Updating changelog to be clearerabout changes
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## Latest
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* Enabled texture streaming for scene captures
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- Enabled texture streaming in the Unreal project settings
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- Changed the scene capture to register its camera with Unreal's texture streamer every tick to enable texture streaming
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* Bugfix about recorder query system
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* Fixed problem when vehicles enable autopilot after a replayer, now it works better.
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* Vulkan support: Changed project settings to make vulkan default on linux and updated make script to allow user to select opengl
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* Updated scene capture sensor to add it's camera as a view to unreal's texture streamer each tick to enable texture streaming
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* Add ability to set motion blur settings for rgb camera in sensor python blueprint
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* Improved visual quality of the screen capture for the rgb sensor
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- Enabled Temporal AA for screen captures with no post-processing to prevent jaggies during motion
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bSmoothFrameRate=false
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SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=120))
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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@ -86,7 +85,6 @@ InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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SpatializationPlugin=
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ReverbPlugin=
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