changed speed limit output units
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@ -2808,7 +2808,7 @@ The simulator returns the last physics control applied to this vehicle.
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- **Warning:** <font color="#ED2F2F">_This method does call the simulator to retrieve the value._</font>
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- <a name="carla.Vehicle.get_speed_limit"></a>**<font color="#7fb800">get_speed_limit</font>**(<font color="#00a6ed">**self**</font>)
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The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning.
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- **Return:** _float<small> - m/s</small>_
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- **Return:** _float<small> - km/h</small>_
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- <a name="carla.Vehicle.get_traffic_light"></a>**<font color="#7fb800">get_traffic_light</font>**(<font color="#00a6ed">**self**</font>)
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Retrieves the traffic light actor affecting this vehicle (if any) according to last tick. The method does not call the simulator.
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- **Return:** _[carla.TrafficLight](#carla.TrafficLight)_
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@ -328,7 +328,7 @@
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# --------------------------------------
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- def_name: get_speed_limit
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return: float
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return_units: m/s
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return_units: km/h
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doc: >
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The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning.
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# --------------------------------------
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