Added fences and separeted each step
This commit is contained in:
parent
2430559d8c
commit
a2b6f8abf6
|
@ -192,7 +192,8 @@ void ACarlaGameModeBase::BeginPlay()
|
|||
Recorder->GetReplayer()->CheckPlayAfterMapLoaded();
|
||||
}
|
||||
|
||||
CaptureAtlasDelegate = FCoreDelegates::OnEndFrameRT.AddUObject(this, &ACarlaGameModeBase::CaptureAtlas);
|
||||
SendAtlasDelegate = FCoreDelegates::OnEndFrame.AddUObject(this, &ACarlaGameModeBase::SendAtlas);
|
||||
CaptureAtlasDelegate = FCoreDelegates::OnBeginFrame.AddUObject(this, &ACarlaGameModeBase::CaptureAtlas);
|
||||
|
||||
}
|
||||
|
||||
|
@ -206,10 +207,6 @@ void ACarlaGameModeBase::Tick(float DeltaSeconds)
|
|||
Recorder->Tick(DeltaSeconds);
|
||||
}
|
||||
|
||||
if(!IsAtlasTextureValid)
|
||||
{
|
||||
CreateAtlasTextures();
|
||||
}
|
||||
}
|
||||
|
||||
void ACarlaGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
|
@ -224,7 +221,22 @@ void ACarlaGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
|||
CarlaSettingsDelegate->Reset();
|
||||
}
|
||||
|
||||
FCoreDelegates::OnEndFrameRT.Remove(CaptureAtlasDelegate);
|
||||
// TODO: improve this delete processs; not multithread friendly
|
||||
while(!AtlasCopyRequestQueue.IsEmpty())
|
||||
{
|
||||
delete AtlasCopyRequestQueue.Peek();
|
||||
AtlasCopyRequestQueue.Pop();
|
||||
}
|
||||
|
||||
while(!AtlasCopyRequestsQueuePool.IsEmpty())
|
||||
{
|
||||
delete AtlasCopyRequestsQueuePool.Peek();
|
||||
AtlasCopyRequestsQueuePool.Pop();
|
||||
}
|
||||
|
||||
|
||||
FCoreDelegates::OnEndFrame.Remove(CaptureAtlasDelegate);
|
||||
FCoreDelegates::OnBeginFrame.Remove(SendAtlasDelegate);
|
||||
}
|
||||
|
||||
void ACarlaGameModeBase::SpawnActorFactories()
|
||||
|
@ -380,6 +392,17 @@ void ACarlaGameModeBase::DebugShowSignals(bool enable)
|
|||
|
||||
}
|
||||
|
||||
FAtlasCopyRequest* ACarlaGameModeBase::GetAtlasCopyRequest()
|
||||
{
|
||||
if(AtlasCopyRequestsQueuePool.IsEmpty()) {
|
||||
UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::GetAtlasCopyRequest new FAtlasCopyRequest"));
|
||||
return new FAtlasCopyRequest();
|
||||
}
|
||||
FAtlasCopyRequest* AtlasCopyRequest = nullptr;
|
||||
AtlasCopyRequestsQueuePool.Dequeue(AtlasCopyRequest);
|
||||
return AtlasCopyRequest;
|
||||
}
|
||||
|
||||
void ACarlaGameModeBase::CreateAtlasTextures()
|
||||
{
|
||||
if(AtlasTextureWidth > 0 && AtlasTextureHeight > 0)
|
||||
|
@ -390,7 +413,8 @@ void ACarlaGameModeBase::CreateAtlasTextures()
|
|||
for(int i = 0; i < kMaxNumTextures; i++)
|
||||
{
|
||||
CamerasAtlasTexture[i] = RHICreateTexture2D(AtlasTextureWidth, AtlasTextureHeight, PF_B8G8R8A8, 1, 1, TexCreate_CPUReadback, CreateInfo);
|
||||
AtlasPixels[i].Init(FColor(), AtlasTextureWidth * AtlasTextureHeight);
|
||||
// Prepare some AtlasCopyRequests
|
||||
AtlasCopyRequestQueue.Enqueue(new FAtlasCopyRequest());
|
||||
}
|
||||
IsAtlasTextureValid = true;
|
||||
}
|
||||
|
@ -400,20 +424,32 @@ extern FDynamicRHI* GDynamicRHI;
|
|||
|
||||
void ACarlaGameModeBase::CaptureAtlas()
|
||||
{
|
||||
|
||||
ACarlaGameModeBase* This = this;
|
||||
|
||||
if(!IsAtlasTextureValid || !SceneCaptureSensors.Num()) return;
|
||||
if(!SceneCaptureSensors.Num()) return;
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
if (!ReadSurface) return;
|
||||
#endif
|
||||
if(!IsAtlasTextureValid)
|
||||
{
|
||||
CreateAtlasTextures();
|
||||
}
|
||||
|
||||
ENQUEUE_RENDER_COMMAND(ASceneCaptureSensor_CaptureAtlas)
|
||||
//if (!AtlasCopyRequestQueue.IsEmpty())
|
||||
//{
|
||||
// UE_LOG(LogCarla, Error, TEXT("ACarlaGameModeBase::CaptureAtlas: request full"));
|
||||
// return;
|
||||
//}
|
||||
//UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::CaptureAtlas: creating request"));
|
||||
|
||||
