changed speed limit output units

This commit is contained in:
MattRowe18 2022-11-24 11:12:16 +01:00 committed by bernat
parent ce5bf30f7f
commit aafc208f63
2 changed files with 2 additions and 2 deletions

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@ -2808,7 +2808,7 @@ The simulator returns the last physics control applied to this vehicle.
- **Warning:** <font color="#ED2F2F">_This method does call the simulator to retrieve the value._</font>
- <a name="carla.Vehicle.get_speed_limit"></a>**<font color="#7fb800">get_speed_limit</font>**(<font color="#00a6ed">**self**</font>)
The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning.
- **Return:** _float<small> - m/s</small>_
- **Return:** _float<small> - km/h</small>_
- <a name="carla.Vehicle.get_traffic_light"></a>**<font color="#7fb800">get_traffic_light</font>**(<font color="#00a6ed">**self**</font>)
Retrieves the traffic light actor affecting this vehicle (if any) according to last tick. The method does not call the simulator.
- **Return:** _[carla.TrafficLight](#carla.TrafficLight)_

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@ -328,7 +328,7 @@
# --------------------------------------
- def_name: get_speed_limit
return: float
return_units: m/s
return_units: km/h
doc: >
The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning.
# --------------------------------------