Remade red traffic light detection
This commit is contained in:
parent
2f5409d4b6
commit
a4bd6a13b8
|
@ -12,6 +12,7 @@ The agent also responds to traffic lights. """
|
|||
|
||||
from enum import Enum
|
||||
|
||||
import math
|
||||
import carla
|
||||
from agents.tools.misc import is_within_distance_ahead, compute_magnitude_angle
|
||||
|
||||
|
@ -36,7 +37,8 @@ class Agent(object):
|
|||
:param vehicle: actor to apply to local planner logic onto
|
||||
"""
|
||||
self._vehicle = vehicle
|
||||
self._proximity_threshold = 10.0 # meters
|
||||
self._proximity_tlight_threshold = 5.0 # meters
|
||||
self._proximity_vehicle_threshold = 10.0 # meters
|
||||
self._local_planner = None
|
||||
self._world = self._vehicle.get_world()
|
||||
self._map = self._vehicle.get_world().get_map()
|
||||
|
@ -70,86 +72,53 @@ class Agent(object):
|
|||
- traffic_light is the object itself or None if there is no
|
||||
red traffic light affecting us
|
||||
"""
|
||||
if self._map.name == 'Town01' or self._map.name == 'Town02':
|
||||
return self._is_light_red_europe_style(lights_list)
|
||||
else:
|
||||
return self._is_light_red_us_style(lights_list)
|
||||
|
||||
def _is_light_red_europe_style(self, lights_list):
|
||||
"""
|
||||
This method is specialized to check European style traffic lights.
|
||||
|
||||
:param lights_list: list containing TrafficLight objects
|
||||
:return: a tuple given by (bool_flag, traffic_light), where
|
||||
- bool_flag is True if there is a traffic light in RED
|
||||
affecting us and False otherwise
|
||||
- traffic_light is the object itself or None if there is no
|
||||
red traffic light affecting us
|
||||
"""
|
||||
ego_vehicle_location = self._vehicle.get_location()
|
||||
ego_vehicle_waypoint = self._map.get_waypoint(ego_vehicle_location)
|
||||
|
||||
for traffic_light in lights_list:
|
||||
object_waypoint = self._map.get_waypoint(traffic_light.get_location())
|
||||
if object_waypoint.road_id != ego_vehicle_waypoint.road_id or \
|
||||
object_waypoint.lane_id != ego_vehicle_waypoint.lane_id:
|
||||
object_location = self._get_trafficlight_trigger_location(traffic_light)
|
||||
object_waypoint = self._map.get_waypoint(object_location)
|
||||
|
||||
if object_waypoint.road_id != ego_vehicle_waypoint.road_id:
|
||||
continue
|
||||
|
||||
if is_within_distance_ahead(traffic_light.get_transform(),
|
||||
ve_dir = ego_vehicle_waypoint.transform.get_forward_vector()
|
||||
wp_dir = object_waypoint.transform.get_forward_vector()
|
||||
dot_ve_wp = ve_dir.x * wp_dir.x + ve_dir.y * wp_dir.y + ve_dir.z * wp_dir.z
|
||||
|
||||
if dot_ve_wp < 0:
|
||||
continue
|
||||
|
||||
if is_within_distance_ahead(object_waypoint.transform,
|
||||
self._vehicle.get_transform(),
|
||||
self._proximity_threshold):
|
||||
self._proximity_tlight_threshold):
|
||||
if traffic_light.state == carla.TrafficLightState.Red:
|
||||
return (True, traffic_light)
|
||||
|
||||
return (False, None)
|
||||
|
||||
def _is_light_red_us_style(self, lights_list, debug=False):
|
||||
def _get_trafficlight_trigger_location(self, traffic_light): # pylint: disable=no-self-use
|
||||
"""
|
||||
This method is specialized to check US style traffic lights.