FAtlasCopyRequest* AtlasCopyRequest = GetAtlasCopyRequest();
|
||||
AtlasCopyRequest->ResizeBuffer(AtlasTextureWidth, AtlasTextureHeight);
|
||||
|
||||
ENQUEUE_RENDER_COMMAND(ACarlaGameModeBase_CaptureAtlas)
|
||||
(
|
||||
[This](FRHICommandListImmediate& RHICmdList) mutable
|
||||
[This, &CurrentAtlasPixels = AtlasCopyRequest->AtlasImage](FRHICommandListImmediate& RHICmdList) mutable
|
||||
{
|
||||
FTexture2DRHIRef AtlasTexture = This->CamerasAtlasTexture[This->CurrentAtlas];
|
||||
TArray<FColor>& CurrentAtlasPixels = This->AtlasPixels[This->CurrentAtlas];
|
||||
FTexture2DRHIRef AtlasTexture = This->CamerasAtlasTexture[This->PreviousAtlas];
|
||||
//TArray<FColor>& CurrentAtlasPixels = This->AtlasPixels[This->CurrentAtlas];
|
||||
|
||||
if (!AtlasTexture)
|
||||
{
|
||||
|
@ -422,21 +458,22 @@ void ACarlaGameModeBase::CaptureAtlas()
|
|||
}
|
||||
|
||||
// Download Atlas texture
|
||||
SCOPE_CYCLE_COUNTER(STAT_CarlaSensorReadRT);
|
||||
|
||||
FIntRect Rect = FIntRect(0, 0, This->AtlasTextureWidth, This->AtlasTextureHeight);
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
if(This->ReadSurface == 2) {
|
||||
Rect = FIntRect(0, 0, This->SurfaceW, This->SurfaceH);
|
||||
}
|
||||
if(This->ReadSurfaceMode == 2) {
|
||||
Rect = FIntRect(0, 0, This->SurfaceW, This->SurfaceH);
|
||||
}
|
||||
#endif
|
||||
|
||||
// GDynamicRHI->RHIReadSurfaceData(AtlasTexture, Rect, CurrentAtlasPixels, FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX));
|
||||
|
||||
// FRHICommandBeginRenderPass RHICommandBeginRenderPass;
|
||||
// FRHICommandBeginParallelRenderPass RHICommandBeginParallelRenderPass;
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
if (This->ReadSurfaceMode == 0) return;
|
||||
#endif
|
||||
|
||||
SCOPE_CYCLE_COUNTER(STAT_CarlaSensorReadRT);
|
||||
RHICmdList.ReadSurfaceData(
|
||||
AtlasTexture,
|
||||
Rect,
|
||||
|
@ -444,8 +481,61 @@ void ACarlaGameModeBase::CaptureAtlas()
|
|||
FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX));
|
||||
|
||||
|
||||
// PreviousTexture = CurrentTexture;
|
||||
// CurrentTexture = (CurrentTexture + 1) & ~MaxNumTextures;
|
||||
This->PreviousAtlas = This->CurrentAtlas;
|
||||
This->CurrentAtlas = (This->CurrentAtlas + 1) & ~kMaxNumTextures;
|
||||
}
|
||||
);
|
||||
|
||||
// AtlasCopyRequest->Start();
|
||||
// AtlasCopyRequest->Wait();
|
||||
AtlasCopyRequestQueue.Enqueue(AtlasCopyRequest);
|
||||
|
||||
}
|
||||
|
||||
void ACarlaGameModeBase::SendAtlas()
|
||||
{
|
||||
if(!AtlasCopyRequestQueue.IsEmpty())
|
||||
{
|
||||
FAtlasCopyRequest* AtlasCopyRequest = nullptr;
|
||||
AtlasCopyRequestQueue.Peek(AtlasCopyRequest);
|
||||
|
||||
// Be sure that the request has finished
|
||||
|
||||
if(AtlasCopyRequest /* && AtlasCopyRequest->IsComplete() */ )
|
||||
{
|
||||
//UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::SendAtlas: DONE"));
|
||||
#if !UE_BUILD_SHIPPING
|
||||
if(!AtlasCopyToCamera)
|
||||
{
|
||||
AtlasCopyRequestQueue.Pop();
|
||||
AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
ACarlaGameModeBase* This = this;
|
||||
// We need to make a copy of the atlas to avoid possible threads issues later
|
||||
// since the AtlasCopyRequest could be used later
|
||||
//TArray<FColor> AtlasImage(AtlasCopyRequest->AtlasImage);
|
||||
//ParallelFor(SceneCaptureSensors.Num(),
|
||||
// [This, &AtlasImage, AtlasTextureWidth = AtlasCopyRequest->AtlasTextureWidth](int32 Index)
|
||||
for(int32 Index = 0; Index < SceneCaptureSensors.Num(); Index++)
|
||||
{
|
||||
ASceneCaptureSensor* Sensor = SceneCaptureSensors[Index];
|
||||
Sensor->CopyTextureFromAtlas(AtlasCopyRequest->AtlasImage, AtlasTextureWidth);
|
||||
}
|
||||
//);
|
||||
|
||||
// Remove from pending queue ...
