update manual control
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6268f0a9e7
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@ -160,7 +160,7 @@ def get_actor_blueprints(world, filter, generation):
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try:
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int_generation = int(generation)
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# Check if generation is in available generations
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if int_generation in [1, 2, 3]:
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if int_generation in [1, 2, 3, 4]:
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bps = [x for x in bps if int(x.get_attribute('generation')) == int_generation]
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return bps
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else:
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@ -263,7 +263,7 @@ class World(object):
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while self.player is None:
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if not self.map.get_spawn_points():
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print('There are no spawn points available in your map/town.')
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print('Please add some Vehicle Spawn Point to your UE4 scene.')
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print('Please add some Vehicle Spawn Point to your UE5 scene.')
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sys.exit(1)
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spawn_points = self.map.get_spawn_points()
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spawn_point = random.choice(spawn_points) if spawn_points else carla.Transform()
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@ -1329,8 +1329,8 @@ def main():
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argparser.add_argument(
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'--generation',
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metavar='G',
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default='2',
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help='restrict to certain actor generation (values: "1","2","All" - default: "2")')
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default='4',
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help='restrict to certain actor generation (values: "1","2","3","4","All" - default: "4")')
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argparser.add_argument(
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'--rolename',
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metavar='NAME',
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