Reorganize where images are stored
This commit is contained in:
parent
f2cf748009
commit
90dac9dc7f
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@ -32,11 +32,11 @@ static inline void Set(carla::Vector2D &cVector, const FVector &uVector)
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cVector = {uVector.X, uVector.Y};
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}
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static void Set(std::vector<carla::Color> &cImage, const ASceneCaptureCamera *Camera)
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static void Set(std::vector<carla::Color> &cImage, const TArray<FColor> &BitMap)
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{
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if (Camera != nullptr) {
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cImage.reserve(Camera->GetImage().Num());
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for (const auto &color : Camera->GetImage()) {
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if (BitMap.Num() > 0) {
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cImage.reserve(BitMap.Num());
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for (const auto &color : BitMap) {
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cImage.emplace_back();
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cImage.back().R = color.R;
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cImage.back().G = color.G;
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@ -98,12 +98,10 @@ static bool SendAndReadSceneValues(
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static void SendReward(
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carla::CarlaServer &Server,
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const ACarlaPlayerState &PlayerState,
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const std::array<const ASceneCaptureCamera *, 2u> &RGBCameras,
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const std::array<const ASceneCaptureCamera *, 2u> &DepthCameras)
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const ACarlaPlayerState &PlayerState)
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{
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carla::Reward_Values reward;
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reward.timestamp = FMath::RoundHalfToZero(1000.0 * FPlatformTime::Seconds());
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reward.timestamp = PlayerState.GetTimeStamp();
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Set(reward.player_location, PlayerState.GetLocation());
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Set(reward.player_orientation, PlayerState.GetOrientation());
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Set(reward.player_acceleration, PlayerState.GetAcceleration());
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@ -111,15 +109,21 @@ static void SendReward(
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Set(reward.collision_car, PlayerState.GetCollisionIntensityCars());
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Set(reward.collision_pedestrian, PlayerState.GetCollisionIntensityPedestrians());
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Set(reward.collision_general, PlayerState.GetCollisionIntensityOther());
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// Set(reward.intersect_other_lane, );
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// Set(reward.intersect_offroad, );
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if (RGBCameras[0u] != nullptr) { // Do not add any camera if first is invalid.
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reward.image_width = RGBCameras[0u]->GetImageSizeX();
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reward.image_height = RGBCameras[0u]->GetImageSizeY();
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Set(reward.image_rgb_0, RGBCameras[0u]);
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Set(reward.image_rgb_1, RGBCameras[1u]);
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Set(reward.image_depth_0, DepthCameras[0u]);
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Set(reward.image_depth_1, DepthCameras[1u]);
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Set(reward.intersect_other_lane, PlayerState.GetOtherLaneIntersectionFactor());
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Set(reward.intersect_offroad, PlayerState.GetOffRoadIntersectionFactor());
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{ // Add images.
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using CPS = ACarlaPlayerState;
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auto &ImageRGB0 = PlayerState.GetImage(CPS::ImageRGB0);
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if (ImageRGB0.BitMap.Num() > 0) {
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// Do not add any camera if first is invalid, also assume all the images
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// have the same size.
