,10 +94,10 @@ Install CARLA and check for the installation in the `/opt/` folder.
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```sh
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sudo apt-get update
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sudo apt-get install carla-simulator
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cd /opt/carla
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cd /opt/carla-simulator
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```
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### b) GitHub repository installation
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### b) Package installation
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<div class="build-buttons">
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<p>
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@ -106,16 +106,18 @@ cd /opt/carla
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</p>
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</div>
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The repository contains the different versions of the simulator available. _Development_ and _stable_ sections list the packages for the different official releases. The later the version the more experimental it is. The _nightly build_ is the current development version as today and so, the most unstable.
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The repository contains different versions of the simulator available. _Development_ and _stable_ sections list the packages for the different official releases. The later the version the more experimental it is. The _nightly build_ is the current development version as today and so, the most unstable.
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There may be many files per release. The package is a compressed file named as __CARLA_version.number__. Other elements such as __Town06_0.9.5.tar.gz__ are additional maps.
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There may be many files per release. The package is a compressed file named as __CARLA_version.number__.
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Download and extract the release file. It contains a precompiled version of the simulator, the Python API module and some scripts to be used as examples.
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---
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## Import additional assets
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Additional assets are distributed in CARLA under a compressed package file. For instance, some releases come with [__additional maps__](https://github.com/carla-simulator/carla/blob/master/Docs/download.md) as mentioned previously. In order to use them in CARLA, download and move the package to the _Import_ folder, and run the following script to extract them.
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For every release there are other packages containing additional assets and maps, such as __Additional_Maps_0.9.9.2__ for CARLA 0.9.9.2, which contains __Town06__, __Town07__, and __Town10__. These are stored separatedly to reduce the size of the build, so they can only be run after these packages are imported.
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Download and move the package to the _Import_ folder, and run the following script to extract them.
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```sh
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> cd ~/carla
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@ -153,7 +153,7 @@ def generate_pb_docs():
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" print(blueprint.id)\n"
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" for attr in blueprint:\n"
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" print(' - {}'.format(attr))", "py"))
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md.textn("Check out our [blueprint tutorial](../python_api_tutorial/#blueprints).")
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md.textn("Check out the [introduction to blueprints](core_actors.md).")
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for key, value in bp_dict.items(): # bp types, bp's
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md.title(3, key) # Key = walker, static, controller, sensor, vehicle
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