Adding python api support for changing a traffic light's state and timers and getting the traffic light and speed limit for a vehicle

This commit is contained in:
Aidan Clear 2019-01-28 20:03:16 +01:00
parent 159206b298
commit acb590ca85
16 changed files with 499 additions and 37 deletions

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@ -108,10 +108,25 @@
- `apply_control(vehicle_control)`
- `get_control()`
- `set_autopilot(enabled=True)`
- `get_speed_limit()`
- `get_traffic_light_state()`
- `is_at_traffic_light()`
- `get_traffic_light()`
## `carla.TrafficLight(carla.Actor)`
- `state`
- `set_state(traffic_light_state)`
- `get_state()`
- `set_green_time(green_time)`
- `get_green_time()`
- `set_yellow_time(yellow_time)`
- `get_yellow_time()`
- `set_red_time(red_time)`
- `get_red_time()`
- `get_elapsed_time()`
- `freeze(True)`
- `is_frozen()`
## `carla.Sensor(carla.Actor)`
@ -303,10 +318,10 @@ Static presets
## `carla.TrafficLightState`
- `Off`
- `Red`
- `Yellow`
- `Green`
- `Off`
- `Unknown`
## `carla.LaneMarking`

View File

@ -11,9 +11,50 @@
namespace carla {
namespace client {
rpc::TrafficLightState TrafficLight::GetState() {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.traffic_light_state;
void TrafficLight::SetState(rpc::TrafficLightState state) {
GetEpisode().Lock()->SetTrafficLightState(*this, state);
}
rpc::TrafficLightState TrafficLight::GetState() const {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.traffic_light_data.state;
}
void TrafficLight::SetGreenTime(float green_time) {
GetEpisode().Lock()->SetTrafficLightGreenTime(*this, green_time);
}
float TrafficLight::GetGreenTime() const {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.traffic_light_data.green_time;
}
void TrafficLight::SetYellowTime(float yellow_time) {
GetEpisode().Lock()->SetTrafficLightYellowTime(*this, yellow_time);
}
float TrafficLight::GetYellowTime() const {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.traffic_light_data.yellow_time;
}
void TrafficLight::SetRedTime(float red_time) {
GetEpisode().Lock()->SetTrafficLightRedTime(*this, red_time);
}
float TrafficLight::GetRedTime() const {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.traffic_light_data.red_time;
}
float TrafficLight::GetElapsedTime() const {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.traffic_light_data.elapsed_time;
}
void TrafficLight::Freeze(bool freeze) {
GetEpisode().Lock()->FreezeTrafficLight(*this, freeze);
}
bool TrafficLight::IsFrozen() const {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.traffic_light_data.time_is_frozen;
}
} // namespace client
} // namespace carla
} // namespace carla

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@ -19,10 +19,20 @@ namespace client {
/// Return the current state of the traffic light.
///
/// @note This function does not call the simulator, it returns the
/// traffic light state received in the last tick.
rpc::TrafficLightState GetState();
/// @note These functions do not call the simulator, they return the
/// data received in the last tick.
void SetState(rpc::TrafficLightState state);
rpc::TrafficLightState GetState() const;
void SetGreenTime(float green_time);
float GetGreenTime() const;
void SetYellowTime(float yellow_time);
float GetYellowTime() const;
void SetRedTime(float red_time);
float GetRedTime() const;
float GetElapsedTime() const;
void Freeze(bool freeze);
bool IsFrozen() const;
};
} // namespace client
} // namespace carla
} // namespace carla

