Empty UE4 plugin
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* text=auto
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Resources/Icon128.png filter=lfs diff=lfs merge=lfs -text
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Resources/Static/** filter=lfs diff=lfs merge=lfs -text
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1.0",
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"FriendlyName": "CARLA",
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"Description": "",
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"Category": "Science",
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"CreatedBy": "CVC",
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"CreatedByURL": "",
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"DocsURL": "",
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"Installed": false,
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"Modules": [
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{
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"Name": "Carla",
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"Type": "Developer",
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"LoadingPhase": "Default"
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}
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]
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}
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CARLA UE4 Plugin
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================
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See [carla-ue4](https://bitbucket.org/carla-cvc/carla-ue4).
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version https://git-lfs.github.com/spec/v1
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oid sha256:f7239efaeefbd82de33ebe18518e50de075ea4188a468a9e4991396433d2275f
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size 12699
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Carla : ModuleRules
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{
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public Carla(TargetInfo Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Carla/Public"
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Carla/Private",
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "Carla.h"
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#define LOCTEXT_NAMESPACE "FCarlaModule"
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void FCarlaModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void FCarlaModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FCarlaModule, Carla)
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleManager.h"
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class FCarlaModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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