Clean up CHANGELOG

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nsubiron 2019-03-01 18:52:57 +01:00
parent 772cc6d5c8
commit 9bea61cd8e
1 changed files with 35 additions and 37 deletions

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## Latest Changes
* Simplify Dockerfile and halve Carla Docker image size
* Synchronous mode, controlled with `client.tick()`
* Added recording and playback functionality
* Added synchronous mode, simulator waits until a client sends a "tick" cue, `client.tick()`
* Allow changing map from client-side, added `client.load_map(name)`, `client.reload_map()`, and `client.get_available_maps()`
* Control over multiple vehicles in batch mode
* Fixed a few synchronization issues that appeared once restarting an episode was possible.
* Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time)
* Added priority system for vehicle control input
* Episodes have now a random unique id to avoid collisions between runs
* Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary
* Added performance benchmark script to measure rendering performance.
* Fix parsing of OpenDrive geoReference exported by RoadRunner
* Added recording/replaying functionality to manual_control.py script.
- CTRL + R: Toggle recording (file is always 'manual_recording.rec')
- CTRL + P: Replay last recording.
- CTRL + -: Subtract 1 second the start time of the replayer.
- CTRL + =: Add 1 second the start time of the replayer.
- CTRL + SHIFT + -: Subtract 10 seconds the start time of the replayer.
- CTRL + SHIFT + =: Add 10 seconds the start time of the replayer.
- Note: A negative time start means to replay from the end of the recording (-2 = replay the last 2 seconds)
* Added manual_control_steeringwheel.py to control agents using Logitech G29 steering wheels (and maybe others).
* Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode"
* Added scripts and tool to import map direcly from .fbx and .xodr files into the system.
* Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python
* Refactored `no_rendering_mode.py` to improve performance and interface
* Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py`
* Exposed minimum physics control parameters for vehicles and wheels.
* Several improvements to the basic build system for Windows
* Improved time-out related error messages
* Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world
* New map Town06, featuring a "Michigan left" intersection including:
* Added scripts and tools to import maps directly from .fbx and .xodr files into the simulator
* Exposed minimum physics control parameters for vehicles' engine and wheels
* Allow controlling multiple actors in "batch mode"
* New Town06, featuring a "Michigan left" intersection including:
- Connection ramp between two highways
- Incorporation to a highway requiring changing several lanes to take another exit
- Junctions supporting different scenarios
* New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end
* New pedestrian texture to add more variations
* New road PBR material
* Fixed traffic signs having the trigger box rotated
* Fixed Town01 placed 38 meters above the zero
* Fixed female walk animation
* Fixed static objects present in the map were marked as "movable"
* Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them
* New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end
* Extended the Waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()`
* Extended the waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()`
* Added world settings for changing no-rendering mode and synchronous mode at run-time
* Added methods to acquire a traffic light's pole index and all traffic lights in it's group
* Added performance benchmark script to measure the simulator's rendering performance
* Added `manual_control_steeringwheel.py` to control agents using Logitech G29 steering wheels (and maybe others)
* Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python
* Added recording and playback bindings to `manual_control.py` script
* Removed `world.map_name` from API, use `world.get_map().name` instead
* Refactored `no_rendering_mode.py` to improve performance and interface
* Several improvements to the build system for Windows
* Expose traffic sign's trigger volumes on Python API
* Updated the Python API to enable the user to acquire a traffic light's pole index and all traffic lights in it's group
* Improved export/import map tools
* Simplify Dockerfile halving Carla Docker image size
* Episodes have now a random unique id to avoid collisions between runs
* Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time)
* Added priority system for vehicle control input (internal, not exposed in API)
* Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary
* Improved time-out related error messages
* Fixed Town01 placed 38 meters above the zero
* Fixed parsing of OpenDrive geo-reference exported by RoadRunner
* Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world
* Fixed a few synchronization issues related to changing the world at runtime
* Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py`
* Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode"
* Fixed traffic signs having the trigger box rotated
* Fixed female walk animation
* Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them
* Fixed static objects present in the map were marked as "movable"
## CARLA 0.9.3