Fixing script with pyLint
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78ef040485
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@ -97,12 +97,12 @@ def main():
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spawn_points = world.get_map().get_spawn_points()
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number_of_spawn_points = len(spawn_points)
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if args.number_of_vehicles < number_of_spawn_points:
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if count < number_of_spawn_points:
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random.shuffle(spawn_points)
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elif args.number_of_vehicles > number_of_spawn_points:
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elif count > number_of_spawn_points:
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msg = 'requested %d vehicles, but could only find %d spawn points'
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logging.warning(msg, args.number_of_vehicles, number_of_spawn_points)
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args.number_of_vehicles = number_of_spawn_points
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logging.warning(msg, count, number_of_spawn_points)
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count = number_of_spawn_points
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# @todo cannot import these directly.
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SpawnActor = carla.command.SpawnActor
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@ -111,7 +111,7 @@ def main():
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batch = []
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for n, transform in enumerate(spawn_points):
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if n >= args.number_of_vehicles:
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if n >= count:
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break
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blueprint = random.choice(blueprints)
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if blueprint.has_attribute('color'):
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