fixed spelling.
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@ -41,8 +41,8 @@ void UStopSignComponent::InitializeSign(const carla::road::Map &Map)
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// Get 90% of the half size of the width of the lane
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float BoxSize = static_cast<float>(
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0.9*Map.GetLaneWidth(signal_waypoint)*0.5);
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// Prevent a situation where the road width is 0
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// This could happen in a lane that is just appearing
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// Prevent a situation where the road width is 0,
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// this could happen in a lane that is just appearing
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BoxSize = std::max(0.01f, BoxSize);
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// Get min and max
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double LaneLength = Map.GetLane(signal_waypoint).GetLength();
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@ -43,8 +43,8 @@ void UTrafficLightComponent::InitializeSign(const carla::road::Map &Map)
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// Get 90% of the half size of the width of the lane
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float BoxSize = static_cast<float>(
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0.9f*Map.GetLaneWidth(signal_waypoint)*0.5);
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// Prevent a situation where the road width is 0
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// This could happen in a lane that is just appearing
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// Prevent a situation where the road width is 0,
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// this could happen in a lane that is just appearing
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BoxSize = std::max(0.01f, BoxSize);
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// Get min and max
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double LaneLength = Map.GetLane(signal_waypoint).GetLength();
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@ -41,8 +41,8 @@ void UYieldSignComponent::InitializeSign(const carla::road::Map &Map)
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// Get 90% of the half size of the width of the lane
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float BoxSize = static_cast<float>(
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0.9*Map.GetLaneWidth(signal_waypoint)/2.0);
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// Prevent a situation where the road width is 0
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// This could happen in a lane that is just appearing
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// Prevent a situation where the road width is 0,
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// this could happen in a lane that is just appearing
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BoxSize = std::max(0.01f, BoxSize);
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// Get min and max
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double LaneLength = Map.GetLane(signal_waypoint).GetLength();
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@ -107,8 +107,8 @@ void UYieldSignComponent::InitializeSign(const carla::road::Map &Map)
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auto NextWaypoint = CurrentWaypoint;
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float BoxSize = static_cast<float>(
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0.9*Map.GetLaneWidth(NextWaypoint)/2.0);
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// Prevent a situation where the road width is 0
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// This could happen in a lane that is just appearing
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// Prevent a situation where the road width is 0,
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// this could happen in a lane that is just appearing
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BoxSize = std::max(0.01f, BoxSize);
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float UEBoxSize = 100*BoxSize;
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GenerateCheckBox(Map.ComputeTransform(NextWaypoint), UEBoxSize);
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