Small fixes
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@ -309,7 +309,6 @@ class ModuleHUD (object):
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x, y = world_to_pixel(location)
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angle = 0
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size = len(str(actor.id)) * 8
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if hero_actor is not None:
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angle = -hero_actor.get_transform().rotation.yaw - 90
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@ -431,7 +430,6 @@ class MapImage(object):
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width_in_pixels = int(self._pixels_per_meter * self._width)
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print('Creating map surface {0}x{0}.'.format(width_in_pixels))
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self._big_map_surface = pygame.Surface((width_in_pixels, width_in_pixels)).convert()
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self.draw_road_map(self._big_map_surface, carla_map, self.world_to_pixel)
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self.surface = self._big_map_surface
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