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@ -7,6 +7,9 @@
#include "carla/client/Vehicle.h"
#include "carla/client/detail/Simulator.h"
#include "carla/client/ActorList.h"
#include "carla/client/TrafficLight.h"
#include "carla/rpc/TrafficLightState.h"
namespace carla {
namespace client {
@ -23,8 +26,30 @@ namespace client {
}
Vehicle::Control Vehicle::GetControl() const {
return GetEpisode().Lock()->GetActorDynamicState(*this).state.vehicle_control;
return GetEpisode().Lock()->GetActorDynamicState(*this).state.vehicle_data.control;
}
float Vehicle::GetSpeedLimit() const
{
return GetEpisode().Lock()->GetActorDynamicState(*this).state.vehicle_data.speed_limit;
}
rpc::TrafficLightState Vehicle::GetTrafficLightState() const
{
return GetEpisode().Lock()->GetActorDynamicState(*this).state.vehicle_data.traffic_light_state;
}
bool Vehicle::IsAtTrafficLight()
{
return GetEpisode().Lock()->GetActorDynamicState(*this).state.vehicle_data.has_traffic_light;
}
SharedPtr<TrafficLight> Vehicle::GetTrafficLight() const
{
auto id = GetEpisode().Lock()->GetActorDynamicState(*this).state.vehicle_data.traffic_light_id;
SharedPtr<Actor> actor = GetWorld().GetActors()->Find(id);
return boost::static_pointer_cast<TrafficLight>(actor);
}
} // namespace client
} // namespace carla
} // namespace carla

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@ -8,9 +8,11 @@
#include "carla/client/Actor.h"
#include "carla/rpc/VehicleControl.h"
#include "carla/rpc/TrafficLightState.h"
namespace carla {
namespace client {
class TrafficLight;
class Vehicle : public Actor {
public:
@ -27,14 +29,22 @@ namespace client {
/// Return the control last applied to this vehicle.
///
/// @note This function does not call the simulator, it returns the Control
/// @note The following functions do not call the simulator, they return the data
/// received in the last tick.
//////////////////////////////////////////////////////////////////////////////////
Control GetControl() const;
private:
float GetSpeedLimit() const;
rpc::TrafficLightState GetTrafficLightState() const;
bool IsAtTrafficLight();
SharedPtr<TrafficLight> GetTrafficLight() const;
private:
Control _control;
};
} // namespace client
} // namespace carla
} // namespace carla

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@ -14,6 +14,7 @@
#include "carla/rpc/WalkerControl.h"
#include "carla/streaming/Client.h"
#include <thread>
namespace carla {
@ -148,15 +149,35 @@ namespace detail {
_pimpl->AsyncCall("apply_control_to_walker", walker, control);
}
void Client::SetActorVelocity(const rpc::Actor &actor, const geom::Vector3D &vector) {
void Client::SetTrafficLightState(const rpc::Actor &trafficLight, const rpc::TrafficLightState trafficLightState) {
_pimpl->AsyncCall("set_traffic_light_state", trafficLight, trafficLightState);
}
void Client::SetTrafficLightGreenTime(const rpc::Actor &trafficLight, float greenTime) {
_pimpl->AsyncCall("set_traffic_light_green_time", trafficLight, greenTime);
}
void Client::SetTrafficLightYellowTime(const rpc::Actor &trafficLight, float yellowTime) {
_pimpl->AsyncCall("set_traffic_light_yellow_time", trafficLight, yellowTime);
}
void Client::SetTrafficLightRedTime(const rpc::Actor &trafficLight, float redTime) {
_pimpl->AsyncCall("set_traffic_light_red_time", trafficLight, redTime);
}
void Client::FreezeTrafficLight(const rpc::Actor &trafficLight, bool freeze) {
_pimpl->AsyncCall("freeze_traffic_light", trafficLight, freeze);
}
void Client::SetActorVelocity(const rpc::Actor &actor, const geom::Vector3D &vector) {
_pimpl->AsyncCall("set_actor_velocity", actor, vector);
}
void Client::SetActorAngularVelocity(const rpc::Actor &actor, const geom::Vector3D &vector) {
void Client::SetActorAngularVelocity(const rpc::Actor &actor, const geom::Vector3D &vector) {
_pimpl->AsyncCall("set_actor_angular_velocity", actor, vector);
}
void Client::AddActorImpulse(const rpc::Actor &actor, const geom::Vector3D &vector) {
void Client::AddActorImpulse(const rpc::Actor &actor, const geom::Vector3D &vector) {
_pimpl->AsyncCall("add_actor_impulse", actor, vector);
}
@ -176,4 +197,4 @@ namespace detail {
} // namespace detail
} // namespace client
} // namespace carla
} // namespace carla

