Merge branch 'nestor' into xisco
This commit is contained in:
commit
9ecf48aa2b
|
@ -27,7 +27,7 @@ ACityMapGenerator::~ACityMapGenerator() {}
|
|||
void ACityMapGenerator::OnConstruction(const FTransform &Transform)
|
||||
{
|
||||
Super::OnConstruction(Transform);
|
||||
UpdateMap();
|
||||
// UpdateMap(); /// @todo Do we need to update the map here?
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include <carla/CarlaServer.h>
|
||||
|
||||
// =============================================================================
|
||||
// -- static local methods -----------------------------------------------------
|
||||
// -- Set functions ------------------------------------------------------------
|
||||
// =============================================================================
|
||||
|
||||
static inline void Set(float &lhs, float rhs)
|
||||
|
@ -44,46 +44,53 @@ static void Set(std::vector<carla::Color> &cImage, const ASceneCaptureCamera *Ca
|
|||
}
|
||||
}
|
||||
|
||||
static void ReadSceneInit(carla::CarlaServer &Server)
|
||||
// =============================================================================
|
||||
// -- Other static methods -----------------------------------------------------
|
||||
// =============================================================================
|
||||
|
||||
static bool ReadSceneInit(carla::CarlaServer &Server)
|
||||
{
|
||||
carla::Mode mode;
|
||||
uint32 scene;
|
||||
UE_LOG(LogCarla, Log, TEXT("Waiting for tryReadSceneInit..."));
|
||||
while (!Server.tryReadSceneInit(mode, scene)) {
|
||||
// wait.
|
||||
if (Server.needsRestart())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void SendSceneValues(carla::CarlaServer &Server, const TArray<FTransform> &Transforms)
|
||||
static bool SendAndReadSceneValues(
|
||||
carla::CarlaServer &Server,
|
||||
const TArray<APlayerStart *> &AvailableStartSpots,
|
||||
uint32 &StartIndex)
|
||||
{
|
||||
check(AvailableStartSpots.Num() > 0);
|
||||
|
||||
carla::Scene_Values sceneValues;
|
||||
sceneValues.possible_positions.reserve(Transforms.Num());
|
||||
for (const FTransform &Transform : Transforms) {
|
||||
const FVector &Location = Transform.GetLocation();
|
||||
UE_LOG(LogCarla, Log, TEXT("Start position {%f, %f}"), Location.X, Location.Y);
|
||||
sceneValues.possible_positions.reserve(AvailableStartSpots.Num());
|
||||
for (APlayerStart *StartSpot : AvailableStartSpots) {
|
||||
const FVector &Location = StartSpot->GetActorLocation();
|
||||
UE_LOG(LogCarla, Log, TEXT("Found start position {%f, %f}"), Location.X, Location.Y);
|
||||
sceneValues.possible_positions.push_back({Location.X, Location.Y});
|
||||
}
|
||||
UE_LOG(LogCarla, Log, TEXT("Send scene values"));
|
||||
// Send scene values.
|
||||
UE_LOG(LogCarla, Log, TEXT("Send scene values: %d positions"), sceneValues.possible_positions.size());
|
||||
Server.sendSceneValues(sceneValues);
|
||||
}
|
||||
|
||||
static uint32 ReadEpisodeStart(carla::CarlaServer &Server)
|
||||
{
|
||||
uint32 StartIndex;
|
||||
// Wait till we receive the answer.
|
||||
uint32 EndIndex;
|
||||
UE_LOG(LogCarla, Log, TEXT("Waiting for tryReadEpisodeStart..."));
|
||||
UE_LOG(LogCarla, Log, TEXT("Waiting for episode start..."));
|
||||
while (!Server.tryReadEpisodeStart(StartIndex, EndIndex)) {
|
||||
// wait.
|
||||
if (Server.needsRestart())
|
||||
return false;
|
||||
}
|
||||
UE_LOG(LogCarla, Log, TEXT("tryReadEpisodeStart received: %d - %d"), StartIndex, EndIndex);
|
||||
return StartIndex;
|
||||
}
|
||||
|
||||
static bool TryReadEpisodeStart(carla::CarlaServer &Server, uint32 &StartIndex)
|
||||
{
|
||||
uint32 EndIndex;
|
||||
UE_LOG(LogCarla, Log, TEXT("tryReadEpisodeStart"));
|
||||
return Server.tryReadEpisodeStart(StartIndex, EndIndex);
|
||||
UE_LOG(LogCarla, Log, TEXT("Episode start received: %d -> %d"), StartIndex, EndIndex);
|
||||
// Make sure the index is in range.