|
||||
AtlasCopyRequestQueue.Pop();
|
||||
// ... add to pool
|
||||
AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
|
||||
}
|
||||
else
|
||||
{
|
||||
//UE_LOG(LogCarla, Error, TEXT("ACarlaGameModeBase::SendAtlas: request didn't finish"));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -26,6 +26,45 @@
|
|||
|
||||
#include "CarlaGameModeBase.generated.h"
|
||||
|
||||
|
||||
USTRUCT()
|
||||
struct FAtlasCopyRequest
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
void ResizeBuffer(uint32 Width, uint32 Height)
|
||||
{
|
||||
if(AtlasTextureWidth != Width || AtlasTextureHeight != Height)
|
||||
{
|
||||
UE_LOG(LogCarla, Warning, TEXT("FAtlasCopyRequest::ResizeBuffer %dx%d"), Width, Height);
|
||||
AtlasTextureWidth = Width;
|
||||
AtlasTextureHeight = Height;
|
||||
AtlasImage.Init(FColor(), Width * Height);
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
RenderFence.BeginFence(true);
|
||||
}
|
||||
|
||||
void Wait()
|
||||
{
|
||||
RenderFence.Wait(false);
|
||||
}
|
||||
|
||||
bool IsComplete()
|
||||
{
|
||||
return RenderFence.IsFenceComplete();
|
||||
}
|
||||
|
||||
TArray<FColor> AtlasImage;
|
||||
FRenderCommandFence RenderFence;
|
||||
uint32 AtlasTextureWidth = 0u;
|
||||
uint32 AtlasTextureHeight = 0u;
|
||||
};
|
||||
|
||||
|
||||
/// Base class for the CARLA Game Mode.
|
||||
UCLASS(HideCategories=(ActorTick))
|
||||
class CARLA_API ACarlaGameModeBase : public AGameModeBase
|
||||
|
@ -78,9 +117,9 @@ public:
|
|||
}
|
||||
|
||||
UFUNCTION(Exec)
|
||||
void SwitchReadSurface(uint32 Mode) {
|
||||
void SwitchReadSurfaceMode(uint32 Mode) {
|
||||
#if !UE_BUILD_SHIPPING
|
||||
ReadSurface = Mode;
|
||||
ReadSurfaceMode = Mode;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -92,6 +131,39 @@ public:
|
|||
#endif
|
||||
}
|
||||
|
||||
UFUNCTION(Exec)
|
||||
void EnableCameraCopyToAtlas(bool Enable) {
|
||||
#if !UE_BUILD_SHIPPING
|
||||
CameraCopyToAtlasEnable = Enable;
|
||||
#endif
|
||||
}
|
||||
|
||||
UFUNCTION(Exec)
|
||||
void EnableAtlasCopyToCamera(bool Enable) {
|
||||
#if !UE_BUILD_SHIPPING
|
||||
AtlasCopyToCamera = Enable;
|
||||
#endif
|
||||
}
|
||||
|
||||
UFUNCTION(Exec)
|
||||
void EnableCameraStream(bool Enable) {
|
||||
#if !UE_BUILD_SHIPPING
|
||||
CameraStreamEnable = Enable;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
|
||||
bool IsCameraCopyToAtlasEnabled() const {
|
||||
return CameraCopyToAtlasEnable;
|
||||
}
|
||||
|
||||
bool IsCameraStreamEnabled() const {
|
||||
return CameraStreamEnable;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
protected:
|
||||
|
||||
void InitGame(const FString &MapName, const FString &Options, FString &ErrorMessage) override;
|
||||
|
@ -110,10 +182,14 @@ private:
|
|||
|
||||
void ParseOpenDrive(const FString &MapName);
|
||||
|
||||
FAtlasCopyRequest* GetAtlasCopyRequest();
|
||||
|
||||
void CreateAtlasTextures();
|
||||
|
||||
void CaptureAtlas();
|
||||
|
||||
void SendAtlas();
|
||||
|
||||
UPROPERTY()
|
||||
UCarlaGameInstance *GameInstance = nullptr;
|
||||
|
||||
|
@ -147,9 +223,14 @@ private:
|
|||
boost::optional<carla::road::Map> Map;
|
||||
|
