Merge branch 'benchmark_branch' of https://github.com/carla-simulator/carla into benchmark_branch
This commit is contained in:
commit
babb965a88
13
Docs/faq.md
13
Docs/faq.md
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@ -27,6 +27,19 @@ building CARLA from source.
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Once you open the project in the Unreal Editor, you can hit Play to test CARLA.
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Once you open the project in the Unreal Editor, you can hit Play to test CARLA.
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#### Can I skip the download step in Setup.sh?
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It is possible to skip the download step by passing the `-s` argument to the
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setup script
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$ ./Setup.sh -s
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Bear in mind that if you do so, you are supposed to manually download and
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extract the content package yourself, check out the last output of the Setup.sh
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for instructions or run
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$ ./Update.sh -s
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#### How can I create a binary version of CARLA?
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#### How can I create a binary version of CARLA?
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To compile a binary (packaged) version of CARLA, open the CarlaUE4 project with
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To compile a binary (packaged) version of CARLA, open the CarlaUE4 project with
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@ -26,3 +26,16 @@ rebuild of all the project files with
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$ cd Unreal/CarlaUE4/
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$ cd Unreal/CarlaUE4/
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$ make CarlaUE4Editor ARGS=-clean
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$ make CarlaUE4Editor ARGS=-clean
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$ make CarlaUE4Editor
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$ make CarlaUE4Editor
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#### Setup.sh fails to download content
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It is possible to skip the download step by passing the `-s` argument to the
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setup script
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$ ./Setup.sh -s
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Bear in mind that if you do so, you are supposed to manually download and
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extract the content package yourself, check out the last output of the Setup.sh
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for instructions or run
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$ ./Update.sh -s
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24
Setup.sh
24
Setup.sh
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@ -1,10 +1,14 @@
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#! /bin/bash
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#! /bin/bash
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################################################################################
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################################################################################
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# CARLA Util Setup
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# CARLA Setup.sh
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#
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#
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# This downloads and compiles libc++. So we can build and compile our
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# This script sets up the environment and dependencies for compiling CARLA on
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# dependencies with libc++ for linking against Unreal.
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# Linux.
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#
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# 1) Download CARLA Content if necessary.
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# 2) Download and compile libc++.
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# 3) Download other third-party libraries and compile them with libc++.
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#
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#
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# Thanks to the people at https://github.com/Microsoft/AirSim for providing the
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# Thanks to the people at https://github.com/Microsoft/AirSim for providing the
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# important parts of this script.
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# important parts of this script.
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@ -12,6 +16,10 @@
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set -e
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set -e
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# ==============================================================================
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# -- Set up environment --------------------------------------------------------
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# ==============================================================================
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SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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pushd "$SCRIPT_DIR" >/dev/null
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pushd "$SCRIPT_DIR" >/dev/null
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@ -22,9 +30,6 @@ command -v clang++-3.9 >/dev/null 2>&1 || {
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exit 1;
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exit 1;
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}
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}
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# Update content.
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./Update.sh
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mkdir -p Util/Build
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mkdir -p Util/Build
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pushd Util/Build >/dev/null
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pushd Util/Build >/dev/null
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@ -161,6 +166,13 @@ fi
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./Util/Protoc.sh
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./Util/Protoc.sh
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# ==============================================================================
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# -- Update CARLA Content ------------------------------------------------------
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# ==============================================================================
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echo
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./Update.sh $@
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# ==============================================================================
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# ==============================================================================
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# -- ...and we are done --------------------------------------------------------
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# -- ...and we are done --------------------------------------------------------
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# ==============================================================================
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# ==============================================================================
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45
Update.sh
45
Update.sh
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@ -6,6 +6,38 @@
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set -e
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set -e
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# ==============================================================================
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# -- Parse arguments -----------------------------------------------------------
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# ==============================================================================
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USAGE_STRING="Usage: $0 [-h|--help] [-s|--skip-download]"
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SKIP_DOWNLOAD=false
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OPTS=`getopt -o hs --long help,skip-download -n 'parse-options' -- "$@"`
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if [ $? != 0 ] ; then echo "$USAGE_STRING" ; exit 2 ; fi
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eval set -- "$OPTS"
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while true; do
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case "$1" in
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-s | --skip-download )
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SKIP_DOWNLOAD=true;
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shift ;;
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-h | --help )
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echo "$USAGE_STRING"
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exit 1
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;;
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* )
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break ;;
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esac
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done
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# ==============================================================================
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# -- Set up environment --------------------------------------------------------
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# ==============================================================================
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SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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pushd "$SCRIPT_DIR" >/dev/null
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pushd "$SCRIPT_DIR" >/dev/null
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@ -30,6 +62,19 @@ function download_content {
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echo "Content updated successfully."
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echo "Content updated successfully."
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}
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}
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# ==============================================================================
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# -- Download Content if necessary ---------------------------------------------
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# ==============================================================================
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if $SKIP_DOWNLOAD ; then
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echo "Skipping 'Content' update. Please manually download the package from"
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echo
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echo " https://drive.google.com/open?id=$CONTENT_GDRIVE_ID"
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echo
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echo "and extract it under Unreal/CarlaUE4/Content."
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exit 0
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fi
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if [[ -d "$CONTENT_FOLDER/.git" ]]; then
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if [[ -d "$CONTENT_FOLDER/.git" ]]; then
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echo "Using git version of 'Content', skipping update."
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echo "Using git version of 'Content', skipping update."
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elif [[ -f "$CONTENT_FOLDER/.version" ]]; then
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elif [[ -f "$CONTENT_FOLDER/.version" ]]; then
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