From bc1a7035da83848e180ddbffd641ff1883fe9287 Mon Sep 17 00:00:00 2001 From: MarcelPiNacy-CVC <169088301+MarcelPiNacy-CVC@users.noreply.github.com> Date: Wed, 19 Feb 2025 12:16:47 +0100 Subject: [PATCH] Fix incorrect attribute type for color_saturation and highlights_gamma. (#8618) --- .../Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp b/Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp index 239e8caaf..3e9956823 100644 --- a/Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp +++ b/Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorBlueprintFunctionLibrary.cpp @@ -652,7 +652,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition( FActorVariation ColorSaturation; ColorSaturation.Id = TEXT("color_saturation"); - ColorSaturation.Type = EActorAttributeType::Float; + ColorSaturation.Type = EActorAttributeType::RGBColor; ColorSaturation.RecommendedValues = { ColorToFString(FLinearColor(0.5f, 0.5f, 0.5f).ToFColorSRGB()) }; ColorSaturation.bRestrictToRecommended = false; @@ -670,7 +670,7 @@ void UActorBlueprintFunctionLibrary::MakeCameraDefinition( FActorVariation HighlightsGamma; HighlightsGamma.Id = TEXT("highlights_gamma"); - HighlightsGamma.Type = EActorAttributeType::Float; + HighlightsGamma.Type = EActorAttributeType::RGBColor; HighlightsGamma.RecommendedValues = { ColorToFString(FLinearColor(0.5f, 0.5f, 0.5f).ToFColorSRGB()) }; HighlightsGamma.bRestrictToRecommended = false;