Add travis-ci job for testing the documentation
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@ -27,4 +27,5 @@ __pycache__
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_benchmarks_results
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_benchmarks_results
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_images*
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_images*
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_out
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_out
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_site
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core
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core
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15
.travis.yml
15
.travis.yml
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@ -25,3 +25,18 @@ matrix:
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- cppcheck
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- cppcheck
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script:
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script:
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- cppcheck . -iBuild -i.pb.cc --error-exitcode=1 --enable=warning --quiet
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- cppcheck . -iBuild -i.pb.cc --error-exitcode=1 --enable=warning --quiet
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- env: TEST="MkDocs"
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install:
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- pip install mkdocs
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script:
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- mkdocs build --verbose --clean --strict --site-dir _site
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- env: TEST="AwesomeBot"
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install:
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- gem install awesome_bot
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script:
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- find . -name '*.md' | xargs awesome_bot --allow-dupe --allow-redirect --skip-save-results
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notifications:
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email: false
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@ -18,7 +18,8 @@
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"Intermediate",
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"Intermediate",
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"Saved",
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"Saved",
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"Unreal/CarlaUE4/Content*",
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"Unreal/CarlaUE4/Content*",
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"__pycache__"
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"__pycache__",
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"_site"
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],
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],
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"file_exclude_patterns":
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"file_exclude_patterns":
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[
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[
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@ -101,7 +101,7 @@ spawned. Note that the blueprint can call back C++ functions, for instance for
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getting the random engine. This way there is a back-and-forth communication
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getting the random engine. This way there is a back-and-forth communication
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between C++ code and blueprints.
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between C++ code and blueprints.
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[capturelink]: https://github.com/carla-simulator/carla/blob/master/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/SceneCaptureToDiskCamera.h
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[capturelink]: https://github.com/carla-simulator/carla/blob/master/Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/SceneCaptureToDiskCamera.h
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#### Coding standard
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#### Coding standard
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