changed speed limit output units

This commit is contained in:
MattRowe18 2022-11-24 11:12:16 +01:00 committed by bernat
parent ce5bf30f7f
commit aafc208f63
2 changed files with 2 additions and 2 deletions

View File

@ -2808,7 +2808,7 @@ The simulator returns the last physics control applied to this vehicle.
- **Warning:** <font color="#ED2F2F">_This method does call the simulator to retrieve the value._</font> - **Warning:** <font color="#ED2F2F">_This method does call the simulator to retrieve the value._</font>
- <a name="carla.Vehicle.get_speed_limit"></a>**<font color="#7fb800">get_speed_limit</font>**(<font color="#00a6ed">**self**</font>) - <a name="carla.Vehicle.get_speed_limit"></a>**<font color="#7fb800">get_speed_limit</font>**(<font color="#00a6ed">**self**</font>)
The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning. The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning.
- **Return:** _float<small> - m/s</small>_ - **Return:** _float<small> - km/h</small>_
- <a name="carla.Vehicle.get_traffic_light"></a>**<font color="#7fb800">get_traffic_light</font>**(<font color="#00a6ed">**self**</font>) - <a name="carla.Vehicle.get_traffic_light"></a>**<font color="#7fb800">get_traffic_light</font>**(<font color="#00a6ed">**self**</font>)
Retrieves the traffic light actor affecting this vehicle (if any) according to last tick. The method does not call the simulator. Retrieves the traffic light actor affecting this vehicle (if any) according to last tick. The method does not call the simulator.
- **Return:** _[carla.TrafficLight](#carla.TrafficLight)_ - **Return:** _[carla.TrafficLight](#carla.TrafficLight)_

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@ -328,7 +328,7 @@
# -------------------------------------- # --------------------------------------
- def_name: get_speed_limit - def_name: get_speed_limit
return: float return: float
return_units: m/s return_units: km/h
doc: > doc: >
The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning. The client returns the speed limit affecting this vehicle according to last tick (it does not call the simulator). The speed limit is updated when passing by a speed limit signal, so a vehicle might have none right after spawning.
# -------------------------------------- # --------------------------------------