|
||||
if (StartIndex >= AvailableStartSpots.Num()) {
|
||||
UE_LOG(LogCarla, Warning, TEXT("Received invalid start index, using zero instead"));
|
||||
StartIndex = 0u;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static void SendReward(
|
||||
|
@ -92,7 +99,7 @@ static void SendReward(
|
|||
const std::array<const ASceneCaptureCamera *, 2u> &Cameras)
|
||||
{
|
||||
carla::Reward_Values reward;
|
||||
reward.timestamp = FMath::RoundHalfToZero(FPlatformTime::Seconds());
|
||||
reward.timestamp = FMath::RoundHalfToZero(1000.0 * FPlatformTime::Seconds());
|
||||
Set(reward.player_location, PlayerState.GetLocation());
|
||||
Set(reward.player_orientation, PlayerState.GetOrientation());
|
||||
Set(reward.player_acceleration, PlayerState.GetAcceleration());
|
||||
|
@ -107,39 +114,24 @@ static void SendReward(
|
|||
reward.image_height = Cameras[0u]->GetImageSizeY();
|
||||
}
|
||||
Set(reward.image_rgb_0, Cameras[0u]);
|
||||
// Set(reward.image_rgb_1, Cameras[1u]);
|
||||
Set(reward.image_rgb_1, Cameras[1u]);
|
||||
// Set(reward.image_depth_0, );
|
||||
// Set(reward.image_depth_1, );
|
||||
UE_LOG(LogCarla, Log, TEXT("Send reward"));
|
||||
UE_LOG(LogCarla, Log, TEXT("Sending reward"));
|
||||
Server.sendReward(reward);
|
||||
}
|
||||
|
||||
static void ReadControl(carla::CarlaServer &Server, ACarlaVehicleController &Player)
|
||||
static void TryReadControl(carla::CarlaServer &Server, ACarlaVehicleController &Player)
|
||||
{
|
||||
float steer;
|
||||
float throttle;
|
||||
UE_LOG(LogCarla, Log, TEXT("Read control"));
|
||||
if (Server.tryReadControl(steer, throttle)) {
|
||||
Player.SetSteeringInput(steer);
|
||||
Player.SetThrottleInput(throttle);
|
||||
#ifdef WITH_EDITOR
|
||||
UE_LOG(LogCarla, Log, TEXT("Read control: steer = %f, throttle = %f"), steer, throttle);
|
||||
#endif // WITH_EDITOR
|
||||
}
|
||||
}
|
||||
|
||||
static void SetActorTransform(
|
||||
ACarlaVehicleController &Player,
|
||||
const TArray<FTransform> &AvailableStartTransforms,
|
||||
uint32 Index)
|
||||
{
|
||||
if (Index >= AvailableStartTransforms.Num()) {
|
||||
Index = 0u;
|
||||
}
|
||||
check(AvailableStartTransforms.Num() > 0);
|
||||
Player.SetActorTransform(AvailableStartTransforms[Index]);
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// -- CarlaGameController ------------------------------------------------------
|
||||
// =============================================================================
|
||||
|
@ -152,13 +144,21 @@ CarlaGameController::CarlaGameController() :
|
|||
APlayerStart *CarlaGameController::ChoosePlayerStart(
|
||||
const TArray<APlayerStart *> &AvailableStartSpots)
|
||||
{
|
||||
if (AvailableStartTransforms.Num() == 0) {
|
||||
AvailableStartTransforms.Reserve(AvailableStartSpots.Num());
|
||||
for (APlayerStart *StartSpot : AvailableStartSpots) {
|
||||
AvailableStartTransforms.Add(StartSpot->GetActorTransform());
|
||||
if (bServerNeedsRestart) {
|
||||
UE_LOG(LogCarla, Log, TEXT("Initializing CarlaServer"));
|
||||
Server->init(1u);
|
||||
if (ReadSceneInit(*Server)) {
|
||||
bServerNeedsRestart = false;
|
||||
} else {
|
||||
RestartLevel(true);
|
||||
}
|
||||
}
|
||||
return AvailableStartSpots[0u];
|
||||
uint32 StartIndex;
|
||||
if (SendAndReadSceneValues(*Server, AvailableStartSpots, StartIndex)) {
|
||||
return AvailableStartSpots[StartIndex];
|
||||
} else {
|
||||
RestartLevel(true);
|
||||
}
|
||||
}
|
||||
|
||||
void CarlaGameController::RegisterPlayer(AController &NewPlayer)
|
||||
|
@ -186,32 +186,24 @@ void CarlaGameController::RegisterCaptureCamera(const ASceneCaptureCamera &Captu
|
|||
void CarlaGameController::Tick(float DeltaSeconds)
|
||||
{
|
||||
check(Player != nullptr);
|
||||
if (!Server->clientConnected() || !Server->serverConnected() || !Server->worldConnected())
|
||||
if (Server->needsRestart()) {
|
||||
RestartLevel(true);
|
||||
return;
|
||||
|
||||
uint32 StartIndex;
|
||||
if (bIsResetting || Server->needRestart()) {
|
||||
UE_LOG(LogCarla, Log, TEXT("Initializing CarlaServer"));
|
||||
Server->init(1u);
|
||||
UE_LOG(LogCarla, Log, TEXT("Resetting the world"));
|
||||
// Resetting the world.