||||
FDelegateHandle CaptureAtlasDelegate;
|
||||
FDelegateHandle SendAtlasDelegate;
|
||||
|
||||
TQueue<FAtlasCopyRequest*> AtlasCopyRequestQueue;
|
||||
TQueue<FAtlasCopyRequest*> AtlasCopyRequestsQueuePool;
|
||||
|
||||
static const uint32 kMaxNumTextures = 2u; // This has to be POT
|
||||
TArray<FColor> AtlasPixels[kMaxNumTextures];
|
||||
// FRenderCommandFence RenderFence[kMaxNumTextures];
|
||||
TArray<FColor> AtlasPixels[kMaxNumTextures]; // TODO: remove
|
||||
TArray<ASceneCaptureSensor*> SceneCaptureSensors;
|
||||
FTexture2DRHIRef CamerasAtlasTexture[kMaxNumTextures];
|
||||
uint32 AtlasTextureWidth = 0u;
|
||||
|
@ -160,9 +241,12 @@ private:
|
|||
bool IsAtlasTextureValid = false;
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
uint32 ReadSurface = 1;
|
||||
uint32 ReadSurfaceMode = 1;
|
||||
uint32 SurfaceW = 0;
|
||||
uint32 SurfaceH = 0;
|
||||
bool CameraCopyToAtlasEnable = true;
|
||||
bool AtlasCopyToCamera = true;
|
||||
bool CameraStreamEnable = true;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
|
|
@ -34,7 +34,10 @@ void ADepthCamera::Tick(float DeltaTime)
|
|||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
|
||||
SendPixelsInStream(*this, GameMode->GetCurrentAtlasPixels(), GameMode->GetAtlasTextureWidth());
|
||||
}
|
||||
if(!GameMode->IsCameraStreamEnabled()) return;
|
||||
#endif
|
||||
|
||||
SendPixelsInStream(*this);
|
||||
}
|
||||
|
|
|
@ -28,6 +28,10 @@ void ASceneCaptureCamera::Tick(float DeltaTime)
|
|||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
|
||||
SendPixelsInStream(*this, GameMode->GetCurrentAtlasPixels(), GameMode->GetAtlasTextureWidth());
|
||||
}
|
||||
if(!GameMode->IsCameraStreamEnabled()) return;
|
||||
#endif
|
||||
|
||||
SendPixelsInStream(*this);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "ContentStreaming.h"
|
||||
#include "Async/Async.h"
|
||||
#include "RHICommandList.h"
|
||||
#include "HAL/UnrealMemory.h"
|
||||
|
||||
static auto SCENE_CAPTURE_COUNTER = 0u;
|
||||
|
||||
|
@ -488,6 +489,8 @@ void ASceneCaptureSensor::BeginPlay()
|
|||
ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
|
||||
GameMode->AddSceneCaptureSensor(this);
|
||||
|
||||
ImageToSend.Init(FColor(), ImageWidth * ImageHeight);
|
||||
|
||||
}
|
||||
|
||||
void ASceneCaptureSensor::Tick(float DeltaTime)
|
||||
|
@ -515,6 +518,31 @@ void ASceneCaptureSensor::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
|||
GameMode->RemoveSceneCaptureSensor(this);
|
||||
}
|
||||
|
||||
void ASceneCaptureSensor::CopyTextureFromAtlas(
|
||||
const TArray<FColor>& AtlasImage,
|
||||
uint32 AtlasTextureWidth)
|
||||
{
|
||||
|
||||
if(AtlasImage.Num() > 0 && ImageToSend.Num() > 0)
|
||||
{
|
||||
SCOPE_CYCLE_COUNTER(STAT_CarlaSensorBufferCopy);
|
||||
|
||||
const FColor* Source = &AtlasImage[0] + PositionInAtlas.X;
|
||||
FColor* Dest = ImageToSend.GetData();
|
||||
|
||||
check(ImageToSend.Num() > 0);
|
||||
check(Source != nullptr);
|
||||
check(Dest != nullptr);
|
||||
check(ImageWidth > 0);
|
||||
|
||||
for (uint32 Row = 0u; Row < ImageHeight; Row++)
|
||||
{
|
||||
FMemory::Memcpy(Dest, Source, sizeof(FColor)*ImageWidth);
