fixed bug not getting max steering when applying commands
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04ea5f4e55
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@ -124,14 +124,14 @@ void FAckermannController::RunControlReverse() {
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// Change of driving direction to forward.
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bReverse = false;
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}
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} else {
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if (FMath::Sign(VehicleSpeed) * FMath::Sign(UserTargetPoint.Speed) == -1) {
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// Requested for change of driving direction.
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// First we have to come to full stop before changing driving direction
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TargetSpeed = 0.0;
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}
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}
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if (FMath::Sign(VehicleSpeed) * FMath::Sign(UserTargetPoint.Speed) == -1) {
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// Requested for change of driving direction.
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// First we have to come to full stop before changing driving direction
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UE_LOG(LogCarla, Log, TEXT("Requested change of driving direction. First going to full stop"));
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TargetSpeed = 0.0;
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}
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}
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void FAckermannController::RunControlSpeed() {
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@ -193,6 +193,9 @@ void ACarlaWheeledVehicle::BeginPlay()
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MovementComponent->WheelSetups = NewWheelSetups;
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LastPhysicsControl = GetVehiclePhysicsControl();
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// Update physics in the Ackermann Controller
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AckermannController.UpdateVehiclePhysics(this);
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}
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}
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