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reward.image_width = ImageRGB0.SizeX;
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reward.image_height = ImageRGB0.SizeY;
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Set(reward.image_rgb_0, ImageRGB0.BitMap);
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Set(reward.image_rgb_1, PlayerState.GetImage(CPS::ImageRGB1).BitMap);
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Set(reward.image_depth_0, PlayerState.GetImage(CPS::ImageDepth0).BitMap);
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Set(reward.image_depth_1, PlayerState.GetImage(CPS::ImageDepth1).BitMap);
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}
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}
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UE_LOG(LogCarla, Log, CSTEXT("Sending reward"));
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Server.sendReward(reward);
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@ -142,9 +146,7 @@ static void TryReadControl(carla::CarlaServer &Server, ACarlaVehicleController &
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CarlaGameController::CarlaGameController() :
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Server(MakeUnique<carla::CarlaServer>(2001u, 2002u, 2000u)),
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Player(nullptr),
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RGBCameras({{nullptr}}),
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DepthCameras({{nullptr}}) {}
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Player(nullptr) {}
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CarlaGameController::~CarlaGameController()
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{
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@ -162,8 +164,6 @@ void CarlaGameController::Initialize()
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UE_LOG(LogCarla, Warning, CSTEXT("Read scene init failed, server needs restart"));
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}
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}
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RGBCameras = {{nullptr}};
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DepthCameras = {{nullptr}};
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}
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APlayerStart *CarlaGameController::ChoosePlayerStart(
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@ -183,32 +183,6 @@ void CarlaGameController::RegisterPlayer(AController &NewPlayer)
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check(Player != nullptr);
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}
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void CarlaGameController::RegisterCaptureCamera(const ASceneCaptureCamera &CaptureCamera)
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{
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const auto Effect = CaptureCamera.GetPostProcessEffect();
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check((Effect == EPostProcessEffect::None) || (Effect == EPostProcessEffect::Depth))
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auto &Cameras = (Effect == EPostProcessEffect::None ? RGBCameras : DepthCameras);
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for (auto i = 0u; i < Cameras.size(); ++i) {
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if (Cameras[i] == nullptr) {
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Cameras[i] = &CaptureCamera;
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UE_LOG(
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LogCarla,
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Log,
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CSTEXT("Registered capture camera %d with postprocess \"%s\""),
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i,
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*CaptureCamera.GetPostProcessEffectAsString());
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return;
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}
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}
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UE_LOG(
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LogCarla,
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Warning,
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CSTEXT("Attempting to register a capture camera of type \"%d\" but already have %d, captures from this camera won't be sent"),
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*CaptureCamera.GetPostProcessEffectAsString(),
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Cameras.size());
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}
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void CarlaGameController::BeginPlay()
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{
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Server->sendEndReset();
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@ -228,7 +202,7 @@ void CarlaGameController::Tick(float DeltaSeconds)
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return;
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}
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SendReward(*Server, Player->GetPlayerState(), RGBCameras, DepthCameras);
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SendReward(*Server, Player->GetPlayerState());
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TryReadControl(*Server, *Player);
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}
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@ -25,8 +25,6 @@ public:
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virtual void RegisterPlayer(AController &NewPlayer) override;
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virtual void RegisterCaptureCamera(const ASceneCaptureCamera &CaptureCamera) override;
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaSeconds) override;
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@ -39,9 +37,5 @@ private:
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ACarlaVehicleController *Player;
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std::array<const ASceneCaptureCamera *, 2u> RGBCameras;
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std::array<const ASceneCaptureCamera *, 2u> DepthCameras;
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bool bServerNeedsRestart = true;
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};
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@ -6,7 +6,6 @@
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class AController;
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class APlayerStart;
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class ASceneCaptureCamera;
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/// Base class for a CARLA game controller.
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class CARLA_API CarlaGameControllerBase
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@ -21,8 +20,6 @@ public:
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virtual void RegisterPlayer(AController &NewPlayer) = 0;
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virtual void RegisterCaptureCamera(const ASceneCaptureCamera &CaptureCamera) = 0;
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virtual void BeginPlay() = 0;
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virtual void Tick(float DeltaSeconds) = 0;
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@ -16,7 +16,8 @@
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ACarlaGameMode::ACarlaGameMode() :
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Super(),
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GameController(nullptr)
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GameController(nullptr),
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PlayerController(nullptr)
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{
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.TickGroup = TG_PrePhysics;
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@ -79,7 +80,10 @@ void ACarlaGameMode::RegisterCaptureCamera(ASceneCaptureCamera &CaptureCamera)
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{
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check(GameController != nullptr);
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AddTickPrerequisiteActor(&CaptureCamera);
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GameController->RegisterCaptureCamera(CaptureCamera);
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ACarlaVehicleController *Player = Cast<ACarlaVehicleController>(PlayerController);
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if (Player != nullptr) {
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Player->RegisterCaptureCamera(CaptureCamera);
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}
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}
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void ACarlaGameMode::RegisterPlayer(AController &NewPlayer)
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@ -87,6 +91,7 @@ void ACarlaGameMode::RegisterPlayer(AController &NewPlayer)
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check(GameController != nullptr);
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AddTickPrerequisiteActor(&NewPlayer);
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GameController->RegisterPlayer(NewPlayer);
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PlayerController = &NewPlayer;
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}
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APlayerStart *ACarlaGameMode::FindUnOccupiedStartPoints(
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@ -48,4 +48,6 @@ private:
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TArray<APlayerStart *> &UnOccupiedStartPoints);
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CarlaGameControllerBase *GameController;
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AController *PlayerController;
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};
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@ -6,9 +6,14 @@
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void ACarlaPlayerState::Reset()
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{
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Super::Reset();
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// Reset incremental values.
