Clean up CHANGELOG
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CHANGELOG.md
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CHANGELOG.md
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## Latest Changes
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* Simplify Dockerfile and halve Carla Docker image size
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* Synchronous mode, controlled with `client.tick()`
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* Added recording and playback functionality
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* Added synchronous mode, simulator waits until a client sends a "tick" cue, `client.tick()`
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* Allow changing map from client-side, added `client.load_map(name)`, `client.reload_map()`, and `client.get_available_maps()`
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* Control over multiple vehicles in batch mode
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* Fixed a few synchronization issues that appeared once restarting an episode was possible.
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* Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time)
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* Added priority system for vehicle control input
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* Episodes have now a random unique id to avoid collisions between runs
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* Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary
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* Added performance benchmark script to measure rendering performance.
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* Fix parsing of OpenDrive geoReference exported by RoadRunner
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* Added recording/replaying functionality to manual_control.py script.
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- CTRL + R: Toggle recording (file is always 'manual_recording.rec')
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- CTRL + P: Replay last recording.
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- CTRL + -: Subtract 1 second the start time of the replayer.
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- CTRL + =: Add 1 second the start time of the replayer.
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- CTRL + SHIFT + -: Subtract 10 seconds the start time of the replayer.
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- CTRL + SHIFT + =: Add 10 seconds the start time of the replayer.
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- Note: A negative time start means to replay from the end of the recording (-2 = replay the last 2 seconds)
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* Added manual_control_steeringwheel.py to control agents using Logitech G29 steering wheels (and maybe others).
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* Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode"
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* Added scripts and tool to import map direcly from .fbx and .xodr files into the system.
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* Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python
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* Refactored `no_rendering_mode.py` to improve performance and interface
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* Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py`
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* Exposed minimum physics control parameters for vehicles and wheels.
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* Several improvements to the basic build system for Windows
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* Improved time-out related error messages
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* Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world
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* New map Town06, featuring a "Michigan left" intersection including:
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* Added scripts and tools to import maps directly from .fbx and .xodr files into the simulator
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* Exposed minimum physics control parameters for vehicles' engine and wheels
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* Allow controlling multiple actors in "batch mode"
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* New Town06, featuring a "Michigan left" intersection including:
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- Connection ramp between two highways
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- Incorporation to a highway requiring changing several lanes to take another exit
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- Junctions supporting different scenarios
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* New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end
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* New pedestrian texture to add more variations
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* New road PBR material
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* Fixed traffic signs having the trigger box rotated
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* Fixed Town01 placed 38 meters above the zero
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* Fixed female walk animation
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* Fixed static objects present in the map were marked as "movable"
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* Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them
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* New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end
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* Extended the Waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()`
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* Extended the waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()`
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* Added world settings for changing no-rendering mode and synchronous mode at run-time
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* Added methods to acquire a traffic light's pole index and all traffic lights in it's group
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* Added performance benchmark script to measure the simulator's rendering performance
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* Added `manual_control_steeringwheel.py` to control agents using Logitech G29 steering wheels (and maybe others)
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* Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python
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* Added recording and playback bindings to `manual_control.py` script
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* Removed `world.map_name` from API, use `world.get_map().name` instead
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* Refactored `no_rendering_mode.py` to improve performance and interface
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* Several improvements to the build system for Windows
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* Expose traffic sign's trigger volumes on Python API
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* Updated the Python API to enable the user to acquire a traffic light's pole index and all traffic lights in it's group
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* Improved export/import map tools
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* Simplify Dockerfile halving Carla Docker image size
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* Episodes have now a random unique id to avoid collisions between runs
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* Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time)
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* Added priority system for vehicle control input (internal, not exposed in API)
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* Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary
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* Improved time-out related error messages
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* Fixed Town01 placed 38 meters above the zero
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* Fixed parsing of OpenDrive geo-reference exported by RoadRunner
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* Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world
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* Fixed a few synchronization issues related to changing the world at runtime
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* Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py`
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* Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode"
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* Fixed traffic signs having the trigger box rotated
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* Fixed female walk animation
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* Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them
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* Fixed static objects present in the map were marked as "movable"
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## CARLA 0.9.3
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