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@ -15,6 +15,8 @@
#include "carla/rpc/EpisodeInfo.h"
#include "carla/rpc/MapInfo.h"
#include "carla/rpc/WeatherParameters.h"
#include "carla/rpc/TrafficLightState.h"
#include <functional>
#include <memory>
@ -107,6 +109,26 @@ namespace detail {
const rpc::Actor &walker,
const rpc::WalkerControl &control);
void SetTrafficLightState(
const rpc::Actor &trafficLight,
const rpc::TrafficLightState trafficLightState);
void SetTrafficLightGreenTime(
const rpc::Actor &trafficLight,
float greenTime);
void SetTrafficLightYellowTime(
const rpc::Actor &trafficLight,
float yellowTime);
void SetTrafficLightRedTime(
const rpc::Actor &trafficLight,
float redTime);
void FreezeTrafficLight(
const rpc::Actor &trafficLight,
bool freeze);
void SetActorVelocity(
const rpc::Actor &actor,
const geom::Vector3D &vector);
@ -135,4 +157,4 @@ namespace detail {
} // namespace detail
} // namespace client
} // namespace carla
} // namespace carla

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@ -18,6 +18,8 @@
#include "carla/client/detail/Episode.h"
#include "carla/client/detail/EpisodeProxy.h"
#include "carla/profiler/LifetimeProfiled.h"
#include "carla/client/TrafficLight.h"
#include "carla/rpc/TrafficLightState.h"
#include <memory>
@ -235,6 +237,31 @@ namespace detail {
void UnSubscribeFromSensor(const Sensor &sensor);
/// @}
// =========================================================================
/// @name Operations with traffic lights
// =========================================================================
/// @{
void SetTrafficLightState(TrafficLight &trafficLight, const rpc::TrafficLightState trafficLightState) {
_client.SetTrafficLightState(trafficLight.Serialize(), trafficLightState);
}
void SetTrafficLightGreenTime(TrafficLight &trafficLight, float greenTime) {
_client.SetTrafficLightGreenTime(trafficLight.Serialize(), greenTime);
}
void SetTrafficLightYellowTime(TrafficLight &trafficLight, float yellowTime) {
_client.SetTrafficLightYellowTime(trafficLight.Serialize(), yellowTime);
}
void SetTrafficLightRedTime(TrafficLight &trafficLight, float redTime) {
_client.SetTrafficLightRedTime(trafficLight.Serialize(), redTime);
}
void FreezeTrafficLight(TrafficLight &trafficLight, bool freeze) {
_client.FreezeTrafficLight(trafficLight.Serialize(), freeze);
}
/// @}
// =========================================================================
/// @name Debug
@ -258,4 +285,4 @@ namespace detail {
} // namespace detail
} // namespace client
} // namespace carla
} // namespace carla

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@ -14,11 +14,10 @@ namespace carla {
namespace rpc {
enum class TrafficLightState : uint8_t {
Off,
Red,
Yellow,
Green,
Off,
Unknown,
SIZE
};
@ -26,4 +25,4 @@ namespace rpc {
} // namespace rpc
} // namespace carla
MSGPACK_ADD_ENUM(carla::rpc::TrafficLightState);
MSGPACK_ADD_ENUM(carla::rpc::TrafficLightState);

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@ -52,6 +52,18 @@ namespace detail {
};
#pragma pack(pop)
#pragma pack(push, 1)
struct VehicleData {
VehicleData() = default;
PackedVehicleControl control;
float speed_limit;
rpc::TrafficLightState traffic_light_state;
bool has_traffic_light;
rpc::actor_id_type traffic_light_id;
};
#pragma pack(pop)
#pragma pack(push, 1)
class PackedWalkerControl {
public:
@ -75,6 +87,18 @@ namespace detail {
};
#pragma pack(pop)
#pragma pack(push, 1)
struct TrafficLightData {
TrafficLightData() = default;
rpc::TrafficLightState state;
float green_time;
float yellow_time;
float red_time;
float elapsed_time;
bool time_is_frozen;
};
#pragma pack(pop)
} // namespace detail
#pragma pack(push, 1)
@ -91,8 +115,8 @@ namespace detail {
geom::Vector3D angular_velocity;
union TypeDependentState {
rpc::TrafficLightState traffic_light_state;
detail::PackedVehicleControl vehicle_control;
detail::TrafficLightData traffic_light_data;
detail::VehicleData vehicle_data;
detail::PackedWalkerControl walker_control;
} state;
};
@ -100,9 +124,9 @@ namespace detail {
#pragma pack(pop)
static_assert(
sizeof(ActorDynamicState) == 13u * sizeof(uint32_t) + sizeof(detail::PackedVehicleControl),
sizeof(ActorDynamicState) == 13u * sizeof(uint32_t) + sizeof(detail::VehicleData),
"Invalid ActorDynamicState size!");
} // namespace data
} // namespace sensor
} // namespace carla
} // namespace carla

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@ -76,6 +76,10 @@ void export_actor() {
.def("apply_control", &cc::Vehicle::ApplyControl, (arg("control")))
.def("get_control", &cc::Vehicle::GetControl)
.def("set_autopilot", &cc::Vehicle::SetAutopilot, (arg("enabled")=true))
.def("get_speed_limit", &cc::Vehicle::GetSpeedLimit)
.def("get_traffic_light_state", &cc::Vehicle::GetTrafficLightState)
.def("is_at_traffic_light", &cc::Vehicle::IsAtTrafficLight)
.def("get_traffic_light", &cc::Vehicle::GetTrafficLight)
.def(self_ns::str(self_ns::self))
;
@ -87,15 +91,26 @@ void export_actor() {
;
enum_<cr::TrafficLightState>("TrafficLightState")
.value("Off", cr::TrafficLightState::Off)
.value("Red", cr::TrafficLightState::Red)
.value("Yellow", cr::TrafficLightState::Yellow)
.value("Green", cr::TrafficLightState::Green)
.value("Off", cr::TrafficLightState::Off)
.value("Unknown", cr::TrafficLightState::Unknown)
;
class_<cc::TrafficLight, bases<cc::Actor>, boost::noncopyable, boost::shared_ptr<cc::TrafficLight>>("TrafficLight", no_init)
.add_property("state", &cc::TrafficLight::GetState)
.def("set_state", &cc::TrafficLight::SetState, (arg("state")))
.def("get_state", &cc::TrafficLight::GetState)
.def("set_green_time", &cc::TrafficLight::SetGreenTime, (arg("green_time")))
.def("get_green_time", &cc::TrafficLight::GetGreenTime)
.def("set_yellow_time", &cc::TrafficLight::SetYellowTime, (arg("yellow_time")))
.def("get_yellow_time", &cc::TrafficLight::GetYellowTime)
.def("set_red_time", &cc::TrafficLight::SetRedTime, (arg("red_time")))
.def("get_red_time", &cc::TrafficLight::GetRedTime)
.def("get_elapsed_time", &cc::TrafficLight::GetElapsedTime)
.def("freeze", &cc::TrafficLight::Freeze, (arg("freeze")))
.def("is_frozen", &cc::TrafficLight::IsFrozen)
.def(self_ns::str(self_ns::self))
;
}
}

