Updated docs. removed coma separations.
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@ -404,10 +404,11 @@ The information saved by the recorder will be parsed and shown in your terminal
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- `filename` (_str_) – Name or absolute path of the file recorded, depending on your previous choice.
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- `filename` (_str_) – Name or absolute path of the file recorded, depending on your previous choice.
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- `show_all` (_bool_) – If __True__, returns all the information stored for every frame (traffic light states, positions of all actors, orientation and animation data...). If __False__, returns a summary of key events and frames.
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- `show_all` (_bool_) – If __True__, returns all the information stored for every frame (traffic light states, positions of all actors, orientation and animation data...). If __False__, returns a summary of key events and frames.
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- **Return:** _string_
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- **Return:** _string_
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- <a name="carla.Client.start_recorder"></a>**<font color="#7fb800">start_recorder</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**filename**</font>)
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- <a name="carla.Client.start_recorder"></a>**<font color="#7fb800">start_recorder</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**filename**</font>, <font color="#00a6ed">**additional_data**=False</font>)
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Enables the recording feature, which will start saving every information possible needed by the server to replay the simulation.
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Enables the recording feature, which will start saving every information possible needed by the server to replay the simulation.
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- **Parameters:**
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- **Parameters:**
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- `filename` (_str_) – Name of the file to write the recorded data. A simple name will save the recording in 'CarlaUE4/Saved/recording.log'. Otherwise, if some folder appears in the name, it will be considered an absolute path.
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- `filename` (_str_) – Name of the file to write the recorded data. A simple name will save the recording in 'CarlaUE4/Saved/recording.log'. Otherwise, if some folder appears in the name, it will be considered an absolute path.
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- `additional_data` (_bool_) – Enables or disable recording non-essential data for reproducing the simulation (bounding box location, physics control parameters, etc).
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- <a name="carla.Client.stop_recorder"></a>**<font color="#7fb800">stop_recorder</font>**(<font color="#00a6ed">**self**</font>)
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- <a name="carla.Client.stop_recorder"></a>**<font color="#7fb800">stop_recorder</font>**(<font color="#00a6ed">**self**</font>)
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Stops the recording in progress. If you specified a path in `filename`, the recording will be there. If not, look inside `CarlaUE4/Saved/`.
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Stops the recording in progress. If you specified a path in `filename`, the recording will be there. If not, look inside `CarlaUE4/Saved/`.
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@ -181,6 +181,11 @@
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type: str
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type: str
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doc: >
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doc: >
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Name of the file to write the recorded data. A simple name will save the recording in 'CarlaUE4/Saved/recording.log'. Otherwise, if some folder appears in the name, it will be considered an absolute path.
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Name of the file to write the recorded data. A simple name will save the recording in 'CarlaUE4/Saved/recording.log'. Otherwise, if some folder appears in the name, it will be considered an absolute path.
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- param_name: additional_data
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type: bool
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default: False
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doc: >
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Enables or disable recording non-essential data for reproducing the simulation (bounding box location, physics control parameters, etc)
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doc: >
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doc: >
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Enables the recording feature, which will start saving every information possible needed by the server to replay the simulation.
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Enables the recording feature, which will start saving every information possible needed by the server to replay the simulation.
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# --------------------------------------
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# --------------------------------------
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@ -282,32 +282,32 @@ std::string CarlaRecorderQuery::QueryInfo(std::string Filename, bool bShowAll)
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FVehicleLightState State(LightState);
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FVehicleLightState State(LightState);
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std::string enabled_lights_list;
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std::string enabled_lights_list;
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if (State.Position)
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if (State.Position)
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enabled_lights_list += "Position, ";
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enabled_lights_list += "Position ";
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if (State.LowBeam)
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if (State.LowBeam)
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enabled_lights_list += "LowBeam, ";
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enabled_lights_list += "LowBeam ";
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if (State.HighBeam)
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if (State.HighBeam)
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enabled_lights_list += "HighBeam, ";
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enabled_lights_list += "HighBeam ";
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if (State.Brake)
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if (State.Brake)
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enabled_lights_list += "Brake, ";
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enabled_lights_list += "Brake ";
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if (State.RightBlinker)
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if (State.RightBlinker)
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enabled_lights_list += "RightBlinker, ";
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enabled_lights_list += "RightBlinker ";
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if (State.LeftBlinker)
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if (State.LeftBlinker)
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enabled_lights_list += "LeftBlinker, ";
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enabled_lights_list += "LeftBlinker ";
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if (State.Reverse)
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if (State.Reverse)
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enabled_lights_list += "Reverse, ";
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enabled_lights_list += "Reverse ";
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if (State.Interior)
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if (State.Interior)
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enabled_lights_list += "Interior, ";
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enabled_lights_list += "Interior ";
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if (State.Fog)
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if (State.Fog)
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enabled_lights_list += "Fog, ";
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enabled_lights_list += "Fog ";
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if (State.Special1)
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if (State.Special1)
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enabled_lights_list += "Special1, ";
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enabled_lights_list += "Special1 ";
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if (State.Special2)
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if (State.Special2)
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enabled_lights_list += "Special2, ";
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enabled_lights_list += "Special2 ";
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if (enabled_lights_list.size())
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if (enabled_lights_list.size())
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{
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{
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Info << " Id " << LightVehicle.DatabaseId << ": " <<
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Info << " Id " << LightVehicle.DatabaseId << ": " <<
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enabled_lights_list.substr(0, enabled_lights_list.size() - 2) << std::endl;
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enabled_lights_list.substr(0, enabled_lights_list.size() - 1) << std::endl;
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}
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}
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else
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else
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{
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{
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