|
||||
Source += AtlasTextureWidth;
|
||||
Dest += ImageWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ASceneCaptureSensor::CopyTextureToAtlas()
|
||||
{
|
||||
|
@ -526,6 +554,10 @@ void ASceneCaptureSensor::CopyTextureToAtlas()
|
|||
ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
|
||||
if(!GameMode->IsCameraAtlasTextureValid()) return;
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
if(!GameMode->IsCameraCopyToAtlasEnabled()) return;
|
||||
#endif
|
||||
|
||||
ENQUEUE_RENDER_COMMAND(ASceneCaptureSensor_CopyTextureToAtlas)
|
||||
(
|
||||
[This, GameMode](FRHICommandListImmediate& RHICmdList) mutable
|
||||
|
|
|
@ -270,38 +270,24 @@ public:
|
|||
FPixelReader::SavePixelsToDisk(*CaptureRenderTarget, FilePath);
|
||||
}
|
||||
|
||||
void CopyTextureFromAtlas(
|
||||
const TArray<FColor>& AtlasImage,
|
||||
uint32 AtlasTextureWidth );
|
||||
|
||||
template <typename TSensor>
|
||||
void SendPixelsInStream(TSensor &Sensor, const TArray<FColor>& AtlasPixels, uint32 AtlasTextureWidth)
|
||||
void SendPixelsInStream(TSensor &Sensor)
|
||||
{
|
||||
if(AtlasPixels.Num() > 0)
|
||||
if(ImageToSend.Num() > 0)
|
||||
{
|
||||
auto Stream = GetDataStream(Sensor);
|
||||
auto Buffer = Stream.PopBufferFromPool();
|
||||
|
||||
{
|
||||
SCOPE_CYCLE_COUNTER(STAT_CarlaSensorBufferCopy);
|
||||
|
||||
constexpr uint32 BytesPerPixel = sizeof(FColor);
|
||||
const uint32 ExpectedStride = ImageWidth * BytesPerPixel;
|
||||
|
||||
const FColor* Source = &AtlasPixels[0];
|
||||
uint8 *SrcRow = (uint8*)Source + PositionInAtlas.X * BytesPerPixel;
|
||||
uint32 DstOffset = Offset;
|
||||
|
||||
Buffer.reset(Offset + ImageWidth * ImageHeight * BytesPerPixel);
|
||||
|
||||
for (uint32 Row = 0u; Row < ImageHeight; Row++)
|
||||
{
|
||||
Buffer.copy_from(DstOffset, SrcRow, ExpectedStride);
|
||||
DstOffset += ExpectedStride;
|
||||
SrcRow += AtlasTextureWidth * BytesPerPixel;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
SCOPE_CYCLE_COUNTER(STAT_CarlaSensorStreamSend);
|
||||
auto Stream = GetDataStream(Sensor);
|
||||
auto Buffer = Stream.PopBufferFromPool();
|
||||
Buffer.copy_from(Offset, ImageToSend);
|
||||
Stream.Send(Sensor, std::move(Buffer));
|
||||
}
|
||||
// TODO: remove
|
||||
ImageToSend.Init(FColor(), ImageWidth * ImageHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -319,6 +305,8 @@ protected:
|
|||
|
||||
FDelegateHandle CopyTextureDelegate;
|
||||
|
||||
TArray<FColor> ImageToSend;
|
||||
|
||||
/// Render target necessary for scene capture.
|
||||
UPROPERTY(EditAnywhere)
|
||||
UTextureRenderTarget2D *CaptureRenderTarget = nullptr;
|
||||
|
|
|
@ -30,6 +30,10 @@ void ASemanticSegmentationCamera::Tick(float DeltaTime)
|
|||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
#if !UE_BUILD_SHIPPING
|
||||
ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
|
||||
SendPixelsInStream(*this, GameMode->GetCurrentAtlasPixels(), GameMode->GetAtlasTextureWidth());
|
||||
}
|
||||
if(!GameMode->IsCameraStreamEnabled()) return;
|
||||
#endif
|
||||
|
||||
SendPixelsInStream(*this);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue