Digital Twins Update 26//05 (#6502)

* Added way to download files from overpass api

* Save downloaded text to a file

* Changed log type for File manipulation

* Online process files when request is valid

* Correct file format

* Correct file format for UE4 class

* Fix compilation issue due to name change

* Create Widget with OpenFileDialogFunctionality

* Step xodr to map completed

* Generated Static meshes and replace procedural actors

* Created and saved assets during road generation

* Formatted file correctly

* OSM To ODR broguht to UE4

* Full pipeline working on linux

* Added osm2odr support in editor in Windos

* Added Widget to CartaTools

* Fixed Linux compilation error

* Added Carla Game Instance included to avoid compilation error

* Osm Renderer Tool dummy version

* Server creates SVG files when client request it

* SVG creation and rasterization - libraries integration

* Server size working

* Added Simplify to LibCarla, Added timers to measure time generation.  Add mesh deformation during road creation.

* Fixed mesh format translations

* Trying to paint bitmap into the UTexture

* Bitmap sent and drawn in widget texture with bugs

* Map bitmap shown on widget

* Concated meshes generated in the same lane to avoid errors during simplification

* Navigation added to widget

* Avoid Simplify to remove border vertices and try to parallel assets creation process

* Road Generation 0.1 version ready

* Removing Engine Association, Formatting CarlaTools Build dependencies

* Change container type of generated procedural mesh componetns to be supported by UPROPERTY

* Fixed indices jumping by two

* Added in separate thread junctions generation

* Started dynamic database creation

* Dynamic database creation temporally removed

* First step of merge. Coords of bottom left corner and top right corner

* Libraries added to build system

* Git ignore for osmrenderer to avoid ThirdParties directory to be tracked

* Lat and Lon coords for corners sent from server to client

* Transformed to local coords meshes' vertices' coords

* Coords format error fixed

* Saving xodr and osm files inside of OpenDrive folder

* Widget fixed

* UI design improved

* WIP Windows build system for osm-world-renderer

* Socket implementation replaced by boost asio framework in osmrenderer

* Added multithreaded simplification of meshes

* Build system adapted to wndows

* Headers fixed to avoid windows specific heraders compilation

* Remove warnings

* Added widget to import building from houdini

* Added origin latitude and longituda to OSM to OpenDRIVE conversion functions. Fixed Houdini importer widgets.

* Add Houdini plugin download to the build system

* Moved houdini blueprint. Houdini plugin now dowloads by default

* Added houdini download for windows

* OpenDriveToMap Now is a UOBject instead of widget

* Added Lane mark generation.

* Roads materials and distance field scale set to 0

* M_PI macro fixed for windows osm-renderer build system

* Added Lane Marking generation

* Fixed compilation issue related with std pair non copyable lane

* Fix bug where different lanes were concating. Fix bug where end of roadmark was creating an artifact

* Lanes Marks material assignation

* Fix compilation issue and reading from not valid memory crash

* Middle Lane mark duplication bug fixed - temp solution

* Added bumps along road

* Adding marchingcubes library and added to create junctions

* Added junctions generations using marching cube and smoothed

* Fixed linux compilation and removed couple warnings

* Using previous algorithim for two road connections

* Code cleanup

* Remove debug state

* Format Files

* Format third parties files

* Spaces removal

* Fix code format

* Removing unnecesary spaces

* One tile with landscape and road cut

* WidgetCreated

* Widget progress

* LevelCreator Update

* Folder for basicParameters in father map

* Father map from template

* Terrain mesh generated from noise and road mask

Road mask not applied

* Assign SubLevel by position

* Changed to static functions

* StrigUpdate

* Added missing UFUNCTIONS

* Trying to move Houdini actors to tiles

* Meshes from Houdini to Tiles

* Number of X and Y tiles exposed

* Modify to new functions

* Modifying code to create a new variable-offset and table to ingest blueprints

* Update assignTile Function

* Updating widget and cpp file to relocate meshes

* Update Widget and create local copy of OpenDriveToMap

* Added planes as landscape

* RoadImported fixed

* Simplification done in UE side

* Update Houdini pipeline

* Fixed osmrenderer compilation for windows

* Generate landscape and set materials

* Generate UVs for lane meshes. Generate Normals and Tangets for lane meshes

* Delete unnecesary files

* Widget updated

* Exposing different variables to BPs

* Update Assets

* Asset path names fixed

* Fixed height for misc objects, set default landscape

* Rotate Light boxes

* Adding OSM Importer plugin

* Fixed normals on sidewalks

* Update adding buildings plugin

* Adding missing BP

* Update

* Fix BP_Instanced

* Update OSMImporter

* Creating BP_BuildingCreator

* LevelCreator Fixed

* Update building asset creation

* If def add for osm renderer

* Building block variation and styles

* Updated values and generation for demo3

* Fix Widget

* Changed unreal FSocket for boost sockets. Fixed road position errors

* Update building creation

* Updated Building Height

* Fixing line colors

* Added Planes in missing stuff

* Update for meshes

* Update deformation, avoid creation of individual buildings and add check for deformation

