hot fix ignore spectator variable on replayer
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7b2ff04496
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a2ae705126
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@ -808,7 +808,7 @@ void CarlaReplayer::InterpolatePosition(
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double DeltaTime)
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{
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// call the callback
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Helper.ProcessReplayerPosition(Pos1, Pos2, Per, DeltaTime);
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Helper.ProcessReplayerPosition(Pos1, Pos2, Per, DeltaTime, IgnoreSpectator);
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}
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// tick for the replayer
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@ -296,7 +296,7 @@ bool CarlaReplayerHelper::ProcessReplayerEventParent(uint32_t ChildId, uint32_t
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}
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// reposition actors
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bool CarlaReplayerHelper::ProcessReplayerPosition(CarlaRecorderPosition Pos1, CarlaRecorderPosition Pos2, double Per, double DeltaTime)
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bool CarlaReplayerHelper::ProcessReplayerPosition(CarlaRecorderPosition Pos1, CarlaRecorderPosition Pos2, double Per, double DeltaTime, bool bIgnoreSpectator)
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{
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check(Episode != nullptr);
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FCarlaActor* CarlaActor = Episode->FindCarlaActor(Pos1.DatabaseId);
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@ -304,6 +304,11 @@ bool CarlaReplayerHelper::ProcessReplayerPosition(CarlaRecorderPosition Pos1, Ca
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FRotator Rotation;
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if(CarlaActor)
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{
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//Hot fix to avoid spectator we should investigate why this case is possible here
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if(bIgnoreSpectator && CarlaActor->GetActor()->GetClass()->GetFName().ToString().Contains("Spectator"))
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{
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return false;
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}
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// check to assign first position or interpolate between both
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if (Per == 0.0)
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{
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@ -52,7 +52,7 @@ public:
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bool ProcessReplayerEventParent(uint32_t ChildId, uint32_t ParentId);
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// reposition actors
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bool ProcessReplayerPosition(CarlaRecorderPosition Pos1, CarlaRecorderPosition Pos2, double Per, double DeltaTime);
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bool ProcessReplayerPosition(CarlaRecorderPosition Pos1, CarlaRecorderPosition Pos2, double Per, double DeltaTime, bool bIgnoreSpectator);
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// replay event for traffic light state
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bool ProcessReplayerStateTrafficLight(CarlaRecorderStateTrafficLight State);
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