Fixed child-parent when waking up dormant actors. Added profiling traces. Fixed transformation of debug shapes in large maps.
This commit is contained in:
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34084f272f
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ca9ffeb270
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@ -94,7 +94,10 @@ void FVehicleData::RecordActorData(AActor* Actor, UCarlaEpisode* CarlaEpisode)
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{
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FActorData::RecordActorData(Actor, CarlaEpisode);
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ACarlaWheeledVehicle* Vehicle = Cast<ACarlaWheeledVehicle>(Actor);
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if (bSimulatePhysics)
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{
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PhysicsControl = Vehicle->GetVehiclePhysicsControl();
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}
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Control = Vehicle->GetVehicleControl();
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LightState = Vehicle->GetVehicleLightState();
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}
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@ -103,10 +106,13 @@ void FVehicleData::RestoreActorData(AActor* Actor, UCarlaEpisode* CarlaEpisode)
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{
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FActorData::RestoreActorData(Actor, CarlaEpisode);
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ACarlaWheeledVehicle* Vehicle = Cast<ACarlaWheeledVehicle>(Actor);
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Vehicle->SetSimulatePhysics(bSimulatePhysics);
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if (bSimulatePhysics)
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{
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Vehicle->ApplyVehiclePhysicsControl(PhysicsControl);
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}
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Vehicle->ApplyVehicleControl(Control, EVehicleInputPriority::Client);
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Vehicle->SetVehicleLightState(LightState);
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Vehicle->SetSimulatePhysics(bSimulatePhysics);
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}
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void FWalkerData::RecordActorData(AActor* Actor, UCarlaEpisode* CarlaEpisode)
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@ -46,6 +46,9 @@ public:
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static ACarlaRecorder* GetRecorder(const UObject *WorldContextObject);
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static CarlaReplayer* GetReplayer(const UObject *WorldContextObject);
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UFUNCTION(BlueprintPure, Category="CARLA", meta=(WorldContext="WorldContextObject"))
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static ALargeMapManager* GetLargeMapManager(const UObject *WorldContextObject);
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};
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// =============================================================================
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@ -93,3 +96,13 @@ inline CarlaReplayer* UCarlaStatics::GetReplayer(const UObject *WorldContextObje
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}
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return nullptr;
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}
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inline ALargeMapManager* UCarlaStatics::GetLargeMapManager(const UObject *WorldContextObject)
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{
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ACarlaGameModeBase* GameMode = GetGameMode(WorldContextObject);
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if (GameMode)
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{
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return GameMode->GetLMManager();
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}
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return nullptr;
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}
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@ -63,6 +63,9 @@ void ALargeMapManager::BeginPlay()
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WorldComposition->bRebaseOriginIn3DSpace = true;
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WorldComposition->RebaseOriginDistance = RebaseOriginDistance;
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LayerStreamingDistanceSquared = LayerStreamingDistance * LayerStreamingDistance;
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ActorStreamingDistanceSquared = ActorStreamingDistance * ActorStreamingDistance;
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RebaseOriginDistanceSquared = RebaseOriginDistance * RebaseOriginDistance;
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}
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void ALargeMapManager::PreWorldOriginOffset(UWorld* InWorld, FIntVector InSrcOrigin, FIntVector InDstOrigin)
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@ -72,6 +75,7 @@ void ALargeMapManager::PreWorldOriginOffset(UWorld* InWorld, FIntVector InSrcOri
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void ALargeMapManager::PostWorldOriginOffset(UWorld* InWorld, FIntVector InSrcOrigin, FIntVector InDstOrigin)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::PostWorldOriginOffset);
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CurrentOriginInt = InDstOrigin;
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CurrentOriginD = FDVector(InDstOrigin);
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@ -119,6 +123,7 @@ void ALargeMapManager::OnLevelRemovedFromWorld(ULevel* InLevel, UWorld* InWorld)
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void ALargeMapManager::RegisterInitialObjects()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::RegisterInitialObjects);
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UWorld* World = GetWorld();
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UCarlaEpisode* CurrentEpisode = UCarlaStatics::GetCurrentEpisode(World);
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const FActorRegistry& ActorRegistry = CurrentEpisode->GetActorRegistry();
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@ -131,6 +136,7 @@ void ALargeMapManager::RegisterInitialObjects()
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void ALargeMapManager::OnActorSpawned(
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const FActorView& ActorView)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::OnActorSpawned);
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UWorld* World = GetWorld();
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const FActorInfo* ActorInfo = ActorView.GetActorInfo();
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AActor* Actor = const_cast<AActor*>(ActorView.GetActor());
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@ -240,6 +246,8 @@ FVector ALargeMapManager::LocalToGlobalLocation(const FVector& InLocation) const
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return CurrentOriginD.ToFVector() + InLocation;
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}
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float tick_execution_time = 0;
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uint64_t num_ticks = 0;
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void ALargeMapManager::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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@ -275,6 +283,7 @@ void ALargeMapManager::GenerateLargeMap() {
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void ALargeMapManager::GenerateMap(FString InAssetsPath)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::GenerateMap);
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LM_LOG(Warning, "Generating Map %s ...", *InAssetsPath);
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AssetsPath = InAssetsPath;
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@ -561,6 +570,7 @@ ULevelStreamingDynamic* ALargeMapManager::AddNewTile(FString TileName, FVector T
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}
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FCarlaMapTile& ALargeMapManager::LoadCarlaMapTile(FString TileMapPath, TileID TileId) {
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::LoadCarlaMapTile);
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// Need to generate a new Tile
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FCarlaMapTile NewTile;
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// 1 - Calculate the Tile position
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@ -650,6 +660,7 @@ FCarlaMapTile& ALargeMapManager::LoadCarlaMapTile(FString TileMapPath, TileID Ti
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void ALargeMapManager::UpdateTilesState()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::UpdateTilesState);
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TSet<TileID> TilesToConsider;
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// Loop over ActorsToConsider to update the state of the map tiles
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@ -680,7 +691,7 @@ void ALargeMapManager::UpdateTilesState()
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void ALargeMapManager::RemovePendingActorsToRemove()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::RemovePendingActorsToRemove);
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if(ActorsToRemove.Num() > 0 || GhostsToRemove.Num() > 0)
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{
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LM_LOG(Error, "ActorsToRemove %d GhostsToRemove %d", ActorsToRemove.Num(), GhostsToRemove.Num());
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@ -708,6 +719,7 @@ void ALargeMapManager::RemovePendingActorsToRemove()
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void ALargeMapManager::CheckGhostActors()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::CheckGhostActors);
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UWorld* World = GetWorld();
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UCarlaEpisode* CarlaEpisode = UCarlaStatics::GetCurrentEpisode(World);
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// Check if they have to be destroyed
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@ -734,14 +746,6 @@ void ALargeMapManager::CheckGhostActors()
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float DistanceSquared = (RelativeLocation - HeroLocation).SizeSquared();
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// LM_LOG(Warning, "CheckGhostActors\n\t%s\n\tRelLoc: %s\n\tOrigin: %s\n\tWorldLoc: %s\n\tTile %s\n\tDist %.2f (%.2f)", \
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// *Actor->GetName(), *RelativeLocation.ToString(), \
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// *CurrentOriginD.ToString(), \
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// *WorldLocation.ToString(), \
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// *TileIDToString(GetTileID(WorldLocation)),\
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// RelativeLocation.Size(), ActorStreamingDistance \
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// );
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if (DistanceSquared > ActorStreamingDistanceSquared)
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{
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LM_LOG(Warning, "CheckGhostActors Tile not loaded %s %s (%s)-> Ghost To Dormant %s", \
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@ -767,6 +771,7 @@ void ALargeMapManager::CheckGhostActors()
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void ALargeMapManager::ConvertGhostToDormantActors()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::ConvertGhostToDormantActors);
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UWorld* World = GetWorld();
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UCarlaEpisode* CarlaEpisode = UCarlaStatics::GetCurrentEpisode(World);
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@ -788,6 +793,7 @@ void ALargeMapManager::ConvertGhostToDormantActors()
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void ALargeMapManager::CheckDormantActors()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::CheckDormantActors);
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UWorld* World = GetWorld();
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UCarlaEpisode* CarlaEpisode = UCarlaStatics::GetCurrentEpisode(World);
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@ -837,6 +843,7 @@ void ALargeMapManager::CheckDormantActors()
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void ALargeMapManager::ConvertDormantToGhostActors()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::ConvertDormantToGhostActors);
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UWorld* World = GetWorld();
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UCarlaEpisode* CarlaEpisode = UCarlaStatics::GetCurrentEpisode(World);
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@ -867,6 +874,7 @@ void ALargeMapManager::ConvertDormantToGhostActors()
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void ALargeMapManager::CheckIfRebaseIsNeeded()
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::CheckIfRebaseIsNeeded);