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CollisionIntensityCars = 0.0f;
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CollisionIntensityPedestrians = 0.0f;
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CollisionIntensityOther = 0.0f;
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// Invalidate images.
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for (auto &image : Images) {
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image = Image(); // Reset.
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}
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}
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void ACarlaPlayerState::CopyProperties(APlayerState *PlayerState)
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@ -19,6 +24,7 @@ void ACarlaPlayerState::CopyProperties(APlayerState *PlayerState)
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ACarlaPlayerState *Other = Cast<ACarlaPlayerState>(PlayerState);
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if (Other != nullptr)
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{
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TimeStamp = Other->TimeStamp;
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Location = Other->Location;
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Orientation = Other->Orientation;
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Acceleration = Other->Acceleration;
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@ -26,6 +32,10 @@ void ACarlaPlayerState::CopyProperties(APlayerState *PlayerState)
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CollisionIntensityCars = Other->CollisionIntensityCars;
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CollisionIntensityPedestrians = Other->CollisionIntensityPedestrians;
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CollisionIntensityOther = Other->CollisionIntensityOther;
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OtherLaneIntersectionFactor = Other->OtherLaneIntersectionFactor;
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OffRoadIntersectionFactor = Other->OffRoadIntersectionFactor;
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Images = Other->Images;
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UE_LOG(LogCarla, Log, TEXT("Copied properties of ACarlaPlayerState"));
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}
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}
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}
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@ -34,3 +44,8 @@ void ACarlaPlayerState::RegisterCollision(AActor */*Actor*/, FVector NormalImpul
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{
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CollisionIntensityOther += NormalImpulse.Size();
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}
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void ACarlaPlayerState::UpdateTimeStamp()
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{
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TimeStamp = FMath::RoundHalfToZero(1000.0 * FPlatformTime::Seconds());
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}
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@ -2,24 +2,56 @@
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#pragma once
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#include <array>
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#include "GameFramework/PlayerState.h"
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#include "CarlaPlayerState.generated.h"
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/**
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*
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*/
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/// Current state of the player, updated every frame by ACarlaVehicleController.
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///
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/// This class matches the reward that it is sent to the client over the
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/// network.
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UCLASS()
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class CARLA_API ACarlaPlayerState : public APlayerState
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{
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GENERATED_BODY()
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// ===========================================================================
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// -- Types ------------------------------------------------------------------
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// ===========================================================================
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public:
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enum ImageTag {
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ImageRGB0,
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ImageRGB1,
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ImageDepth0,
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ImageDepth1,
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NUMBER_OF_IMAGES
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};
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struct Image {
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uint32 SizeX = 0u;
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uint32 SizeY = 0u;
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TArray<FColor> BitMap;
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};
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// ===========================================================================
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// -- APlayerState -----------------------------------------------------------
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// ===========================================================================
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public:
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virtual void Reset() override;
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virtual void CopyProperties(APlayerState *PlayerState) override;
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void RegisterCollision(AActor *Actor, FVector NormalImpulse);
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// ===========================================================================
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// -- Getters ----------------------------------------------------------------
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// ===========================================================================
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public:
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int32 GetTimeStamp() const
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{
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return TimeStamp;
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}
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const FVector &GetLocation() const
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{
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@ -56,21 +88,59 @@ public:
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return CollisionIntensityOther;
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}
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float GetOtherLaneIntersectionFactor() const
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{
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return OtherLaneIntersectionFactor;
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}
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float GetOffRoadIntersectionFactor() const
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{
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return OffRoadIntersectionFactor;
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}
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const Image &GetImage(ImageTag Tag) const
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{
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return Images[Tag];
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}
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// ===========================================================================
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// -- Modifiers --------------------------------------------------------------
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// ===========================================================================
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private:
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void RegisterCollision(AActor *Actor, FVector NormalImpulse);
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void UpdateTimeStamp();
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// ===========================================================================
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// -- Private members --------------------------------------------------------
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// ===========================================================================
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private:
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friend class ACarlaVehicleController;
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// If you add another variable here, don't forget to copy it inside
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// CopyProperties if necessary.
