diff --git a/CHANGELOG.md b/CHANGELOG.md index ab218cd64..a5c5c8bfb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,38 +1,38 @@ -## Latest changes +## CARLA 0.9.3 - * Fixed global route planner to handle round about turns and made the code consistent with local planner - * Basic agent integrated with global router - * Fixed local planner to avoid premature route pruning at path overlaps * Upgraded to Unreal Engine 4.21 * Upgraded Boost to 1.69.0 + * New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props + * New Town05, adding more variety of intersections for the scenario runner + * Redesigned pedestrian models and animations (walk and idle) for male and female characters + * Added sensor for detecting obstacles (ray-cast based) + * Added sensor GNSS (GPS) + * Basic agent integrated with global router + * Added a few methods to manage an actor: + - set_velocity: for setting the linear velocity + - set_angular_velocity: for setting the angular velocity + - get_angular_velocity: for getting the angular velocity + - add_impulse: for applying an impulse (in world axis) + * Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers + * Added new mesh for traffic lights + * Added new pine tree assets, with their LODs finely tuned for performance * Added point transformation functionality for LibCarla and PythonAPI * Added "sensor_tick" attribute to sensors (cameras and lidars) to specify the capture rate in seconds * Added Export/Import map tools * Added "get_forward_vector()" to rotation and transform, retrieves the unit vector on the rotation's X-axis * Added support for Deepin in PythonAPI's setup.py * Added support for spawning and controlling walkers (pedestrians) - * Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers + * Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly + * OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs * Remove crash reporter from packaged build - * Added sensor for detecting obstacles - * Added a few methods to manage an actor: - - set_velocity: for setting the linear velocity - - set_angular_velocity: for setting the angular velocity - - get_angular_velocity: for getting the angular velocity - - add_impulse: for applying an impulse (in world axis) - * Added support for gnss_sensor - * Fixed autopilot direction not properly initialized that interfered with the initial raycast direction + * Improved simulator fatal error handling, now uses UE4 fatal error system + * LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4 * Fixed TCP accept error, too many open files while creating and destroying a lot of sensors * Fixed lost error messages in client-side, now when a request fails it reports the reason - * Improved simulator fatal error handling, now uses UE4 fatal error system + * Fixed global route planner to handle round about turns and made the code consistent with local planner + * Fixed local planner to avoid premature route pruning at path overlaps + * Fixed autopilot direction not properly initialized that interfered with the initial raycast direction * Fixed crash when an actor was destroyed but not de-registered, e.g. falling out of world bounds - * LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4 - * OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs - * Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly - * New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props - * New Town05, adding more variety of intersections for the scenario runner - * Added new mesh for traffic lights - * Added new pine tree assets, with their LODs finely tuned for performance - * Redesigned pedestrian models and animations (walk and idle) for male and female characters ## CARLA 0.9.2 diff --git a/Docs/download.md b/Docs/download.md index 3b619bdbc..8315a25bd 100644 --- a/Docs/download.md +++ b/Docs/download.md @@ -6,6 +6,7 @@ > features. Keep in mind that the API and features in this channel can (and > probably will) change. +- [CARLA 0.9.3](https://github.com/carla-simulator/carla/releases/tag/0.9.3) - - [CARLA 0.9.2](https://github.com/carla-simulator/carla/releases/tag/0.9.2) - - [CARLA 0.9.1](https://github.com/carla-simulator/carla/releases/tag/0.9.1) - [[Blog post](http://carla.org/2018/11/16/release-0.9.1/)] - _Vehicle navigation, new waypoint-based API, maps creation, and more_ diff --git a/PythonAPI/setup.py b/PythonAPI/setup.py index 240475f86..06161a381 100644 --- a/PythonAPI/setup.py +++ b/PythonAPI/setup.py @@ -95,7 +95,7 @@ def get_libcarla_extensions(): setup( name='carla', - version='0.9.2', + version='0.9.3', package_dir={'': 'source'}, packages=['carla'], ext_modules=get_libcarla_extensions(), diff --git a/Unreal/CarlaUE4/Config/DefaultGame.ini b/Unreal/CarlaUE4/Config/DefaultGame.ini index 128f244d1..af2609eae 100644 --- a/Unreal/CarlaUE4/Config/DefaultGame.ini +++ b/Unreal/CarlaUE4/Config/DefaultGame.ini @@ -3,7 +3,7 @@ ProjectID=675BF8694238308FA9368292CC440350 ProjectName=CARLA UE4 CompanyName=CVC CopyrightNotice="Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma de Barcelona (UAB). This work is licensed under the terms of the MIT license. For a copy, see ." -ProjectVersion=0.9.2 +ProjectVersion=0.9.3 [/Script/Carla.CarlaSettings] +LowRoadMaterials=(MaterialInterface=MaterialInstanceConstant'"/Game/Carla/Static/GenericMaterials/Ground/SimpleRoad/CheapRoad.CheapRoad"',MaterialSlotName="Tileroad_Road",ImportedMaterialSlotName="",UVChannelData=(bInitialized=False,bOverrideDensities=False,LocalUVDensities[0]=0.000000,LocalUVDensities[1]=0.000000,LocalUVDensities[2]=0.000000,LocalUVDensities[3]=0.000000)) diff --git a/Unreal/CarlaUE4/Plugins/Carla/Carla.uplugin b/Unreal/CarlaUE4/Plugins/Carla/Carla.uplugin index 65e24f0a0..884640d31 100644 --- a/Unreal/CarlaUE4/Plugins/Carla/Carla.uplugin +++ b/Unreal/CarlaUE4/Plugins/Carla/Carla.uplugin @@ -1,7 +1,7 @@ { "FileVersion": 3, "Version": 1, - "VersionName": "0.9.2", + "VersionName": "0.9.3", "FriendlyName": "CARLA", "Description": "Open-source simulator for autonomous driving research.", "Category": "Science",