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if(ActorsToConsider.Num() > 0)
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{
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UWorld* World = GetWorld();
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@ -893,6 +901,7 @@ void ALargeMapManager::CheckIfRebaseIsNeeded()
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void ALargeMapManager::GetTilesToConsider(const AActor* ActorToConsider,
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TSet<TileID>& OutTilesToConsider)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::GetTilesToConsider);
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check(ActorToConsider);
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// World location
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FDVector ActorLocation = CurrentOriginD + ActorToConsider->GetActorLocation();
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@ -914,6 +923,7 @@ void ALargeMapManager::GetTilesToConsider(const AActor* ActorToConsider,
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FCarlaMapTile* Tile = MapTiles.Find(TileID);
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if (!Tile)
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{
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LM_LOG(Warning, "Requested tile %d, %d but tile was not found", TileToCheck.X, TileToCheck.Y);
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continue; // Tile does not exist, discard
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}
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@ -934,6 +944,7 @@ void ALargeMapManager::GetTilesThatNeedToChangeState(
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TSet<TileID>& OutTilesToBeVisible,
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TSet<TileID>& OutTilesToHidde)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::GetTilesThatNeedToChangeState);
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OutTilesToBeVisible = InTilesToConsider.Difference(CurrentTilesLoaded);
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OutTilesToHidde = CurrentTilesLoaded.Difference(InTilesToConsider);
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}
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@ -944,6 +955,7 @@ void ALargeMapManager::UpdateTileState(
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bool InShouldBeLoaded,
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bool InShouldBeVisible)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::UpdateTileState);
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UWorld* World = GetWorld();
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UWorldComposition* WorldComposition = World->WorldComposition;
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@ -963,6 +975,7 @@ void ALargeMapManager::UpdateCurrentTilesLoaded(
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const TSet<TileID>& InTilesToBeVisible,
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const TSet<TileID>& InTilesToHidde)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(ALargeMapManager::UpdateCurrentTilesLoaded);
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for (const TileID TileID : InTilesToHidde)
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{
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CurrentTilesLoaded.Remove(TileID);
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@ -7,6 +7,7 @@
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#include "Carla.h"
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#include "Carla/Util/DebugShapeDrawer.h"
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#include "Carla/Game/CarlaHUD.h"
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#include "Carla/MapGen/LargeMapManager.h"
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#include "DrawDebugHelpers.h"
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#include "Components/LineBatchComponent.h"
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@ -33,8 +34,14 @@ struct FShapeVisitor
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void operator()(const Shape::Point &Point) const
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{
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FVector Location = FVector(Point.location);
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ALargeMapManager* LargeMap = UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Location = LargeMap->GlobalToLocalLocation(Location);
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}
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World->PersistentLineBatcher->DrawPoint(
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Point.location,
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Location,
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Color,
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1e2f * Point.size,
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DepthPriority,
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@ -43,9 +50,17 @@ struct FShapeVisitor
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void operator()(const Shape::Line &Line) const
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{
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FVector Begin = FVector(Line.begin);
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FVector End = FVector(Line.end);
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ALargeMapManager* LargeMap = UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Begin = LargeMap->GlobalToLocalLocation(Begin);
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End = LargeMap->GlobalToLocalLocation(End);
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}
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World->PersistentLineBatcher->DrawLine(
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Line.begin,
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Line.end,
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Begin,
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End,
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Color,
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DepthPriority,
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1e2f * Line.thickness,
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@ -54,48 +69,56 @@ struct FShapeVisitor
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void operator()(const Shape::Arrow &Arrow) const
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{
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const auto Diff = Arrow.line.end - Arrow.line.begin;
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FVector Begin = FVector(Arrow.line.begin);
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FVector End = FVector(Arrow.line.end);
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ALargeMapManager* LargeMap = UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Begin = LargeMap->GlobalToLocalLocation(Begin);
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End = LargeMap->GlobalToLocalLocation(End);
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}
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const auto Diff = End - Begin;
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const FRotator LookAt = FRotationMatrix::MakeFromX(Diff).Rotator();
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const FTransform Transform = {LookAt, Arrow.line.begin};
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const FTransform Transform = {LookAt, Begin};
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// Everything in centimeters
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const auto Dist = 1e2f * Diff.Length();
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const auto Dist = Diff.Size();
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const auto ArrowSize = 1e2f * Arrow.arrow_size;
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const auto ArrowTipDist = Dist - ArrowSize;
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const auto Thickness = 1e2f * Arrow.line.thickness;
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World->PersistentLineBatcher->DrawLines(TArray<FBatchedLine>({
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FBatchedLine(
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Arrow.line.begin,
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Arrow.line.end,
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Begin,
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End,
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Color,
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LifeTime,
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Thickness,
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DepthPriority),
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FBatchedLine(
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Transform.TransformPosition(FVector(ArrowTipDist, +ArrowSize, +ArrowSize)),
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Arrow.line.end,
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End,
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Color,
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LifeTime,
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Thickness,
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DepthPriority),
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FBatchedLine(
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Transform.TransformPosition(FVector(ArrowTipDist, +ArrowSize, -ArrowSize)),
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Arrow.line.end,
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End,
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Color,
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LifeTime,
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Thickness,
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DepthPriority),
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FBatchedLine(
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Transform.TransformPosition(FVector(ArrowTipDist, -ArrowSize, +ArrowSize)),
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Arrow.line.end,
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End,
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Color,
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LifeTime,
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Thickness,
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DepthPriority),
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FBatchedLine(
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Transform.TransformPosition(FVector(ArrowTipDist, -ArrowSize, -ArrowSize)),
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Arrow.line.end,
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End,
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Color,
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LifeTime,
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Thickness,
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@ -105,9 +128,15 @@ struct FShapeVisitor
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void operator()(const Shape::Box &Box) const
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{
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const FVector Extent = 1e2f * FVector{Box.box.extent.x, Box.box.extent.y, Box.box.extent.z};
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const FTransform Transform = {FRotator(Box.rotation), Box.box.location};
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FTransform Transform = {FRotator(Box.rotation), Box.box.location};
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const auto Thickness = 1e2f * Box.thickness;
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ALargeMapManager* LargeMap = UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Transform = LargeMap->GlobalToLocalTransform(Transform);
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}
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FVector B[2], P, Q;
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B[0] = -Extent;
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B[1] = Extent;
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@ -169,8 +198,14 @@ struct FShapeVisitor
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UE_LOG(LogCarla, Error, TEXT("Can't find player controller!"));
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return;
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}
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FVector Location = FVector(Str.location);
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ALargeMapManager* LargeMap = UCarlaStatics::GetLargeMapManager(World);
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if (LargeMap)
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{
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Location = LargeMap->GlobalToLocalLocation(Location);
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}
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ACarlaHUD *Hud = Cast<ACarlaHUD>(PlayerController->GetHUD());
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Hud->AddHUDString(carla::rpc::ToFString(Str.text), Str.location, Color.Quantize(), LifeTime);
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Hud->AddHUDString(carla::rpc::ToFString(Str.text), Location, Color.Quantize(), LifeTime);
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}
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private:
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