Added Transform.inverse_transform and corrected signature
parameter is called in_point not in_vector
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@ -3697,17 +3697,39 @@ class Transform():
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def __init__(self, location: Location = Location(0,0,0), rotation: Rotation = Rotation(0,0,0)): ...
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def __init__(self, location: Location = Location(0,0,0), rotation: Rotation = Rotation(0,0,0)): ...
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def transform(self, in_point: Vector3D) -> Vector3D:
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def transform(self, in_point: Vector3D) -> Vector3D:
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"""Translates a 3D point from local to global coordinates using the current transformation as frame of reference.
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"""
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Translates a 3D point from local to global coordinates using the current
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transformation as frame of reference.
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Args:
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Args:
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in_point (Location): Translates a 3D point from local to global coordinates using the current transformation as frame of reference.
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in_point (Location): Location in the space to which the transformation will be applied.
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Note:
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This operation transforms `in_point` in place.
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"""
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def inverse_transform(self, in_point: Vector3D) -> Vector3D:
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"""
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Applies the inverse of `transform` by translating a 3D point from global to local
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coordinates using the current transformation as frame of reference.
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Args:
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in_point (Vector3D): Vector to which the transformation will be applied.
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Note:
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This operation transforms `in_point` in place.
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"""
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"""
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def transform_vector(self, in_vector: Vector3D) -> Vector3D:
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def transform_vector(self, in_point: Vector3D) -> Vector3D:
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"""Rotates a vector using the current transformation as frame of reference, without applying translation. Use this to transform, for example, a velocity.
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"""
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Rotates a vector using the current transformation as frame of reference,
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without applying translation. Use this to transform, for example, a velocity.
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Args:
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Args:
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in_vector (Vector3D): Vector to which the transformation will be applied.
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in_point (Vector3D): Vector to which the transformation will be applied.
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Note:
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This operation transforms `in_point` in place.
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"""
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"""
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# endregion
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# endregion
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