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@ -17,7 +17,7 @@
#include <carla/sensor/data/ActorDynamicState.h>
#include <compiler/enable-ue4-macros.h>
static auto AWorldObserver_GetActorState(const FActorView &View)
static auto AWorldObserver_GetActorState(const FActorView &View, const FActorRegistry &Registry)
{
using AType = FActorView::ActorType;
@ -28,9 +28,28 @@ static auto AWorldObserver_GetActorState(const FActorView &View)
auto Vehicle = Cast<ACarlaWheeledVehicle>(View.GetActor());
if (Vehicle != nullptr)
{
state.vehicle_control = carla::rpc::VehicleControl{Vehicle->GetVehicleControl()};
state.vehicle_data.control = carla::rpc::VehicleControl{Vehicle->GetVehicleControl()};
auto Controller = Cast<AWheeledVehicleAIController>(Vehicle->GetController());
if (Controller != nullptr)
{
using TLS = carla::rpc::TrafficLightState;
state.vehicle_data.traffic_light_state = static_cast<TLS>(Controller->GetTrafficLightState());
state.vehicle_data.speed_limit = Controller->GetSpeedLimit();
auto TrafficLight = Controller->GetTrafficLight();
if (TrafficLight != nullptr)
{
state.vehicle_data.has_traffic_light = true;
auto TrafficLightView = Registry.Find(TrafficLight);
state.vehicle_data.traffic_light_id = TrafficLightView.GetActorId();
}
else
{
state.vehicle_data.has_traffic_light = false;
}
}
}
}
else if (AType::Walker == View.GetActorType())
{
auto Walker = Cast<APawn>(View.GetActor());
@ -46,7 +65,12 @@ static auto AWorldObserver_GetActorState(const FActorView &View)
if (TrafficLight != nullptr)
{
using TLS = carla::rpc::TrafficLightState;
state.traffic_light_state = static_cast<TLS>(TrafficLight->GetTrafficSignState());
state.traffic_light_data.state = static_cast<TLS>(TrafficLight->GetTrafficLightState());
state.traffic_light_data.green_time = TrafficLight->GetGreenTime();
state.traffic_light_data.yellow_time = TrafficLight->GetYellowTime();
state.traffic_light_data.red_time = TrafficLight->GetRedTime();
state.traffic_light_data.elapsed_time = TrafficLight->GetElapsedTime();
state.traffic_light_data.time_is_frozen = TrafficLight->GetTimeIsFrozen();
}
}
@ -90,7 +114,7 @@ static carla::Buffer AWorldObserver_Serialize(
actor_view.GetActor()->GetActorTransform(),
carla::geom::Vector3D{velocity.X, velocity.Y, velocity.Z},
carla::geom::Vector3D{angularVelocity.X, angularVelocity.Y, angularVelocity.Z},
AWorldObserver_GetActorState(actor_view)
AWorldObserver_GetActorState(actor_view, Registry)
};
write_data(info);
}
@ -120,4 +144,4 @@ void AWorldObserver::Tick(float DeltaSeconds)
Episode->GetActorRegistry());
Stream.Send_GameThread(*this, std::move(buffer));
}
}

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@ -470,6 +470,71 @@ void FTheNewCarlaServer::FPimpl::BindActions()
Controller->SetAutopilot(bEnabled);
});
Server.BindSync("set_traffic_light_state", [this](cr::Actor Actor, cr::TrafficLightState trafficLightState) {
RequireEpisode();
auto ActorView = Episode->GetActorRegistry().Find(Actor.id);
if (!ActorView.IsValid() || ActorView.GetActor()->IsPendingKill()) {
RespondErrorStr("unable to set state: actor not found");
}
auto TrafficLight = Cast<ATrafficLightBase>(ActorView.GetActor());
if (TrafficLight == nullptr) {
RespondErrorStr("unable to set state: actor is not a traffic light");
}
TrafficLight->SetTrafficLightState(static_cast<ETrafficLightState>(trafficLightState));
});
Server.BindSync("set_traffic_light_green_time", [this](cr::Actor Actor, float GreenTime) {
RequireEpisode();
auto ActorView = Episode->GetActorRegistry().Find(Actor.id);
if (!ActorView.IsValid() || ActorView.GetActor()->IsPendingKill()) {
RespondErrorStr("unable to set green time: actor not found");
}
auto TrafficLight = Cast<ATrafficLightBase>(ActorView.GetActor());
if (TrafficLight == nullptr) {
RespondErrorStr("unable to set green time: actor is not a traffic light");
}
TrafficLight->SetGreenTime(GreenTime);
});
Server.BindSync("set_traffic_light_yellow_time", [this](cr::Actor Actor, float YellowTime) {
RequireEpisode();
auto ActorView = Episode->GetActorRegistry().Find(Actor.id);
if (!ActorView.IsValid() || ActorView.GetActor()->IsPendingKill()) {
RespondErrorStr("unable to set yellow time: actor not found");
}
auto TrafficLight = Cast<ATrafficLightBase>(ActorView.GetActor());
if (TrafficLight == nullptr) {
RespondErrorStr("unable to set yellow time: actor is not a traffic light");
}
TrafficLight->SetYellowTime(YellowTime);
});
Server.BindSync("set_traffic_light_red_time", [this](cr::Actor Actor, float RedTime) {
RequireEpisode();
auto ActorView = Episode->GetActorRegistry().Find(Actor.id);
if (!ActorView.IsValid() || ActorView.GetActor()->IsPendingKill()) {
RespondErrorStr("unable to set red time: actor not found");
}
auto TrafficLight = Cast<ATrafficLightBase>(ActorView.GetActor());
if (TrafficLight == nullptr) {
RespondErrorStr("unable to set red time: actor is not a traffic light");
}
TrafficLight->SetRedTime(RedTime);
});
Server.BindSync("freeze_traffic_light", [this](cr::Actor Actor, bool Freeze) {
RequireEpisode();
auto ActorView = Episode->GetActorRegistry().Find(Actor.id);
if (!ActorView.IsValid() || ActorView.GetActor()->IsPendingKill()) {
RespondErrorStr("unable to alter frozen state: actor not found");
}
auto TrafficLight = Cast<ATrafficLightBase>(ActorView.GetActor());
if (TrafficLight == nullptr) {
RespondErrorStr("unable to alter frozen state: actor is not a traffic light");
}
TrafficLight->SetTimeIsFrozen(Freeze);
});
Server.BindSync("draw_debug_shape", [this](const cr::DebugShape &shape) {
RequireEpisode();
auto *World = Episode->GetWorld();
@ -526,4 +591,4 @@ void FTheNewCarlaServer::Stop()
carla::rpc::Actor FTheNewCarlaServer::SerializeActor(FActorView View) const
{
return Pimpl->SerializeActor(View);
}
}