* Deleted unnecesary files

* Deleted unnecesary files

* Cleaning code

---------

Co-authored-by: aollero <aollero@cvc.uab.cat>
Co-authored-by: aollero <adriollero@gmail.com>
Co-authored-by: Axel <axellopez92@outlook.com>
Co-authored-by: marionzki <mnoriegazamora@gmail.com>
This commit is contained in:
Blyron 2023-06-06 11:19:19 +02:00 committed by GitHub
parent 416d4c90e2
commit cbc79a3717
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
31 changed files with 686 additions and 337 deletions

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@ -106,6 +106,10 @@ namespace geom {
_uvs.push_back(uv);
}
void Mesh::AddUVs(const std::vector<uv_type> & uv) {
std::copy(uv.begin(), uv.end(), std::back_inserter(_uvs));
}
void Mesh::AddMaterial(const std::string &material_name) {
const size_t open_index = _indexes.size();
if (!_materials.empty()) {
@ -306,7 +310,6 @@ namespace geom {
rhs.GetNormals().end());
const size_t vertex_to_start_concating = v_num - num_vertices_to_link;
for( size_t i = 1; i < num_vertices_to_link; ++i ) {
_indexes.push_back( vertex_to_start_concating + i );
_indexes.push_back( vertex_to_start_concating + i + 1 );

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@ -95,6 +95,9 @@ namespace geom {
/// Appends a vertex to the vertices list, they will be read 3 in 3.
void AddUV(uv_type uv);
/// Appends uvs.
void AddUVs(const std::vector<uv_type> & uv);
/// Starts applying a new material to the new added triangles.
void AddMaterial(const std::string &material_name);
@ -212,6 +215,12 @@ namespace geom {
}
}
for (const auto uv : GetUVs())
{
// From meters to centimeters
Mesh.UV0.Add(FVector2D{uv.x, uv.y});
}
return Mesh;
}

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@ -0,0 +1,56 @@
// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
#include "carla/geom/Simplification.h"
#include "simplify/Simplify.h"
namespace carla {
namespace geom {
void Simplification::Simplificate(const std::unique_ptr<geom::Mesh>& pmesh){
Simplify::SimplificationObject Simplification;
for (carla::geom::Vector3D& current_vertex : pmesh->GetVertices()) {
Simplify::Vertex v;
v.p.x = current_vertex.x;
v.p.y = current_vertex.y;
v.p.z = current_vertex.z;
Simplification.vertices.push_back(v);
}
for (size_t i = 0; i < pmesh->GetIndexes().size() - 2; i += 3) {
Simplify::Triangle t;
t.material = 0;
auto indices = pmesh->GetIndexes();
t.v[0] = (indices[i]) - 1;
t.v[1] = (indices[i + 1]) - 1;
t.v[2] = (indices[i + 2]) - 1;
Simplification.triangles.push_back(t);
}
// Reduce to the X% of the polys
float target_size = Simplification.triangles.size();
Simplification.simplify_mesh((target_size * simplification_percentage));
pmesh->GetVertices().clear();
pmesh->GetIndexes().clear();
for (Simplify::Vertex& current_vertex : Simplification.vertices) {
carla::geom::Vector3D v;
v.x = current_vertex.p.x;
v.y = current_vertex.p.y;
v.z = current_vertex.p.z;
pmesh->AddVertex(v);
}
for (size_t i = 0; i < Simplification.triangles.size(); ++i) {
pmesh->GetIndexes().push_back((Simplification.triangles[i].v[0]) + 1);
pmesh->GetIndexes().push_back((Simplification.triangles[i].v[1]) + 1);
pmesh->GetIndexes().push_back((Simplification.triangles[i].v[2]) + 1);
}
}
} // namespace geom
} // namespace carla

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@ -0,0 +1,29 @@
// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
#pragma once
#include "carla/geom/Mesh.h"
namespace carla {
namespace geom {
class Simplification {
public:
Simplification() = default;
Simplification(float simplificationrate)
: simplification_percentage(simplificationrate)
{}
float simplification_percentage;
void Simplificate(const std::unique_ptr<geom::Mesh>& pmesh);
};
} // namespace geom
} // namespace carla

View File

@ -20,10 +20,10 @@ namespace geom {
namespace deformation {
inline float GetZPosInDeformation(float posx, float posy){
// Amplitud
const float A1 = 0.3f;
const float A2 = 0.5f;
const float A1 = 0.6f;
const float A2 = 1.1f;
// Fases
const float F1 = 100.0;
const float F1 = 1000.0;
const float F2 = -1500.0;
// Modifiers
const float Kx1 = 0.035f;
@ -37,23 +37,23 @@ namespace deformation {
}
inline float GetBumpDeformation(float posx, float posy){
const float A3 = 0.15f;
const float A3 = 0.10f;
float bumpsoffset = 0;
const float constraintX = 15.0f;
const float constraintY = 15.0f;
float constraintX = 17.0f;
float constraintY = 12.0f;
float BumpX = std::round(posx / constraintX);
float BumpY = std::round(posy / constraintX);
float BumpX = std::ceil(posx / constraintX);
float BumpY = std::floor(posy / constraintY);
BumpX *= constraintX;
BumpY *= constraintY;
float DistanceToBumpOrigin = sqrt(pow(BumpX - posx, 2) + pow(BumpY - posy, 2) );
float MaxDistance = 2;
float MaxDistance = 2.0;
if (DistanceToBumpOrigin <= MaxDistance) {
bumpsoffset = abs((1.0f / MaxDistance) * DistanceToBumpOrigin * DistanceToBumpOrigin - MaxDistance);
bumpsoffset = sin(DistanceToBumpOrigin);
}
return A3 * bumpsoffset;

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@ -20,7 +20,6 @@
#include "carla/road/element/RoadInfoSpeed.h"
#include "carla/road/element/RoadInfoSignal.h"
#include "simplify/Simplify.h"
#include "marchingcube/MeshReconstruction.h"
#include <vector>
@ -1145,9 +1144,8 @@ namespace road {
std::thread juntction_thread( &Map::GenerateJunctions, this, mesh_factory, params, &junction_out_mesh_list);
float simplificationrate = params.simplification_percentage * 0.01f;
size_t num_roads = _data.GetRoads().size();
size_t num_roads_per_thread = 100;
size_t num_roads_per_thread = 20;
size_t num_threads = (num_roads / num_roads_per_thread) + 1;
num_threads = num_threads > 1 ? num_threads : 1;
std::vector<std::thread> workers;
@ -1176,29 +1174,6 @@ namespace road {
workers[i].join();
}
workers.clear();
for (auto& current_mesh_vector : road_out_mesh_list) {
if (current_mesh_vector.first != road::Lane::LaneType::Driving) {
continue;
}
size_t num_roads = current_mesh_vector.second.size();
size_t num_roads_per_thread = 15;
size_t num_threads = (num_roads / num_roads_per_thread) + 1;
num_threads = num_threads > 1 ? num_threads : 1;
for (size_t i = 0; i < num_threads; ++i) {
std::vector<geom::Mesh*> RoadsMesh;
for (std::unique_ptr<geom::Mesh>& current_mesh : current_mesh_vector.second) {
if(current_mesh) {
RoadsMesh.push_back( current_mesh.get() );
}
}
std::thread neworker( &Map::DeformateRoadsMultithreaded, this, RoadsMesh, i, num_roads_per_thread, simplificationrate );
workers.push_back( std::move(neworker) );
}
}
for (size_t i = 0; i < workers.size(); ++i) {
if (workers[i].joinable()) {
workers[i].join();
@ -1221,6 +1196,45 @@ namespace road {
return road_out_mesh_list;
}
std::vector<std::pair<geom::Transform, std::string>> Map::GetTreesTransform(
float distancebetweentrees,
float distancefromdrivinglineborder,
float s_offset) const {
std::vector<std::pair<geom::Transform, std::string>> transforms;
for (auto &&pair : _data.GetRoads()) {
const auto &road = pair.second;
if (!road.IsJunction()) {
for (auto &&lane_section : road.GetLaneSections()) {
LaneId min_lane = 0;
for (auto &pairlane : lane_section.GetLanes()) {
if (min_lane > pairlane.first && pairlane.second.GetType() == Lane::LaneType::Driving) {
min_lane = pairlane.first;
}
}
const auto max_lane = lane_section.GetLanes().rbegin()->first == 0 ?
-1 : lane_section.GetLanes().rbegin()->first;
const road::Lane* lane = lane_section.GetLane(min_lane);
if( lane ) {
double s_current = lane_section.GetDistance() + s_offset;
const double s_end = lane_section.GetDistance() + lane_section.GetLength();
while(s_current < s_end){
const auto edges = lane->GetCornerPositions(s_current, 0);
geom::Vector3D director = edges.second - edges.first;
geom::Vector3D treeposition = edges.first - director.MakeUnitVector() * distancefromdrivinglineborder;
geom::Transform lanetransform = lane->ComputeTransform(s_current);
geom::Transform treeTransform(treeposition, lanetransform.rotation);
const carla::road::element::RoadInfoSpeed* roadinfo = lane->GetInfo<carla::road::element::RoadInfoSpeed>(s_current);
transforms.push_back(std::make_pair(treeTransform,roadinfo->GetType()));
s_current += distancebetweentrees;
}
}
}
}
}
return transforms;
}
geom::Mesh Map::GetAllCrosswalkMesh() const {
geom::Mesh out_mesh;
@ -1259,7 +1273,9 @@ namespace road {
}
/// Buids a list of meshes related with LineMarkings
std::vector<std::unique_ptr<geom::Mesh>> Map::GenerateLineMarkings( const rpc::OpendriveGenerationParameters& params ) const
std::vector<std::unique_ptr<geom::Mesh>> Map::GenerateLineMarkings(
const rpc::OpendriveGenerationParameters& params,
std::vector<std::string>& outinfo ) const
{
std::vector<std::unique_ptr<geom::Mesh>> LineMarks;
geom::MeshFactory mesh_factory(params);
@ -1267,18 +1283,9 @@ namespace road {
if ( pair.second.IsJunction() ) {
continue;
}
mesh_factory.GenerateLaneMarkForRoad(pair.second, LineMarks);
mesh_factory.GenerateLaneMarkForRoad(pair.second, LineMarks, outinfo);
}
for (auto& Mesh : LineMarks) {
if (!Mesh->IsValid()) {
continue;
}
for (carla::geom::Vector3D& current_vertex : Mesh->GetVertices()) {
current_vertex.z = GetZPosInDeformation(current_vertex.x, current_vertex.y) + 0.01;
}
}
return std::move(LineMarks);
}
@ -1294,39 +1301,6 @@ namespace road {
return returning;
}
std::vector<std::pair<geom::Vector3D, std::string>> Map::GetTreesPosition(
float distancebetweentrees,
float distancefromdrivinglineborder) const {
std::vector<std::pair<geom::Vector3D, std::string>> positions;
for (auto &&pair : _data.GetRoads()) {
const auto &road = pair.second;
if (!road.IsJunction()) {
for (auto &&lane_section : road.GetLaneSections()) {
const auto min_lane = lane_section.GetLanes().begin()->first == 0 ?
1 : lane_section.GetLanes().begin()->first;
const auto max_lane = lane_section.GetLanes().rbegin()->first == 0 ?
-1 : lane_section.GetLanes().rbegin()->first;
const road::Lane* lane = lane_section.GetLane(min_lane);
if( lane ) {
double s_current = lane_section.GetDistance();