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int32 TimeStamp;
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FVector Location;
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FVector Orientation;
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FVector Acceleration;
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float ForwardSpeed;
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float ForwardSpeed = 0.0f;
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float CollisionIntensityCars = 0.0f;
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float CollisionIntensityPedestrians = 0.0f;
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float CollisionIntensityOther = 0.0f;
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float OtherLaneIntersectionFactor = 0.0f;
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float OffRoadIntersectionFactor = 0.0f;
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std::array<Image, NUMBER_OF_IMAGES> Images;
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};
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@ -86,17 +86,36 @@ void ACarlaVehicleController::Possess(APawn *aPawn)
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}
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}
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static void ReadCameraPixels(const ASceneCaptureCamera *Camera, ACarlaPlayerState::Image &Image)
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{
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if (Camera != nullptr) {
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if (Camera->ReadPixels(Image.BitMap)) {
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Image.SizeX = Camera->GetImageSizeX();
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Image.SizeY = Camera->GetImageSizeY();
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} else {
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Image.BitMap.Empty(); // Clears the array.
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}
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}
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}
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void ACarlaVehicleController::Tick(float DeltaTime)
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{
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Super::PlayerTick(DeltaTime);
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if (IsPossessingAVehicle()) {
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CarlaPlayerState->UpdateTimeStamp();
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CarlaPlayerState->Location = GetVehicleLocation();
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const FVector PreviousSpeed = CarlaPlayerState->ForwardSpeed * CarlaPlayerState->Orientation;
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CarlaPlayerState->Orientation = GetVehicleOrientation();
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CarlaPlayerState->ForwardSpeed = GetVehicleForwardSpeed();
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const FVector CurrentSpeed = CarlaPlayerState->ForwardSpeed * CarlaPlayerState->Orientation;
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CarlaPlayerState->Acceleration = (CurrentSpeed - PreviousSpeed) / DeltaTime;
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/// @todo Set intersection factors.
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using CPS = ACarlaPlayerState;
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ReadCameraPixels(RGBCameras[0u], CarlaPlayerState->Images[CPS::ImageRGB0]);
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ReadCameraPixels(RGBCameras[1u], CarlaPlayerState->Images[CPS::ImageRGB1]);
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ReadCameraPixels(DepthCameras[0u], CarlaPlayerState->Images[CPS::ImageDepth0]);
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ReadCameraPixels(DepthCameras[1u], CarlaPlayerState->Images[CPS::ImageDepth1]);
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}
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}
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@ -127,10 +146,34 @@ FVector ACarlaVehicleController::GetVehicleOrientation() const
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return GetPawn()->GetTransform().GetRotation().GetForwardVector();
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}
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void ACarlaVehicleController::ResetPlayerState()
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// =============================================================================
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// -- Scene capture ------------------------------------------------------------
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// =============================================================================
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void ACarlaVehicleController::RegisterCaptureCamera(const ASceneCaptureCamera &CaptureCamera)
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{
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check(CarlaPlayerState != nullptr);
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CarlaPlayerState->Reset();
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const auto Effect = CaptureCamera.GetPostProcessEffect();
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check((Effect == EPostProcessEffect::None) || (Effect == EPostProcessEffect::Depth))
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auto &Cameras = (Effect == EPostProcessEffect::None ? RGBCameras : DepthCameras);
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for (auto i = 0u; i < Cameras.size(); ++i) {
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if (Cameras[i] == nullptr) {
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Cameras[i] = &CaptureCamera;
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UE_LOG(
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LogCarla,
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Log,
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TEXT("Registered capture camera %d with postprocess \"%s\""),
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i,
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*CaptureCamera.GetPostProcessEffectAsString());
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return;
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}
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}
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UE_LOG(
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LogCarla,
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Warning,
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TEXT("Attempting to register a capture camera of type \"%d\" but already have %d, captures from this camera won't be sent"),
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*CaptureCamera.GetPostProcessEffectAsString(),
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Cameras.size());
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}
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// =============================================================================
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@ -6,6 +6,7 @@
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#include "CarlaVehicleController.generated.h"
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class ACarlaPlayerState;
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class ASceneCaptureCamera;
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class UCameraComponent;
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class USpringArmComponent;
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class UWheeledVehicleMovementComponent;
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@ -48,6 +49,7 @@ public:
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/// @name Vehicle pawn info
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// ===========================================================================
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/// @{
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public:
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bool IsPossessingAVehicle() const
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{
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@ -68,7 +70,14 @@ public:
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return *CarlaPlayerState;
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}
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void ResetPlayerState();
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/// @}
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// ===========================================================================
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/// @name Scene Capture
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// ===========================================================================
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/// @{
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public:
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void RegisterCaptureCamera(const ASceneCaptureCamera &CaptureCamera);
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/// @}
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// ===========================================================================
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@ -166,4 +175,10 @@ private:
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// Cast for quick access to the custom player state.