|
||||
|
||||
:param lights_list: list containing TrafficLight objects
|
||||
:return: a tuple given by (bool_flag, traffic_light), where
|
||||
- bool_flag is True if there is a traffic light in RED
|
||||
affecting us and False otherwise
|
||||
- traffic_light is the object itself or None if there is no
|
||||
red traffic light affecting us
|
||||
Calculates the yaw of the waypoint that represents the trigger volume of the traffic light
|
||||
"""
|
||||
ego_vehicle_location = self._vehicle.get_location()
|
||||
ego_vehicle_waypoint = self._map.get_waypoint(ego_vehicle_location)
|
||||
def rotate_point(point, radians):
|
||||
"""
|
||||
rotate a given point by a given angle
|
||||
"""
|
||||
rotated_x = math.cos(radians) * point.x - math.sin(radians) * point.y
|
||||
rotated_y = math.sin(radians) * point.x - math.cos(radians) * point.y
|
||||
|
||||
if ego_vehicle_waypoint.is_junction:
|
||||
# It is too late. Do not block the intersection! Keep going!
|
||||
return (False, None)
|
||||
return carla.Vector3D(rotated_x, rotated_y, point.z)
|
||||
|
||||
if self._local_planner.target_waypoint is not None:
|
||||
if self._local_planner.target_waypoint.is_junction:
|
||||
min_angle = 180.0
|
||||
sel_magnitude = 0.0
|
||||
sel_traffic_light = None
|
||||
for traffic_light in lights_list:
|
||||
loc = traffic_light.get_location()
|
||||
magnitude, angle = compute_magnitude_angle(loc,
|
||||
ego_vehicle_location,
|
||||
self._vehicle.get_transform().rotation.yaw)
|
||||
if magnitude < 60.0 and angle < min(25.0, min_angle):
|
||||
sel_magnitude = magnitude
|
||||
sel_traffic_light = traffic_light
|
||||
min_angle = angle
|
||||
base_transform = traffic_light.get_transform()
|
||||
base_rot = base_transform.rotation.yaw
|
||||
area_loc = base_transform.transform(traffic_light.trigger_volume.location)
|
||||
area_ext = traffic_light.trigger_volume.extent
|
||||
|
||||
if sel_traffic_light is not None:
|
||||
if debug:
|
||||
print('=== Magnitude = {} | Angle = {} | ID = {}'.format(
|
||||
sel_magnitude, min_angle, sel_traffic_light.id))
|
||||
point = rotate_point(carla.Vector3D(0, 0, area_ext.z), math.radians(base_rot))
|
||||
point_location = area_loc + carla.Location(x=point.x, y=point.y)
|
||||
|
||||
if self._last_traffic_light is None:
|
||||
self._last_traffic_light = sel_traffic_light
|
||||
|
||||
if self._last_traffic_light.state == carla.TrafficLightState.Red:
|
||||
return (True, self._last_traffic_light)
|
||||
else:
|
||||
self._last_traffic_light = None
|
||||
|
||||
return (False, None)
|
||||
return carla.Location(point_location.x, point_location.y, point_location.z)
|
||||
|
||||
def _is_vehicle_hazard(self, vehicle_list):
|
||||
"""
|
||||
|
@ -185,7 +154,7 @@ class Agent(object):
|
|||
|
||||
if is_within_distance_ahead(target_vehicle.get_transform(),
|
||||
self._vehicle.get_transform(),
|
||||
self._proximity_threshold):
|
||||
self._proximity_vehicle_threshold):
|
||||
return (True, target_vehicle)
|
||||
|
||||
return (False, None)
|
||||
|
|
|
@ -30,7 +30,8 @@ class BasicAgent(Agent):
|
|||
"""
|
||||
super(BasicAgent, self).__init__(vehicle)
|
||||
|
||||
self._proximity_threshold = 10.0 # meters
|
||||
self._proximity_tlight_threshold = 5.0 # meters
|
||||
self._proximity_vehicle_threshold = 10.0 # meters
|
||||
self._state = AgentState.NAVIGATING
|
||||
args_lateral_dict = {
|
||||
'K_P': 1,
|
||||
|
|
Loading…
Reference in New Issue