corrected World.spaw_actor wrong parameter name

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Daniel 2024-08-01 16:13:25 +02:00
parent 1ee6813676
commit 9f33bafeee
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2 changed files with 6 additions and 6 deletions

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@ -3730,13 +3730,13 @@ Stops the callback for `callback_id` started with __<font color="#7fb800">on_tic
- `callback_id` (_callback_) - The callback to be removed. The ID is returned when creating the callback.
- <a name="carla.World.reset_all_traffic_lights"></a>**<font color="#7fb800">reset_all_traffic_lights</font>**(<font color="#00a6ed">**self**</font>)
Resets the cycle of all traffic lights in the map to the initial state.
- <a name="carla.World.spawn_actor"></a>**<font color="#7fb800">spawn_actor</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**blueprint**</font>, <font color="#00a6ed">**transform**</font>, <font color="#00a6ed">**attach_to**=None</font>, <font color="#00a6ed">**attachment**=Rigid</font>)<button class="SnipetButton" id="carla.World.spawn_actor-snipet_button">snippet &rarr;</button>
- <a name="carla.World.spawn_actor"></a>**<font color="#7fb800">spawn_actor</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**blueprint**</font>, <font color="#00a6ed">**transform**</font>, <font color="#00a6ed">**attach_to**=None</font>, <font color="#00a6ed">**attachment_type**=Rigid</font>)<button class="SnipetButton" id="carla.World.spawn_actor-snipet_button">snippet &rarr;</button>
The method will create, return and spawn an actor into the world. The actor will need an available blueprint to be created and a transform (location and rotation). It can also be attached to a parent with a certain attachment type.
- **Parameters:**
- `blueprint` (_[carla.ActorBlueprint](#carla.ActorBlueprint)_) - The reference from which the actor will be created.
- `transform` (_[carla.Transform](#carla.Transform)_) - Contains the location and orientation the actor will be spawned with.
- `attach_to` (_[carla.Actor](#carla.Actor)_) - The parent object that the spawned actor will follow around.
- `attachment` (_[carla.AttachmentType](#carla.AttachmentType)_) - Determines how fixed and rigorous should be the changes in position according to its parent object.
- `attachment_type` (_[carla.AttachmentType](#carla.AttachmentType)_) - Determines how fixed and rigorous should be the changes in position according to its parent object.
- **Return:** _[carla.Actor](#carla.Actor)_
- <a name="carla.World.tick"></a>**<font color="#7fb800">tick</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**seconds**=10.0</font>)
This method is used in [__synchronous__ mode](https://[carla.readthedocs.io](#carla.readthedocs.io)/en/latest/adv_synchrony_timestep/), when the server waits for a client tick before computing the next frame. This method will send the tick, and give way to the server. It returns the ID of the new frame computed by the server.
@ -3745,13 +3745,13 @@ This method is used in [__synchronous__ mode](https://[carla.readthedocs.io](#ca
- **Return:** _int_
- **Note:** <font color="#8E8E8E">_If no tick is received in synchronous mode, the simulation will freeze. Also, if many ticks are received from different clients, there may be synchronization issues. Please read the docs about [synchronous mode](https://[carla.readthedocs.io](#carla.readthedocs.io)/en/latest/adv_synchrony_timestep/) to learn more.
_</font>
- <a name="carla.World.try_spawn_actor"></a>**<font color="#7fb800">try_spawn_actor</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**blueprint**</font>, <font color="#00a6ed">**transform**</font>, <font color="#00a6ed">**attach_to**=None</font>, <font color="#00a6ed">**attachment**=Rigid</font>)
- <a name="carla.World.try_spawn_actor"></a>**<font color="#7fb800">try_spawn_actor</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**blueprint**</font>, <font color="#00a6ed">**transform**</font>, <font color="#00a6ed">**attach_to**=None</font>, <font color="#00a6ed">**attachment_type**=Rigid</font>)
Same as __<font color="#7fb800">spawn_actor()</font>__ but returns <b>None</b> on failure instead of throwing an exception.
- **Parameters:**
- `blueprint` (_[carla.ActorBlueprint](#carla.ActorBlueprint)_) - The reference from which the actor will be created.
- `transform` (_[carla.Transform](#carla.Transform)_) - Contains the location and orientation the actor will be spawned with.
- `attach_to` (_[carla.Actor](#carla.Actor)_) - The parent object that the spawned actor will follow around.
- `attachment` (_[carla.AttachmentType](#carla.AttachmentType)_) - Determines how fixed and rigorous should be the changes in position according to its parent object.
- `attachment_type` (_[carla.AttachmentType](#carla.AttachmentType)_) - Determines how fixed and rigorous should be the changes in position according to its parent object.
- **Return:** _[carla.Actor](#carla.Actor)_
- <a name="carla.World.unload_map_layer"></a>**<font color="#7fb800">unload_map_layer</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**map_layers**</font>)<button class="SnipetButton" id="carla.World.unload_map_layer-snipet_button">snippet &rarr;</button>
Unloads the selected layers to the level. If the layer is already unloaded the call has no effect.

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@ -538,7 +538,7 @@
default: None
doc: >
The parent object that the spawned actor will follow around.
- param_name: attachment
- param_name: attachment_type
type: carla.AttachmentType
default: Rigid
doc: >
@ -562,7 +562,7 @@
default: None
doc: >
The parent object that the spawned actor will follow around.
- param_name: attachment
- param_name: attachment_type
type: carla.AttachmentType
default: Rigid
doc: >