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UPROPERTY()
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ACarlaPlayerState *CarlaPlayerState;
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using CaptureCameraArray = std::array<const ASceneCaptureCamera *, 2u>;
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CaptureCameraArray RGBCameras;
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CaptureCameraArray DepthCameras;
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};
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|
|
@ -24,11 +24,6 @@ void MockGameController::RegisterPlayer(AController &NewPlayer)
|
|||
}
|
||||
}
|
||||
|
||||
void MockGameController::RegisterCaptureCamera(const ASceneCaptureCamera &CaptureCamera)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void MockGameController::BeginPlay()
|
||||
{
|
||||
|
||||
|
|
|
@ -15,8 +15,6 @@ public:
|
|||
|
||||
virtual void RegisterPlayer(AController &NewPlayer) override;
|
||||
|
||||
virtual void RegisterCaptureCamera(const ASceneCaptureCamera &CaptureCamera) override;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
|
|
|
@ -20,7 +20,7 @@ ASceneCaptureCamera::ASceneCaptureCamera(const FObjectInitializer& ObjectInitial
|
|||
SizeY(200u),
|
||||
PostProcessEffect(EPostProcessEffect::None)
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
PrimaryActorTick.bCanEverTick = true; /// @todo Does it need to tick?
|
||||
PrimaryActorTick.TickGroup = TG_PrePhysics;
|
||||
|
||||
MeshComp = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("CamMesh0"));
|
||||
|
@ -83,16 +83,6 @@ void ASceneCaptureCamera::BeginPlay()
|
|||
GameMode->RegisterCaptureCamera(*this);
|
||||
}
|
||||
|
||||
void ASceneCaptureCamera::Tick(float Delta)
|
||||
{
|
||||
Super::Tick(Delta);
|
||||
// Update the image bitmap.
|
||||
FTextureRenderTargetResource* RTResource = CaptureRenderTarget->GameThread_GetRenderTargetResource();
|
||||
FReadSurfaceDataFlags ReadPixelFlags(RCM_UNorm);
|
||||
ReadPixelFlags.SetLinearToGamma(true);
|
||||
RTResource->ReadPixels(ImageBitMap, ReadPixelFlags);
|
||||
}
|
||||
|
||||
FString ASceneCaptureCamera::GetPostProcessEffectAsString() const
|
||||
{
|
||||
const UEnum* ptr = FindObject<UEnum>(ANY_PACKAGE, TEXT("EPostProcessEffect"), true);
|
||||
|
@ -101,6 +91,14 @@ FString ASceneCaptureCamera::GetPostProcessEffectAsString() const
|
|||
return ptr->GetEnumName(static_cast<int32>(PostProcessEffect));
|
||||
}
|
||||
|
||||
bool ASceneCaptureCamera::ReadPixels(TArray<FColor> &BitMap) const
|
||||
{
|
||||
FTextureRenderTargetResource* RTResource = CaptureRenderTarget->GameThread_GetRenderTargetResource();
|
||||
FReadSurfaceDataFlags ReadPixelFlags(RCM_UNorm);
|
||||
ReadPixelFlags.SetLinearToGamma(true);
|
||||
return RTResource->ReadPixels(BitMap, ReadPixelFlags);
|
||||
}
|
||||
|
||||
void ASceneCaptureCamera::UpdateDrawFrustum()
|
||||
{
|
||||
if(DrawFrustum && CaptureComponent2D)
|
||||
|
|
|
@ -41,8 +41,6 @@ public:
|
|||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void Tick(float Delta) override;
|
||||
|
||||
uint32 GetImageSizeX() const
|
||||
{
|
||||
return SizeX;
|
||||
|
@ -60,10 +58,7 @@ public:
|
|||
|
||||
FString GetPostProcessEffectAsString() const;
|
||||
|
||||
const TArray<FColor> &GetImage() const
|
||||
{
|
||||
return ImageBitMap;
|
||||
}
|
||||
bool ReadPixels(TArray<FColor> &BitMap) const;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -95,7 +90,4 @@ private:
|
|||
/** Scene capture component. */
|
||||
UPROPERTY(EditAnywhere)
|
||||
class USceneCaptureComponent2D* CaptureComponent2D;
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FColor> ImageBitMap;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue