fixed small visual things
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@ -454,7 +454,7 @@ class MapImage(object):
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def draw_road_map(self, map_surface, carla_world, carla_map, world_to_pixel, world_to_pixel_width):
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map_surface.fill(COLOR_ALUMINIUM_4)
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precision = 0.2
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precision = 0.05
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def lane_marking_color_to_tango(lane_marking_color):
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tango_color = COLOR_BLACK
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@ -481,7 +481,7 @@ class MapImage(object):
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pygame.draw.lines(surface, color, closed, points, width)
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def draw_broken_line (surface, color, closed, points, width):
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broken_lines = [x for n, x in enumerate(zip(*(iter(points),) * 20)) if n % 2 == 0]
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broken_lines = [x for n, x in enumerate(zip(*(iter(points),) * 20)) if n % 3 == 0]
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for line in broken_lines:
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pygame.draw.lines(surface, color, closed, line, width)
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@ -626,7 +626,7 @@ class MapImage(object):
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polygon = [world_to_pixel(x) for x in polygon]
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if len(polygon) > 2:
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pygame.draw.polygon(map_surface, COLOR_ALUMINIUM_5, polygon, 2)
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pygame.draw.polygon(map_surface, COLOR_ALUMINIUM_5, polygon, 5)
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pygame.draw.polygon(map_surface, COLOR_ALUMINIUM_5, polygon)
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# Draw Lane Markings and Arrows
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