Removed unused walker_name var
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@ -171,7 +171,7 @@ void AWalkerSpawnerBase::Tick(float DeltaTime)
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// Check one walker, if fails black-list it or kill it.
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CurrentWalkerIndexToCheck = ++CurrentWalkerIndexToCheck % Walkers.Num();
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auto Walker = Walkers[CurrentWalkerIndexToCheck];
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const char* walker_name = TCHAR_TO_UTF8(*UKismetSystemLibrary::GetDisplayName(Walker));
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if(Walker == nullptr || !IsValid(Walker))
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{
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Walkers.RemoveAtSwap(CurrentWalkerIndexToCheck);
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