Updated bp_library.md and python_api.md
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@ -711,81 +711,95 @@ Check out our [blueprint tutorial](../python_api_tutorial/#blueprints).
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0002</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0003</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0004</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0005</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0006</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0007</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0008</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0009</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0010</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0011</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0012</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0013</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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- **<font color="#498efc">walker.pedestrian.0014</font>**
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- **Attributes:**
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- `age` (_String_)
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- `gender` (_String_)
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- `is_invincible` (_Bool_)<sub>_ – Modifiable_</sub>
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- `role_name` (_String_)<sub>_ – Modifiable_</sub>
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- `speed` (_Float_)<sub>_ – Modifiable_</sub>
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@ -448,7 +448,7 @@ Bounding box helper class.
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- <a name="carla.BoundingBox.location"></a>**<font color="#f8805a">location</font>** (_[carla.Location](#carla.Location)_)
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The center of the bounding box relative to its parent actor.
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- <a name="carla.BoundingBox.extent"></a>**<font color="#f8805a">extent</font>** (_[carla.Vector3D](#carla.Vector3D)_)
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It contains the vector from the center of the bounding box to one of the vertex of the box.
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It contains the vector from the center of the bounding box to one of the vertex of the box.
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So, if you want to know the _X bounding box size_, you can just do `extent.x * 2`.
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<h3>Methods</h3>
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@ -456,6 +456,20 @@ So, if you want to know the _X bounding box size_, you can just do `extent.x * 2
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- **Parameters:**
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- `location` (_[carla.Location](#carla.Location)_)
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- `extent` (_[carla.Vector3D](#carla.Vector3D)_)
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- <a name="carla.BoundingBox.contains"></a>**<font color="#7fb800">contains</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**world_point**</font>, <font color="#00a6ed">**transform**</font>)
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Returns whether a point in world space is inside this BoundingBox.
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- **Parameters:**
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- `world_point` (_[carla.Location](#carla.Location)_) – The point in world space to be checked whether it is inside this [carla.BoundingBox](#carla.BoundingBox) or.
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- `transform` (_[carla.Transform](#carla.Transform)_) – The [carla.Transform](#carla.Transform) that transforms from this [carla.BoundingBox](#carla.BoundingBox) space to world space.
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- **Return:** _bool_
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- <a name="carla.BoundingBox.get_local_vertices"></a>**<font color="#7fb800">get_local_vertices</font>**(<font color="#00a6ed">**self**</font>)
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Returns the vertices of this [carla.BoundingBox](#carla.BoundingBox) in local space.
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- **Return:** _a list of [carla.Location](#carla.Location)_
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- <a name="carla.BoundingBox.get_world_vertices"></a>**<font color="#7fb800">get_world_vertices</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**transform**</font>)
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Returns the vertices of this [carla.BoundingBox](#carla.BoundingBox) in world space.
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- **Parameters:**
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- `transform` (_[carla.Transform](#carla.Transform)_) – The [carla.Transform](#carla.Transform) that transforms from this [carla.BoundingBox](#carla.BoundingBox) space to world space.
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- **Return:** _a list of [carla.Location](#carla.Location)_
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- <a name="carla.BoundingBox.__eq__"></a>**<font color="#7fb800">\__eq__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**other**</font>)
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- **Parameters:**
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- `other` (_[carla.BoundingBox](#carla.BoundingBox)_)
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@ -737,7 +751,7 @@ Distance in meters from the sensor to the detection position.
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## carla.Rotation<a name="carla.Rotation"></a> <sub><sup>_class_</sup></sub>
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Class that represents a 3D rotation. All rotation angles are stored in degrees.
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![UE4_Rotation](https://d26ilriwvtzlb.cloudfront.net/8/83/BRMC_9.jpg) _Unreal Engine's standard (from [UE4 docs](https://wiki.unrealengine.com/Blueprint_Rotating_Movement_Component))_.
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![UE4_Rotation](https://d26ilriwvtzlb.cloudfront.net/8/83/BRMC_9.jpg) _Unreal Engine's standard (from [UE4 docs](https://wiki.unrealengine.com/Blueprint_Rotating_Movement_Component))_.
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<h3>Instance Variables</h3>
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- <a name="carla.Rotation.pitch"></a>**<font color="#f8805a">pitch</font>** (_float_)
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