Updating commandlet file for world partition.

This commit is contained in:
JoseMartinez 2024-02-19 15:45:12 +01:00
parent fa7c187fb0
commit b3fc04064d
4 changed files with 135 additions and 105 deletions

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@ -0,0 +1,43 @@
#!/usr/bin/env python
import unreal
import argparse
import json
import os
import subprocess
"""Generic function for running a commandlet with its arguments."""
ue4_path = os.environ["UE4_ROOT"]
uproject_path = unreal.Paths.project_dir() + ("CarlaUE4.uproject")
run = "-run=%s" % ("SetProperPositionForWorldPartitionCommandlet")
print("Before any Commandlet:")
argparser = argparse.ArgumentParser()
argparser.add_argument(
'-s', '--paramstring',
metavar='S',
default='',
type=str,
help='String to put as arguments')
args = argparser.parse_args()
arguments = args.paramstring
if os.name == "nt":
sys_name = "Win64"
editor_path = "%s/Engine/Binaries/%s/UnrealEditor" % (ue4_path, sys_name)
command = [editor_path, uproject_path, run]
command.extend(arguments)
print("Commandlet:", command)
print("Arguments:", arguments)
subprocess.check_call(command, shell=True)
elif os.name == "posix":
sys_name = "Linux"
editor_path = "%s/Engine/Binaries/%s/UnrealEditor" % (ue4_path, sys_name)
full_command = editor_path + " " + uproject_path + " " + run + " " + arguments
print("Commandlet:", full_command)
print("Arguments:", arguments)
subprocess.call([full_command], shell=True)

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@ -1,97 +0,0 @@
// Copyright (c) 2024 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
#include "Commandlet/SetProperPositionForWorldPartition.h"
#if WITH_EDITOR
#include "FileHelpers.h"
#endif
#include "UObject/ConstructorHelpers.h"
#include "EditorLevelLibrary.h"
DEFINE_LOG_CATEGORY(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet);
USetProperPositionForWorldPartition::USetProperPositionForWorldPartition()
{
#if WITH_EDITOR
ConstructorHelpers::FClassFinder<UOpenDriveToMap> OpenDrivelassFinder(TEXT("/CarlaTools/OnroadMapGenerator/BP_OpenDriveToMap"));
OpenDriveClass = OpenDrivelassFinder.Class;
#endif
}
USetProperPositionForWorldPartition::USetProperPositionForWorldPartition(const FObjectInitializer& Initializer)
: Super(Initializer)
{
#if WITH_EDITOR
ConstructorHelpers::FClassFinder<UOpenDriveToMap> OpenDrivelassFinder(TEXT("/CarlaTools/OnroadMapGenerator/BP_OpenDriveToMap"));
OpenDriveClass = OpenDrivelassFinder.Class;
#endif
}
#if WITH_EDITORONLY_DATA
int32 USetProperPositionForWorldPartition::Main(const FString &Params)
{
UE_LOG(LogCarlaToolsMapGenerateTileCommandlet, Log, TEXT("UGenerateTileCommandlet::Main Arguments %s"), *Params);
TArray<FString> Tokens;
TArray<FString> Switches;
TMap<FString,FString> ParamsMap;
ParseCommandLine(*Params, Tokens, Switches, ParamsMap );
OpenDriveMap = NewObject<UOpenDriveToMap>(this, OpenDriveClass);
FString FilePath = ParamsMap["FilePath"];
FString BaseLevelName = ParamsMap["BaseLevelName"];
FIntVector CurrentTilesInXY = FIntVector(FCString::Atof(*ParamsMap["CTileX"]),FCString::Atof(*ParamsMap["CTileY"]), 0);
UEditorLevelLibrary::LoadLevel(*BaseLevelName);
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("Valid Map loaded"));
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("MapName %s"), *MapName);
AActor* QueryActor = UGameplayStatics::GetActorOfClass(
GEditor->GetEditorWorldContext().World(),
ALargeMapManager::StaticClass());
if (QueryActor != nullptr) {
ALargeMapManager* LmManager = Cast<ALargeMapManager>(QueryActor);
NumTilesInXY = LmManager->GetNumTilesInXY();
TileSize = LmManager->GetTileSize();
Tile0Offset = LmManager->GetTile0Offset();
FCarlaMapTile& CarlaTile = LmManager->GetCarlaMapTile(CurrentTilesInXY);
UEditorLevelLibrary::SaveCurrentLevel();
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("Current Tile is %s"), *(CurrentTilesInXY.ToString()));
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("NumTilesInXY is %s"), *(NumTilesInXY.ToString()));
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("TileSize is %f"), (TileSize));
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("Tile0Offset is %s"), *(Tile0Offset.ToString()));
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("Tile Name is %s"), *(CarlaTile.Name));
UEditorLevelLibrary::LoadLevel(CarlaTile.Name);
MinPosition = FVector(CurrentTilesInXY.X * TileSize, CurrentTilesInXY.Y * -TileSize, 0.0f);
MaxPosition = FVector((CurrentTilesInXY.X + 1.0f) * TileSize, (CurrentTilesInXY.Y + 1.0f) * -TileSize, 0.0f);
TArray<AActor*> FoundActors;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AActor::StaticClass(), FoundActors);
for (AActor* CA : FoundActors)
{
CA->AddActorWorldOffset(MinPosition, false, nullptr, ETeleportType::ResetPhysics);
}
}
else {
UE_LOG(LogCarlaToolsMapGenerator, Error, TEXT("Largemapmanager not found "));
}
UEditorLoadingAndSavingUtils::SaveDirtyPackages(true, true);
UEditorLevelLibrary::SaveCurrentLevel();
return 0;
}
#endif

