Change Roadrunned semantic names in the move commandlet
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@ -100,6 +100,12 @@ void MoveFiles(const TArray<UObject *> &Assets, const FString &DestPath)
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new(AssetsAndNames) FAssetRenameData(Asset, DestPath, Asset->GetName());
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}
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std::cerr << "These are the assets we are going to move: " << std::endl;
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for (const auto& asset: AssetsAndNames) {
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std::cerr << "\tFrom: " << TCHAR_TO_ANSI(*asset.OldObjectPath.GetAssetPathString()) << std::endl;
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std::cerr << "\tTo: " << TCHAR_TO_ANSI(*asset.NewObjectPath.GetAssetPathString()) << std::endl;
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}
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if (AssetsAndNames.Num() > 0)
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{
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AssetToolsModule.Get().RenameAssetsWithDialog(AssetsAndNames);
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@ -129,6 +135,8 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation(
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AssetDataMap.Add(Paths, {});
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}
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std::cerr << "Time to move " << MapContents.Num() << " assets." << std::endl;
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for (const auto &MapAsset : MapContents)
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{
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// Get AssetName
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@ -138,11 +146,17 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation(
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FString AssetName;
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MapAsset.AssetName.ToString(AssetName);
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std::cerr << "Moving Object: " << TCHAR_TO_ANSI(*ObjectName) << std::endl;
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std::cerr << "Moving Asset: " << TCHAR_TO_ANSI(*AssetName) << std::endl;
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if (SrcPath.Len())
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{
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const FString CurrentPackageName = MeshAsset->GetOutermost()->GetName();
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std::cerr << "Package name: " << TCHAR_TO_ANSI(*CurrentPackageName) << std::endl;
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std::cerr << "Source path: " << TCHAR_TO_ANSI(*SrcPath) << std::endl;
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if (!ensure(CurrentPackageName.StartsWith(SrcPath)))
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{
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continue;
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@ -181,6 +195,7 @@ void UMoveAssetsCommandlet::MoveAssetsFromMapForSemanticSegmentation(
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for (const auto &Elem : AssetDataMap)
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{
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FString DestPath = TEXT("/Game/") + PackageName + TEXT("/Static/") + Elem.Key + "/" + MapName;
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std::cerr << "Now moving all " << TCHAR_TO_ANSI(*Elem.Key) << " to " << TCHAR_TO_ANSI(*DestPath) << std::endl;
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MoveFiles(Elem.Value, DestPath);
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}
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}
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