Fixed look forward area

This commit is contained in:
Manish 2019-02-04 16:26:01 +01:00
parent 59535a1dd0
commit b1016cf7ae
1 changed files with 6 additions and 7 deletions

View File

@ -121,6 +121,8 @@ MAX_WHEEL = 6.0
MAP_DEFAULT_ZOOM = 1.0
HERO_DEFAULT_ZOOM = 6.0
PIXELS_AHEAD_VEHICLE = 150
# ==============================================================================
# -- TransformHelper -----------------------------------------------------------
# ==============================================================================
@ -1122,17 +1124,14 @@ class ModuleWorld(object):
else:
hero_location = (self.hero_actor.get_location().x, self.hero_actor.get_location().y)
hero_front = self.hero_actor.get_transform().get_forward_vector()
pixels_ahead_vehicle = self.transform_helper.convert_screen_to_world_size(
(display.get_height() / 6,
display.get_height() / 6))
hero_location_back = (hero_location[0] + hero_front.x * pixels_ahead_vehicle[0],
hero_location[1] + hero_front.y * pixels_ahead_vehicle[1])
hero_location_back = (hero_location[0],
hero_location[1])
hero_location_screen = self.transform_helper.convert_world_to_screen_point(hero_location_back)
translation_offset = (-hero_location_screen[0],
(-hero_location_screen[1]))
translation_offset = (-hero_location_screen[0] - hero_front.x * PIXELS_AHEAD_VEHICLE,
(-hero_location_screen[1] - hero_front.y * PIXELS_AHEAD_VEHICLE))
selected_hero_actor = [vehicle for vehicle in vehicles if vehicle.id == self.hero_actor.id]
if len(selected_hero_actor) != 0:
self.render_hero_actor(hero_location_screen)