Updated EV100 values
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@ -486,7 +486,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition(
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FActorVariation ExposureMaxBright;
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ExposureMaxBright.Id = TEXT("exposure_max_bright");
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ExposureMaxBright.Type = EActorAttributeType::Float;
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ExposureMaxBright.RecommendedValues = { TEXT("20.0") };
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ExposureMaxBright.RecommendedValues = { TEXT("9.0") };
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ExposureMaxBright.bRestrictToRecommended = false;
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// The speed at which the adaptation occurs from a dark environment
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@ -1410,7 +1410,7 @@ void UActorBlueprintFunctionLibrary::SetCamera(
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Camera->SetExposureMinBrightness(
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RetrieveActorAttributeToFloat("exposure_min_bright", Description.Variations, 7.0f));
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Camera->SetExposureMaxBrightness(
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RetrieveActorAttributeToFloat("exposure_max_bright", Description.Variations, 20.0f));
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RetrieveActorAttributeToFloat("exposure_max_bright", Description.Variations, 9.0f));
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Camera->SetExposureSpeedUp(
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RetrieveActorAttributeToFloat("exposure_speed_up", Description.Variations, 3.0f));
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Camera->SetExposureSpeedDown(
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@ -526,13 +526,17 @@ namespace SceneCaptureSensor_local_ns {
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// Exposure
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PostProcessSettings.bOverride_AutoExposureMethod = true;
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PostProcessSettings.AutoExposureMethod = EAutoExposureMethod::AEM_Manual;
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PostProcessSettings.AutoExposureMethod = EAutoExposureMethod::AEM_Histogram;
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PostProcessSettings.bOverride_AutoExposureBias = true;
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PostProcessSettings.bOverride_AutoExposureMinBrightness = true;
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PostProcessSettings.bOverride_AutoExposureMaxBrightness = true;
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PostProcessSettings.bOverride_AutoExposureSpeedUp = true;
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PostProcessSettings.bOverride_AutoExposureSpeedDown = true;
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PostProcessSettings.bOverride_AutoExposureCalibrationConstant = true;
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PostProcessSettings.bOverride_HistogramLogMin = true;
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PostProcessSettings.HistogramLogMin = 1.0f;
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PostProcessSettings.bOverride_HistogramLogMax = true;
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PostProcessSettings.HistogramLogMax = 12.0f;
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// Camera
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PostProcessSettings.bOverride_CameraShutterSpeed = true;
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