Updated docs
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type: float
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doc: >
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Ensures that the time elapsed between two steps of the simulation is fixed. Set this to <b>0.0</b> to work with a variable time-step, as happens by default.
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- var_name: max_culling_distance
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type: float
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doc: >
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Configure the max draw distance for each mesh of the level.
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- var_name: deterministic_ragdolls
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type: bool
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doc: >
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