From ae900053dce15f94deee559df9c045d3dfccba0b Mon Sep 17 00:00:00 2001 From: nsubiron Date: Fri, 27 Jul 2018 21:10:39 +0200 Subject: [PATCH] Do not use post-process None as default --- .../Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp index 2533dfe86..5b5cd2b50 100644 --- a/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp +++ b/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp @@ -198,10 +198,12 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition( FActorVariation PostProcessing; PostProcessing.Id = TEXT("post_processing"); PostProcessing.Type = EActorAttributeType::String; - for (uint8 i = 0u; i < PostProcessEffect::ToUInt(EPostProcessEffect::SIZE); ++i) + for (uint8 i = 1u; i < PostProcessEffect::ToUInt(EPostProcessEffect::SIZE); ++i) { PostProcessing.RecommendedValues.Add(PostProcessEffect::ToString(i)); } + // By defaul goes to the first one, we don't want None as default. + PostProcessing.RecommendedValues.Add(PostProcessEffect::ToString(0u)); PostProcessing.bRestrictToRecommended = true; // FOV. FActorVariation FOV;