|
||||
ReadSceneInit(*Server);
|
||||
SendSceneValues(*Server, AvailableStartTransforms);
|
||||
StartIndex = ReadEpisodeStart(*Server);
|
||||
SetActorTransform(*Player, AvailableStartTransforms, StartIndex);
|
||||
Player->ResetPlayerState();
|
||||
Server->sendEndReset();
|
||||
bIsResetting = false;
|
||||
} else if (TryReadEpisodeStart(*Server, StartIndex)) {
|
||||
// Handle request for resetting the world.
|
||||
UE_LOG(LogCarla, Log, TEXT("Handle request for resetting the world"));
|
||||
SetActorTransform(*Player, AvailableStartTransforms, StartIndex);
|
||||
Player->ResetPlayerState();
|
||||
Server->sendEndReset();
|
||||
} else {
|
||||
// Regular tick.
|
||||
UE_LOG(LogCarla, Log, TEXT("Tick!"));
|
||||
SendReward(*Server, Player->GetPlayerState(), Cameras);
|
||||
ReadControl(*Server, *Player);
|
||||
}
|
||||
|
||||
if (Server->newEpisodeRequested()) {
|
||||
UE_LOG(LogCarla, Log, TEXT("New episode requested"));
|
||||
RestartLevel(false);
|
||||
return;
|
||||
}
|
||||
|
||||
SendReward(*Server, Player->GetPlayerState(), Cameras);
|
||||
TryReadControl(*Server, *Player);
|
||||
}
|
||||
|
||||
void CarlaGameController::RestartLevel(bool ServerNeedsRestart)
|
||||
{
|
||||
UE_LOG(LogCarla, Log, TEXT("Restarting..."));
|
||||
bServerNeedsRestart = ServerNeedsRestart;
|
||||
Player->RestartLevel();
|
||||
}
|
||||
|
|
|
@ -27,13 +27,13 @@ public:
|
|||
|
||||
private:
|
||||
|
||||
void RestartLevel(bool ServerNeedsRestart);
|
||||
|
||||
TUniquePtr<carla::CarlaServer> Server;
|
||||
|
||||
ACarlaVehicleController *Player;
|
||||
|
||||
std::array<const ASceneCaptureCamera *, 2u> Cameras;
|
||||
|
||||
TArray<FTransform> AvailableStartTransforms;
|
||||
|
||||
bool bIsResetting = true;
|
||||
bool bServerNeedsRestart = true;
|
||||
};
|
||||
|
|
|
@ -13,8 +13,7 @@ void MockGameController::RegisterPlayer(AController &NewPlayer)
|
|||
{
|
||||
ACarlaVehicleController *VehicleController = Cast<ACarlaVehicleController>(&NewPlayer);
|
||||
if (VehicleController != nullptr) {
|
||||
if (!VehicleController->IsInManualMode())
|
||||
VehicleController->SetManualMode(true);
|
||||
VehicleController->SetManualMode(true);
|
||||
} else {
|
||||
UE_LOG(LogCarla, Warning, TEXT("Player is not a ACarlaVehicleController"));
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue