Added Any as a filter option instead of None
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32851266ff
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c98eb974c6
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@ -37,6 +37,7 @@ namespace rpc {
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Dynamic = 20u,
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Water = 21u,
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Terrain = 22u,
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Any = 0xFF
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};
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} // namespace rpc
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@ -181,7 +181,7 @@ void export_world() {
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;
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enum_<cr::CityObjectLabel>("CityObjectLabel")
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.value("Any", cr::CityObjectLabel::None)
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.value("NONE", cr::CityObjectLabel::None)
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.value("Buildings", cr::CityObjectLabel::Buildings)
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.value("Fences", cr::CityObjectLabel::Fences)
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.value("Other", cr::CityObjectLabel::Other)
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@ -204,6 +204,7 @@ void export_world() {
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.value("Dynamic", cr::CityObjectLabel::Dynamic)
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.value("Water", cr::CityObjectLabel::Water)
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.value("Terrain", cr::CityObjectLabel::Terrain)
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.value("Any", cr::CityObjectLabel::Any)
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;
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class_<cr::LabelledPoint>("LabelledPoint", no_init)
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@ -270,8 +271,8 @@ void export_world() {
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.def("reset_all_traffic_lights", &cc::World::ResetAllTrafficLights)
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.def("get_lightmanager", CONST_CALL_WITHOUT_GIL(cc::World, GetLightManager))
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.def("freeze_all_traffic_lights", &cc::World::FreezeAllTrafficLights, (arg("frozen")))
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.def("get_level_bbs", &GetLevelBBs, (arg("bb_type")=cr::CityObjectLabel::None))
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.def("get_environment_objects", &GetEnvironmentObjects, (arg("object_type")=cr::CityObjectLabel::None))
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.def("get_level_bbs", &GetLevelBBs, (arg("bb_type")=cr::CityObjectLabel::Any))
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.def("get_environment_objects", &GetEnvironmentObjects, (arg("object_type")=cr::CityObjectLabel::Any))
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.def("enable_environment_objects", &EnableEnvironmentObjects, (arg("env_objects_ids"), arg("enable")))
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.def("cast_ray", CALL_RETURNING_LIST_2(cc::World, CastRay, cg::Location, cg::Location), (arg("initial_location"), arg("final_location")))
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.def("project_point", CALL_RETURNING_OPTIONAL_3(cc::World, ProjectPoint, cg::Location, cg::Vector3D, float), (arg("location"), arg("direction"), arg("search_distance")=10000.f))
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@ -349,7 +349,7 @@ void ACarlaGameModeBase::DebugShowSignals(bool enable)
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}
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TArray<FBoundingBox> ACarlaGameModeBase::GetAllBBsOfLevel(uint8 TagQueried)
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TArray<FBoundingBox> ACarlaGameModeBase::GetAllBBsOfLevel(uint8 TagQueried) const
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{
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UWorld* World = GetWorld();
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@ -54,10 +54,10 @@ public:
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ATrafficLightManager* GetTrafficLightManager();
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UFUNCTION(Category = "Carla Game Mode", BlueprintCallable, CallInEditor, Exec)
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TArray<FBoundingBox> GetAllBBsOfLevel(uint8 TagQueried = 0);
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TArray<FBoundingBox> GetAllBBsOfLevel(uint8 TagQueried = 0xFF) const;
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UFUNCTION(Category = "Carla Game Mode", BlueprintCallable, CallInEditor, Exec)
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TArray<FEnvironmentObject> GetEnvironmentObjects(uint8 QueriedTag = 0) const
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TArray<FEnvironmentObject> GetEnvironmentObjects(uint8 QueriedTag = 0xFF) const
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{
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return ObjectRegister->GetEnvironmentObjects(QueriedTag);
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}
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@ -99,7 +99,7 @@ FBoundingBox UBoundingBoxCalculator::GetVehicleBoundingBox(
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check(Vehicle);
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crp::CityObjectLabel TagQueried = (crp::CityObjectLabel)InTagQueried;
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::None);
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::Any);
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UActorComponent *ActorComp = Vehicle->GetComponentByClass(USkeletalMeshComponent::StaticClass());
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USkeletalMeshComponent* ParentComp = Cast<USkeletalMeshComponent>(ActorComp);
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@ -187,7 +187,7 @@ FBoundingBox UBoundingBoxCalculator::GetCharacterBoundingBox(
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check(Character);
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crp::CityObjectLabel TagQueried = (crp::CityObjectLabel)InTagQueried;
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bool FilterByTag = TagQueried == crp::CityObjectLabel::None ||
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bool FilterByTag = TagQueried == crp::CityObjectLabel::Any ||
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TagQueried == crp::CityObjectLabel::Pedestrians;
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UCapsuleComponent* Capsule = Character->GetCapsuleComponent();
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@ -232,7 +232,7 @@ void UBoundingBoxCalculator::GetTrafficLightBoundingBox(
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CombineBBsOfActor(TrafficLight, BBsOfTL, TagsOfTL, DistanceThreshold, TLTag);
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check(BBsOfTL.Num() == TagsOfTL.Num());
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bool FilterByTagEnabled = (InTagQueried != static_cast<uint8>(crp::CityObjectLabel::None));
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bool FilterByTagEnabled = (InTagQueried != static_cast<uint8>(crp::CityObjectLabel::Any));
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for(int i = 0; i < BBsOfTL.Num(); i++)
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{
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@ -346,7 +346,7 @@ void UBoundingBoxCalculator::GetBBsOfStaticMeshComponents(
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uint8 InTagQueried)
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{
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crp::CityObjectLabel TagQueried = (crp::CityObjectLabel)InTagQueried;
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::None);
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::Any);
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for(UStaticMeshComponent* Comp : StaticMeshComps)
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{
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@ -383,7 +383,7 @@ void UBoundingBoxCalculator::GetBBsOfSkeletalMeshComponents(
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uint8 InTagQueried)
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{
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crp::CityObjectLabel TagQueried = (crp::CityObjectLabel)InTagQueried;
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::None);
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::Any);
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for(USkeletalMeshComponent* Comp : SkeletalMeshComps)
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{
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@ -430,7 +430,7 @@ TArray<FBoundingBox> UBoundingBoxCalculator::GetBBsOfActor(
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TArray<FBoundingBox> Result;
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TArray<uint8> Tags;
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crp::CityObjectLabel TagQueried = (crp::CityObjectLabel)InTagQueried;
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::None);
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::Any);
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FString ClassName = Actor->GetClass()->GetName();
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@ -30,24 +30,24 @@ public:
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UFUNCTION(Category = "Carla Actor", BlueprintCallable)
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static FBoundingBox GetActorBoundingBox(
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const AActor *Actor,
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uint8 InTagQueried = 0);
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uint8 InTagQueried = 0xFF);
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UFUNCTION(Category = "Carla Actor", BlueprintCallable)
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static FBoundingBox GetVehicleBoundingBox(
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const ACarlaWheeledVehicle* Vehicle,
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uint8 InTagQueried = 0);
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uint8 InTagQueried = 0xFF);
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UFUNCTION(Category = "Carla Actor", BlueprintCallable)
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static FBoundingBox GetCharacterBoundingBox(
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const ACharacter* Character,
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uint8 InTagQueried = 0);
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uint8 InTagQueried = 0xFF);
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UFUNCTION(Category = "Carla Actor", BlueprintCallable)
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static void GetTrafficLightBoundingBox(
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const ATrafficLightBase* TrafficLight,
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TArray<FBoundingBox>& OutBB,
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TArray<uint8>& OutTag,
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uint8 InTagQueried = 0);
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uint8 InTagQueried = 0xFF);
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UFUNCTION(Category = "Carla Util", BlueprintCallable)
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static FBoundingBox GetSkeletalMeshBoundingBox(const USkeletalMesh* SkeletalMesh);
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@ -65,7 +65,7 @@ public:
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const TArray<UStaticMeshComponent*>& StaticMeshComps,
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TArray<FBoundingBox>& OutBB,
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TArray<uint8>& OutTag,
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uint8 InTagQueried = 0);
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uint8 InTagQueried = 0xFF);
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UFUNCTION(Category = "Carla Util", BlueprintCallable)
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static void GetBBsOfSkeletalMeshComponents(
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@ -77,12 +77,12 @@ public:
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UFUNCTION(Category = "Carla Util", BlueprintCallable)
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static TArray<FBoundingBox> GetBoundingBoxOfActors(
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const TArray<AActor*>& Actors,
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uint8 InTagQueried = 0);
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uint8 InTagQueried = 0xFF);
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UFUNCTION(Category = "Carla Util", BlueprintCallable)
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static TArray<FBoundingBox> GetBBsOfActor(
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const AActor* Actor,
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uint8 InTagQueried = 0);
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uint8 InTagQueried = 0xFF);
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// Combines the BBs of an actor based on the distance and type of the BB
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// The BBs not combined are included too (ie: TL BBs and pole)
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@ -94,7 +94,7 @@ public:
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TArray<FBoundingBox>& OutBB,
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TArray<uint8>& OutTag,
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const float DistanceThreshold = 0.0f,
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uint8 TagToCombine = 0);
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uint8 TagToCombine = 0xFF);
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UFUNCTION(Category = "Carla Util", BlueprintCallable)
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static FBoundingBox CombineBBs(const TArray<FBoundingBox>& BBsToCombine);
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@ -21,7 +21,7 @@ TArray<FEnvironmentObject> UObjectRegister::GetEnvironmentObjects(uint8 InTagQue
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TArray<FEnvironmentObject> Result;
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crp::CityObjectLabel TagQueried = (crp::CityObjectLabel)InTagQueried;
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::None);
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bool FilterByTagEnabled = (TagQueried != crp::CityObjectLabel::Any);
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for(const FEnvironmentObject& It : EnvironmentObjects)
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{
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@ -26,7 +26,7 @@ public:
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~UObjectRegister() {}
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UFUNCTION(Category = "Carla Object Register", BlueprintCallable, CallInEditor)
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TArray<FEnvironmentObject> GetEnvironmentObjects(uint8 InTagQueried = 0) const;
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TArray<FEnvironmentObject> GetEnvironmentObjects(uint8 InTagQueried = 0xFF) const;
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UFUNCTION(Category = "Carla Object Register")
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void RegisterObjects(TArray<AActor*> Actors);
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