Empty UE4 plugin

This commit is contained in:
nsubiron 2017-03-03 11:24:26 +00:00
commit 942f838774
7 changed files with 122 additions and 0 deletions

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* text=auto
Resources/Icon128.png filter=lfs diff=lfs merge=lfs -text
Resources/Static/** filter=lfs diff=lfs merge=lfs -text

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Carla.uplugin Normal file
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.1.0",
"FriendlyName": "CARLA",
"Description": "",
"Category": "Science",
"CreatedBy": "CVC",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": false,
"Modules": [
{
"Name": "Carla",
"Type": "Developer",
"LoadingPhase": "Default"
}
]
}

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README.md Normal file
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CARLA UE4 Plugin
================
See [carla-ue4](https://bitbucket.org/carla-cvc/carla-ue4).

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version https://git-lfs.github.com/spec/v1
oid sha256:f7239efaeefbd82de33ebe18518e50de075ea4188a468a9e4991396433d2275f
size 12699

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Carla : ModuleRules
{
public Carla(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Carla/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Carla/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Carla.h"
#define LOCTEXT_NAMESPACE "FCarlaModule"
void FCarlaModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FCarlaModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FCarlaModule, Carla)

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class FCarlaModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};