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@ -38,7 +38,7 @@ static ETrafficSignState ToTrafficSignState(ETrafficLightState State) {
ATrafficLightBase::ATrafficLightBase(const FObjectInitializer &ObjectInitializer)
: Super(ObjectInitializer)
{
PrimaryActorTick.bCanEverTick = false;
PrimaryActorTick.bCanEverTick = true;
}
void ATrafficLightBase::OnConstruction(const FTransform &Transform)
@ -47,6 +47,38 @@ void ATrafficLightBase::OnConstruction(const FTransform &Transform)
SetTrafficLightState(State);
}
void ATrafficLightBase::Tick(float DeltaSeconds)
{
if (TimeIsFrozen)
{
return;
}
ElapsedTime += DeltaSeconds;
float ChangeTime;
switch (State) {
case ETrafficLightState::Red:
ChangeTime = RedTime;
break;
case ETrafficLightState::Yellow:
ChangeTime = YellowTime;
break;
case ETrafficLightState::Green:
ChangeTime = GreenTime;
break;
default:
UE_LOG(LogCarla, Error, TEXT("Invalid traffic light state!"));
SetTrafficLightState(ETrafficLightState::Red);
return;
}
if (ElapsedTime > ChangeTime) {
SwitchTrafficLightState();
}
}
#if WITH_EDITOR
void ATrafficLightBase::PostEditChangeProperty(FPropertyChangedEvent &Event)
{
@ -61,11 +93,16 @@ void ATrafficLightBase::PostEditChangeProperty(FPropertyChangedEvent &Event)
void ATrafficLightBase::SetTrafficLightState(const ETrafficLightState InState)
{
NumChanges++;
ElapsedTime = 0.0f;
State = InState;
SetTrafficSignState(ToTrafficSignState(State));
for (auto Controller : Vehicles) {
if (Controller != nullptr) {
Controller->SetTrafficLightState(State);
if (State == ETrafficLightState::Green) {
Controller->SetTrafficLight(nullptr);
}
}
}
if (State == ETrafficLightState::Green) {
@ -101,7 +138,63 @@ void ATrafficLightBase::NotifyWheeledVehicle(ACarlaWheeledVehicle *Vehicle)
Controller->SetTrafficLightState(State);
if (State != ETrafficLightState::Green) {
Vehicles.Add(Controller);
Controller->SetTrafficLight(this);
}
}
}
}
void ATrafficLightBase::SetGreenTime(float InGreenTime)
{
GreenTime = InGreenTime;
}
float ATrafficLightBase::GetGreenTime() const
{
return GreenTime;
}
void ATrafficLightBase::SetYellowTime(float InYellowTime)
{
YellowTime = InYellowTime;
}
float ATrafficLightBase::GetYellowTime() const
{
return YellowTime;
}
void ATrafficLightBase::SetRedTime(float InRedTime)
{
RedTime = InRedTime;
}
float ATrafficLightBase::GetRedTime() const
{
return RedTime;
}
float ATrafficLightBase::GetElapsedTime() const
{
return ElapsedTime;
}
void ATrafficLightBase::SetTimeIsFrozen(bool InTimeIsFrozen)
{
TimeIsFrozen = InTimeIsFrozen;
if (!TimeIsFrozen)
{
NumChanges = 0;
ElapsedTime = 0.0f;
}
}
bool ATrafficLightBase::GetTimeIsFrozen() const
{
return TimeIsFrozen;
}
int ATrafficLightBase::GetNumChanges() const
{
return NumChanges;
}

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@ -12,6 +12,7 @@
#include "TrafficLightBase.generated.h"
class ACarlaWheeledVehicle;
class AWheeledVehicleAIController;
@ -24,10 +25,14 @@ public:
ATrafficLightBase(const FObjectInitializer &ObjectInitializer);
virtual void Tick(float DeltaSeconds) override;
protected:
virtual void OnConstruction(const FTransform &Transform) override;
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent &PropertyChangedEvent) override;
#endif // WITH_EDITOR
@ -50,6 +55,36 @@ public:
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
void NotifyWheeledVehicle(ACarlaWheeledVehicle *Vehicle);
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
void SetGreenTime(float InGreenTime);
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
float GetGreenTime() const;
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
void SetYellowTime(float InYellowTime);
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
float GetYellowTime() const;
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
void SetRedTime(float InRedTime);
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
float GetRedTime() const;
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
float GetElapsedTime() const;
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
void SetTimeIsFrozen(bool InTimeIsFrozen);
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
bool GetTimeIsFrozen() const;
UFUNCTION(Category = "Traffic Light", BlueprintCallable)
int GetNumChanges() const;
protected:
UFUNCTION(Category = "Traffic Light", BlueprintImplementableEvent)
@ -62,4 +97,22 @@ private:
UPROPERTY(Category = "Traffic Light", VisibleAnywhere)
TArray<AWheeledVehicleAIController *> Vehicles;
};
UPROPERTY(Category = "Traffic Light", EditAnywhere)
float GreenTime = 10.0f;
UPROPERTY(Category = "Traffic Light", EditAnywhere)
float YellowTime = 2.0f;
UPROPERTY(Category = "Traffic Light", EditAnywhere)
float RedTime = 7.0f;
UPROPERTY(Category = "Traffic Light", VisibleAnywhere)
float ElapsedTime = 0.0f;
UPROPERTY(Category = "Traffic Light", EditAnywhere)
bool TimeIsFrozen = false;
UPROPERTY(Category = "Traffic Light", VisibleAnywhere)
int NumChanges = 0;
};

View File

@ -176,6 +176,20 @@ public:
TrafficLightState = InTrafficLightState;
}
/// Get traffic light currently affecting this vehicle.
UFUNCTION(Category = "Wheeled Vehicle Controller", BlueprintCallable)
ATrafficLightBase* GetTrafficLight() const
{
return TrafficLight;
}
/// Set traffic light currently affecting this vehicle.
UFUNCTION(Category = "Wheeled Vehicle Controller", BlueprintCallable)
void SetTrafficLight(ATrafficLightBase* InTrafficLight)
{
TrafficLight = InTrafficLight;
}
/// Set a fixed route to follow if autopilot is enabled.
UFUNCTION(Category = "Wheeled Vehicle Controller", BlueprintCallable)
void SetFixedRoute(const TArray<FVector> &Locations, bool bOverwriteCurrent=true);
@ -192,6 +206,7 @@ public:
return AutopilotControl;
}
private:
void TickAutopilotController();
@ -235,7 +250,10 @@ private:
UPROPERTY(VisibleAnywhere)
float MaximumSteerAngle = -1.0f;
UPROPERTY()
ATrafficLightBase* TrafficLight;
FVehicleControl AutopilotControl;
std::queue<FVector> TargetLocations;
};
};