From a118cffcc1f43070d277f8d816da9e7d22964a03 Mon Sep 17 00:00:00 2001 From: Roel Algaba Brizuela Date: Tue, 20 Apr 2021 17:19:52 +0200 Subject: [PATCH] Correct spaces and tabulations --- .../Carla/Source/Carla/Game/CarlaGameModeBase.cpp | 13 +++++++------ .../Carla/Source/Carla/Game/CarlaGameModeBase.h | 2 +- 2 files changed, 8 insertions(+), 7 deletions(-) diff --git a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.cpp b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.cpp index fb51d88bc..c824260c5 100644 --- a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.cpp +++ b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.cpp @@ -225,6 +225,7 @@ void ACarlaGameModeBase::BeginPlay() Light->BeginPlay(); } } + EnableOverlapEvents(); } void ACarlaGameModeBase::Tick(float DeltaSeconds) @@ -345,15 +346,15 @@ void ACarlaGameModeBase::CheckForEmptyMeshes() for(AActor *Actor : WorldActors) { - AStaticMeshActor *MeshActor = CastChecked(Actor); - if(MeshActor->GetStaticMeshComponent()->GetStaticMesh() == NULL) - { - UE_LOG(LogTemp, Error, TEXT("The object : %s has no mesh"), *MeshActor->GetFullName()); - } + AStaticMeshActor *MeshActor = CastChecked(Actor); + if(MeshActor->GetStaticMeshComponent()->GetStaticMesh() == NULL) + { + UE_LOG(LogTemp, Error, TEXT("The object : %s has no mesh"), *MeshActor->GetFullName()); + } } } -void ACarlaGameModeBase::EnableCarSimChronoOverlapEvents() +void ACarlaGameModeBase::EnableOverlapEvents() { TArray WorldActors; UGameplayStatics::GetAllActorsOfClass(GetWorld(), AStaticMeshActor::StaticClass(), WorldActors); diff --git a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.h b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.h index 6abda53ca..c3147aadc 100644 --- a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.h +++ b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Game/CarlaGameModeBase.h @@ -75,7 +75,7 @@ public: void EnableEnvironmentObjects(const TSet& EnvObjectIds, bool Enable); - void EnableCarSimChronoOverlapEvents(); + void EnableOverlapEvents(); void CheckForEmptyMeshes();