Renamed walker base variable
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@ -22,11 +22,11 @@ public:
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bool bAlive = true;
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UPROPERTY(Category="Walker Base", BlueprintReadWrite, EditAnywhere)
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float AfterLifeSpan = 10.0f;
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float LifeSpanAfterDeath = 10.0f;
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UFUNCTION(BlueprintCallable)
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void StartDeathLifeSpan()
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{
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SetLifeSpan(AfterLifeSpan);
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SetLifeSpan(LifeSpanAfterDeath);
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}
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};
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