From ac9e8e825cf83e1b12d1e52a2495c76c43c0e095 Mon Sep 17 00:00:00 2001 From: Mathias Wold <45951843+mathiaswold@users.noreply.github.com> Date: Wed, 25 Jan 2023 13:51:11 +0100 Subject: [PATCH] docs: Fix typo in usage of `docker_tools.py` --- Docs/tuto_A_add_props.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Docs/tuto_A_add_props.md b/Docs/tuto_A_add_props.md index e5f9f77f0..54e6f1b1a 100644 --- a/Docs/tuto_A_add_props.md +++ b/Docs/tuto_A_add_props.md @@ -119,7 +119,7 @@ __1. Build a Docker image of Unreal Engine.__ Follow [these instructions](https: __2. Run the script to cook the props.__ In the folder `~/carla/Util/Docker` there is a script that connects with the Docker image previously created, and makes the ingestion automatically. It only needs the path for the input and output files, and the name of the package to be ingested. ```sh -python3 docker_tools.py --input ~/path_to_package --output ~/path_for_output_assets --package=Package01 +python3 docker_tools.py --input ~/path_to_package --output ~/path_for_output_assets --packages Package01 ``` __3. Locate the package__. The Docker should have generated the package `Package01.tar.gz` in the output path. This is the standalone package for the assets.