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// Copyright (c) 2024 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
#include "Commandlet/SetProperPositionForWorldPartitionCommandlet.h"
#if WITH_EDITOR
#include "FileHelpers.h"
#endif
#include "UObject/ConstructorHelpers.h"
#include "EditorLevelLibrary.h"
#include "MapGen/LargeMapManager.h"
DEFINE_LOG_CATEGORY(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet);
USetProperPositionForWorldPartitionCommandlet::USetProperPositionForWorldPartitionCommandlet()
{
}
USetProperPositionForWorldPartitionCommandlet::USetProperPositionForWorldPartitionCommandlet(const FObjectInitializer& Initializer)
: Super(Initializer)
{
}
#if WITH_EDITORONLY_DATA
int32 USetProperPositionForWorldPartitionCommandlet::Main(const FString &Params)
{
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Log, TEXT("USetProperPositionForWorldPartition::Main Arguments %s"), *Params);
TArray<FString> Tokens;
TArray<FString> Switches;
TMap<FString,FString> ParamsMap;
ParseCommandLine(*Params, Tokens, Switches, ParamsMap );
FString BaseLevelName = ParamsMap["BaseLevelName"];
FIntVector CurrentTilesInXY = FIntVector(FCString::Atof(*ParamsMap["CTileX"]),FCString::Atof(*ParamsMap["CTileY"]), 0);
UEditorLevelLibrary::LoadLevel(*BaseLevelName);
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Warning, TEXT("Valid Map loaded"));
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Warning, TEXT("MapName %s"), *BaseLevelName);
AActor* QueryActor = UGameplayStatics::GetActorOfClass( GEditor->GetEditorWorldContext().World(), ALargeMapManager::StaticClass());
if (QueryActor != nullptr) {
ALargeMapManager* LmManager = Cast<ALargeMapManager>(QueryActor);
FIntVector NumTilesInXY = LmManager->GetNumTilesInXY();
float TileSize = LmManager->GetTileSize();
FVector Tile0Offset = LmManager->GetTile0Offset();
FCarlaMapTile& CarlaTile = LmManager->GetCarlaMapTile(CurrentTilesInXY);
UEditorLevelLibrary::SaveCurrentLevel();
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Warning, TEXT("Current Tile is %s"), *(CurrentTilesInXY.ToString()));
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Warning, TEXT("NumTilesInXY is %s"), *(NumTilesInXY.ToString()));
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Warning, TEXT("TileSize is %f"), (TileSize));
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Warning, TEXT("Tile0Offset is %s"), *(Tile0Offset.ToString()));
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Warning, TEXT("Tile Name is %s"), *(CarlaTile.Name));
UEditorLevelLibrary::LoadLevel(CarlaTile.Name);
FVector MinPosition = FVector(CurrentTilesInXY.X * TileSize, CurrentTilesInXY.Y * -TileSize, 0.0f);
FVector MaxPosition = FVector((CurrentTilesInXY.X + 1.0f) * TileSize, (CurrentTilesInXY.Y + 1.0f) * -TileSize, 0.0f);
TArray<AActor*> FoundActors;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AActor::StaticClass(), FoundActors);
for (AActor* CA : FoundActors)
{
CA->AddActorWorldOffset(MinPosition, false, nullptr, ETeleportType::ResetPhysics);
}
}
else {
UE_LOG(LogCarlaToolsMapSetProperPositionForWorldPartitionCommandlet, Error, TEXT("Largemapmanager not found "));
}
UEditorLoadingAndSavingUtils::SaveDirtyPackages(true, true);
UEditorLevelLibrary::SaveCurrentLevel();
return 0;
}
#endif

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@ -15,7 +15,7 @@
#include "OpenDriveToMap.h" #include "OpenDriveToMap.h"
#include "SetProperPositionForWorldPartition.generated.h" #include "SetProperPositionForWorldPartitionCommandlet.generated.h"
// Each commandlet should generate only 1 Tile // Each commandlet should generate only 1 Tile
@ -23,7 +23,7 @@ DECLARE_LOG_CATEGORY_EXTERN(LogCarlaToolsMapSetProperPositionForWorldPartitionCo
UCLASS() UCLASS()
class CARLATOOLS_API USetProperPositionForWorldPartition class CARLATOOLS_API USetProperPositionForWorldPartitionCommandlet
: public UCommandlet : public UCommandlet
{ {
GENERATED_BODY() GENERATED_BODY()
@ -31,16 +31,12 @@ class CARLATOOLS_API USetProperPositionForWorldPartition
public: public:
/// Default constructor. /// Default constructor.
USetProperPositionForWorldPartition(); USetProperPositionForWorldPartitionCommandlet();
USetProperPositionForWorldPartition(const FObjectInitializer &); USetProperPositionForWorldPartitionCommandlet(const FObjectInitializer &);
#if WITH_EDITORONLY_DATA #if WITH_EDITORONLY_DATA
virtual int32 Main(const FString &Params) override; virtual int32 Main(const FString &Params) override;
#endif // WITH_EDITORONLY_DATA #endif // WITH_EDITORONLY_DATA
UPROPERTY()
UOpenDriveToMap* OpenDriveMap;
UPROPERTY()
UClass* OpenDriveClass;
}; };