Removed fences
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ba22c0a583
commit
a6fbd3bfe2
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@ -195,7 +195,7 @@ void ACarlaGameModeBase::BeginPlay()
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// OnBeginFrame
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// OnEndFrame
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CaptureAtlasDelegate = FCoreDelegates::OnEndFrame.AddUObject(this, &ACarlaGameModeBase::CaptureAtlas);
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CaptureAtlasDelegate = FCoreDelegates::OnBeginFrame.AddUObject(this, &ACarlaGameModeBase::CaptureAtlas);
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// SendAtlasDelegate = FCoreDelegates::OnEndFrame.AddUObject(this, &ACarlaGameModeBase::SendAtlas);
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}
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@ -209,7 +209,6 @@ void ACarlaGameModeBase::Tick(float DeltaSeconds)
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{
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Recorder->Tick(DeltaSeconds);
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}
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}
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void ACarlaGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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@ -225,6 +224,7 @@ void ACarlaGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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}
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// TODO: improve this delete processs; not multithread friendly
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/*
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while(!AtlasCopyRequestQueue.IsEmpty())
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{
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delete AtlasCopyRequestQueue.Peek();
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@ -236,6 +236,7 @@ void ACarlaGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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delete AtlasCopyRequestsQueuePool.Peek();
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AtlasCopyRequestsQueuePool.Pop();
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}
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*/
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// OnEndFrame
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@ -395,7 +396,7 @@ void ACarlaGameModeBase::DebugShowSignals(bool enable)
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}
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}
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/*
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FAtlasCopyRequest* ACarlaGameModeBase::GetAtlasCopyRequest()
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{
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if(AtlasCopyRequestsQueuePool.IsEmpty()) {
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@ -406,7 +407,7 @@ FAtlasCopyRequest* ACarlaGameModeBase::GetAtlasCopyRequest()
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AtlasCopyRequestsQueuePool.Dequeue(AtlasCopyRequest);
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return AtlasCopyRequest;
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}
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*/
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void ACarlaGameModeBase::CreateAtlasTextures()
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{
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if(AtlasTextureWidth > 0 && AtlasTextureHeight > 0)
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@ -414,17 +415,19 @@ void ACarlaGameModeBase::CreateAtlasTextures()
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UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::CreateAtlasTextures %d %dx%d"), SceneCaptureSensors.Num(), AtlasTextureWidth, AtlasTextureHeight);
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FRHIResourceCreateInfo CreateInfo;
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CamerasAtlasTexture = RHICreateTexture2D(AtlasTextureWidth, AtlasTextureHeight, PF_B8G8R8A8, 1, 1, TexCreate_CPUReadback, CreateInfo);
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for(int i = 0; i < kMaxNumTextures; i++)
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{
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CamerasAtlasTexture[i] = RHICreateTexture2D(AtlasTextureWidth, AtlasTextureHeight, PF_B8G8R8A8, 1, 1, TexCreate_CPUReadback, CreateInfo);
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AtlasImage[i].Init(FColor(), AtlasTextureWidth * AtlasTextureHeight);
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// Prepare some AtlasCopyRequests
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AtlasCopyRequestQueue.Enqueue(new FAtlasCopyRequest());
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//AtlasCopyRequestQueue.Enqueue(new FAtlasCopyRequest());
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}
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IsAtlasTextureValid = true;
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}
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}
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extern FDynamicRHI* GDynamicRHI;
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//extern FDynamicRHI* GDynamicRHI;
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void ACarlaGameModeBase::CaptureAtlas()
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{
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@ -452,15 +455,15 @@ void ACarlaGameModeBase::CaptureAtlas()
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//}
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//UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::CaptureAtlas: creating request"));
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FAtlasCopyRequest* AtlasCopyRequest = GetAtlasCopyRequest();
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AtlasCopyRequest->ResizeBuffer(AtlasTextureWidth, AtlasTextureHeight);
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//FAtlasCopyRequest* AtlasCopyRequest = GetAtlasCopyRequest();
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//AtlasCopyRequest->ResizeBuffer(AtlasTextureWidth, AtlasTextureHeight);
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// Download Atlas texture
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ENQUEUE_RENDER_COMMAND(ACarlaGameModeBase_CaptureAtlas)
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(
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[This, &CurrentAtlasPixels = AtlasCopyRequest->AtlasImage](FRHICommandListImmediate& RHICmdList) mutable
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[This](FRHICommandListImmediate& RHICmdList) mutable
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{
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FTexture2DRHIRef AtlasTexture = This->CamerasAtlasTexture[This->PreviousAtlas];
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FTexture2DRHIRef AtlasTexture = This->CamerasAtlasTexture;
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if (!AtlasTexture)
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{
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@ -471,9 +474,7 @@ void ACarlaGameModeBase::CaptureAtlas()
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FIntRect Rect = FIntRect(0, 0, This->AtlasTextureWidth, This->AtlasTextureHeight);
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#if !UE_BUILD_SHIPPING
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if(This->ReadSurfaceMode == 2) {
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Rect = FIntRect(0, 0, This->SurfaceW, This->SurfaceH);
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}
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if(This->ReadSurfaceMode == 2) Rect = FIntRect(0, 0, This->SurfaceW, This->SurfaceH);
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#endif
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// GDynamicRHI->RHIReadSurfaceData(AtlasTexture, Rect, CurrentAtlasPixels, FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX));
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@ -485,17 +486,17 @@ void ACarlaGameModeBase::CaptureAtlas()
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RHICmdList.ReadSurfaceData(
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AtlasTexture,
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Rect,
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CurrentAtlasPixels,
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This->AtlasImage[This->CurrentAtlas],
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FReadSurfaceDataFlags(RCM_UNorm, CubeFace_MAX));
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// This->PreviousAtlas = This->CurrentAtlas;
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// This->CurrentAtlas = (This->CurrentAtlas + 1) & ~kMaxNumTextures;
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This->PreviousAtlas = This->CurrentAtlas;
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This->CurrentAtlas = (This->CurrentAtlas + 1) & ~kMaxNumTextures;
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}
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);
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AtlasCopyRequest->Start();
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//AtlasCopyRequest->Start();
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// AtlasCopyRequest->Wait();
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AtlasCopyRequestQueue.Enqueue(AtlasCopyRequest);
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//AtlasCopyRequestQueue.Enqueue(AtlasCopyRequest);
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SendAtlas();
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@ -503,21 +504,21 @@ void ACarlaGameModeBase::CaptureAtlas()
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void ACarlaGameModeBase::SendAtlas()
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{
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if(!AtlasCopyRequestQueue.IsEmpty())
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//if(!AtlasCopyRequestQueue.IsEmpty())
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{
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FAtlasCopyRequest* AtlasCopyRequest = nullptr;
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AtlasCopyRequestQueue.Peek(AtlasCopyRequest);
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//FAtlasCopyRequest* AtlasCopyRequest = nullptr;
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//AtlasCopyRequestQueue.Peek(AtlasCopyRequest);
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// Be sure that the request has finished
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if( AtlasCopyRequest && AtlasCopyRequest->IsComplete() )
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//if( AtlasCopyRequest && AtlasCopyRequest->IsComplete() )
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{
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//UE_LOG(LogCarla, Warning, TEXT("ACarlaGameModeBase::SendAtlas: DONE"));
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#if !UE_BUILD_SHIPPING
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if(!AtlasCopyToCamera)
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{
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AtlasCopyRequestQueue.Pop();
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AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
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//AtlasCopyRequestQueue.Pop();
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//AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
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return;
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}
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#endif
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@ -531,16 +532,18 @@ void ACarlaGameModeBase::SendAtlas()
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for(int32 Index = 0; Index < SceneCaptureSensors.Num(); Index++)
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{
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ASceneCaptureSensor* Sensor = SceneCaptureSensors[Index];
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Sensor->CopyTextureFromAtlas(AtlasCopyRequest->AtlasImage, AtlasTextureWidth);
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// TODO: merge this functions and avoid double copy
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Sensor->CopyTextureFromAtlas(AtlasImage[PreviousAtlas], AtlasTextureWidth);
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Sensor->SendPixels();
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}
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//);
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// Remove from pending queue ...
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AtlasCopyRequestQueue.Pop();
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//AtlasCopyRequestQueue.Pop();
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// ... add to pool
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AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
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//AtlasCopyRequestsQueuePool.Enqueue(AtlasCopyRequest);
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}
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else
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//else
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{
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//UE_LOG(LogCarla, Error, TEXT("ACarlaGameModeBase::SendAtlas: request didn't finish"));
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}
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@ -27,6 +27,7 @@
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#include "CarlaGameModeBase.generated.h"
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/*
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USTRUCT()
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struct FAtlasCopyRequest
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{
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@ -63,6 +64,7 @@ struct FAtlasCopyRequest
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uint32 AtlasTextureWidth = 0u;
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uint32 AtlasTextureHeight = 0u;
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};
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*/
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/// Base class for the CARLA Game Mode.
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@ -101,7 +103,7 @@ public:
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}
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FTexture2DRHIRef GetCurrentCamerasAtlasTexture() const{
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return CamerasAtlasTexture[CurrentAtlas];
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return CamerasAtlasTexture;
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}
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uint32 GetAtlasTextureWidth() const {
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@ -178,7 +180,7 @@ private:
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void ParseOpenDrive(const FString &MapName);
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FAtlasCopyRequest* GetAtlasCopyRequest();
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//FAtlasCopyRequest* GetAtlasCopyRequest();
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void CreateAtlasTextures();
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@ -221,13 +223,16 @@ private:
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FDelegateHandle CaptureAtlasDelegate;
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FDelegateHandle SendAtlasDelegate;
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TQueue<FAtlasCopyRequest*> AtlasCopyRequestQueue;
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TQueue<FAtlasCopyRequest*> AtlasCopyRequestsQueuePool;
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//TQueue<FAtlasCopyRequest*> AtlasCopyRequestQueue;
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//TQueue<FAtlasCopyRequest*> AtlasCopyRequestsQueuePool;
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// TODO: clean
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// TODO: remove kMaxNumTextures and current/prev index
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static const uint32 kMaxNumTextures = 1u; // This has to be POT
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TArray<ASceneCaptureSensor*> SceneCaptureSensors;
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FTexture2DRHIRef CamerasAtlasTexture[kMaxNumTextures];
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FTexture2DRHIRef CamerasAtlasTexture;
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TArray<FColor> AtlasImage[kMaxNumTextures];
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uint32 AtlasTextureWidth = 0u;
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uint32 AtlasTextureHeight = 0u;
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uint32 CurrentAtlasTextureHeight = 0u;
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@ -30,10 +30,8 @@ ADepthCamera::ADepthCamera(const FObjectInitializer &ObjectInitializer)
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Offset = carla::sensor::SensorRegistry::get<ADepthCamera*>::type::header_offset;
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}
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void ADepthCamera::Tick(float DeltaTime)
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void ADepthCamera::SendPixels()
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{
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Super::Tick(DeltaTime);
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#if !UE_BUILD_SHIPPING
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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if(!GameMode->IsCameraStreamEnabled()) return;
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@ -26,5 +26,5 @@ public:
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protected:
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void Tick(float DeltaTime) override;
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void SendPixels() override;
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};
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@ -24,10 +24,8 @@ ASceneCaptureCamera::ASceneCaptureCamera(const FObjectInitializer &ObjectInitial
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Offset = carla::sensor::SensorRegistry::get<ASceneCaptureCamera*>::type::header_offset;
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}
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void ASceneCaptureCamera::Tick(float DeltaTime)
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void ASceneCaptureCamera::SendPixels()
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{
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Super::Tick(DeltaTime);
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#if !UE_BUILD_SHIPPING
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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if(!GameMode->IsCameraStreamEnabled()) return;
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@ -26,6 +26,6 @@ public:
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protected:
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void Tick(float DeltaTime) override;
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void SendPixels() override;
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};
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@ -565,7 +565,14 @@ void ASceneCaptureSensor::CopyTextureToAtlas()
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void ASceneCaptureSensor::CopyTextureFromAtlas(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth)
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{
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if(AtlasImage.Num() > 0 && ImageToSend.Num() > 0)
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// Check that the atlas alreay contains our texture
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// and our image has been initialized
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if(AtlasImage.Num() < (PositionInAtlas.Y * AtlasTextureWidth + ImageWidth * ImageHeight) ||
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ImageToSend.Num() <= 0)
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{
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return;
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}
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{
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SCOPE_CYCLE_COUNTER(STAT_CarlaSensorBufferCopy);
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@ -274,6 +274,8 @@ public:
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void CopyTextureFromAtlas(const TArray<FColor>& AtlasImage, uint32 AtlasTextureWidth);
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virtual void SendPixels() {}
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template <typename TSensor>
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void SendPixelsInStream(TSensor &Sensor)
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{
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@ -26,10 +26,8 @@ ASemanticSegmentationCamera::ASemanticSegmentationCamera(
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Offset = carla::sensor::SensorRegistry::get<ASemanticSegmentationCamera*>::type::header_offset;
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}
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void ASemanticSegmentationCamera::Tick(float DeltaTime)
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void ASemanticSegmentationCamera::SendPixels()
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{
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Super::Tick(DeltaTime);
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#if !UE_BUILD_SHIPPING
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ACarlaGameModeBase* GameMode = Cast<ACarlaGameModeBase>(GetWorld()->GetAuthGameMode());
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if(!GameMode->IsCameraStreamEnabled()) return;
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@ -26,5 +26,5 @@ public:
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protected:
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void Tick(float DeltaTime) override;
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void SendPixels() override;
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};
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