const double s_end = lane_section.GetDistance() + lane_section.GetLength();
while(s_current < s_end){
const auto edges = lane->GetCornerPositions(s_current, 0);
geom::Vector3D director = edges.second - edges.first;
geom::Vector3D treeposition = edges.first - director.MakeUnitVector() * distancefromdrivinglineborder;
const carla::road::element::RoadInfoSpeed* roadinfo = lane->GetInfo<carla::road::element::RoadInfoSpeed>(s_current);
positions.push_back(std::make_pair(treeposition,roadinfo->GetType()));
s_current += distancebetweentrees;
}
}
}
}
}
return positions;
}
inline float Map::GetZPosInDeformation(float posx, float posy) const {
return geom::deformation::GetZPosInDeformation(posx, posy) +
geom::deformation::GetBumpDeformation(posx,posy);
@ -1359,7 +1333,6 @@ namespace road {
std::map<road::Lane::LaneType,
std::vector<std::unique_ptr<geom::Mesh>>>* junction_out_mesh_list) const {
float simplificationrate = params.simplification_percentage * 0.01f;
for (const auto& junc_pair : _data.GetJunctions()) {
const auto& junction = junc_pair.second;
if (junction.GetConnections().size() > 2) {
@ -1368,46 +1341,6 @@ namespace road {
std::vector<carla::geom::Vector3D> perimeterpoints;
auto pmesh = SDFToMesh(junction, perimeterpoints, 75);
Simplify::SimplificationObject Simplification;
for (carla::geom::Vector3D& current_vertex : pmesh->GetVertices()) {
Simplify::Vertex v;
v.p.x = current_vertex.x;
v.p.y = current_vertex.y;
v.p.z = GetZPosInDeformation(current_vertex.x, current_vertex.y);
Simplification.vertices.push_back(v);
}
for (size_t i = 0; i < pmesh->GetIndexes().size() - 2; i += 3) {
Simplify::Triangle t;
t.material = 0;
auto indices = pmesh->GetIndexes();
t.v[0] = (indices[i]) - 1;
t.v[1] = (indices[i + 1]) - 1;
t.v[2] = (indices[i + 2]) - 1;
Simplification.triangles.push_back(t);
}
// Reduce to the X% of the polys
float target_size = Simplification.triangles.size();
Simplification.simplify_mesh((target_size * simplificationrate));
pmesh->GetVertices().clear();
pmesh->GetIndexes().clear();
for (Simplify::Vertex& current_vertex : Simplification.vertices) {
carla::geom::Vector3D v;
v.x = current_vertex.p.x;
v.y = current_vertex.p.y;
v.z = current_vertex.p.z;
pmesh->AddVertex(v);
}
for (size_t i = 0; i < Simplification.triangles.size(); ++i) {
pmesh->GetIndexes().push_back((Simplification.triangles[i].v[0]) + 1);
pmesh->GetIndexes().push_back((Simplification.triangles[i].v[1]) + 1);
pmesh->GetIndexes().push_back((Simplification.triangles[i].v[2]) + 1);
}
(*junction_out_mesh_list)[road::Lane::LaneType::Driving].push_back(std::move(pmesh));
for (const auto& connection_pair : junction.GetConnections()) {
@ -1449,9 +1382,6 @@ namespace road {
for (auto& lane : lane_meshes) {
*merged_mesh += *lane;
}
for (carla::geom::Vector3D& current_vertex : merged_mesh->GetVertices()) {
current_vertex.z = GetZPosInDeformation(current_vertex.x, current_vertex.y);
}
std::unique_ptr<geom::Mesh> sidewalk_mesh = std::make_unique<geom::Mesh>();
for (auto& lane : sidewalk_lane_meshes) {
*sidewalk_mesh += *lane;
@ -1463,72 +1393,12 @@ namespace road {
}
}
void Map::DeformateRoadsMultithreaded(const std::vector<geom::Mesh*>& roadsmesh,
const size_t index, const size_t number_of_roads_per_thread, const float simplificationrate) const
{
auto start = std::next( roadsmesh.begin(), ( index ) * number_of_roads_per_thread);
size_t endoffset = (index+1) * number_of_roads_per_thread;
if( endoffset >= roadsmesh.size() ) {
endoffset = roadsmesh.size();
}
auto end = std::next( roadsmesh.begin(), endoffset );
for ( auto it = start; it != end && it != roadsmesh.end(); ++it ) {
geom::Mesh* current_mesh = *it;
if( current_mesh == nullptr ) {
continue;
}
if ( !current_mesh->IsValid() ) {
continue;
}
Simplify::SimplificationObject Simplification;
for (carla::geom::Vector3D& current_vertex : current_mesh->GetVertices()) {
Simplify::Vertex v;
v.p.x = current_vertex.x;
v.p.y = current_vertex.y;
v.p.z = GetZPosInDeformation(current_vertex.x, current_vertex.y);
Simplification.vertices.push_back(v);
}
for (size_t i = 0; i < current_mesh->GetIndexes().size() - 2; i += 3) {
Simplify::Triangle t;
t.material = 0;
auto indices = current_mesh->GetIndexes();
t.v[0] = (indices[i]) - 1;
t.v[1] = (indices[i + 1]) - 1;
t.v[2] = (indices[i + 2]) - 1;
Simplification.triangles.push_back(t);
}
// Reduce to the X% of the polys
float target_size = Simplification.triangles.size();
Simplification.simplify_mesh((target_size * simplificationrate));
current_mesh->GetVertices().clear();
current_mesh->GetIndexes().clear();
for (Simplify::Vertex& current_vertex : Simplification.vertices) {
carla::geom::Vector3D v;
v.x = current_vertex.p.x;
v.y = current_vertex.p.y;
v.z = current_vertex.p.z;
current_mesh->AddVertex(v);
}
for (size_t i = 0; i < Simplification.triangles.size(); ++i) {
current_mesh->GetIndexes().push_back((Simplification.triangles[i].v[0]) + 1);
current_mesh->GetIndexes().push_back((Simplification.triangles[i].v[1]) + 1);
current_mesh->GetIndexes().push_back((Simplification.triangles[i].v[2]) + 1);
}
}
}
std::unique_ptr<geom::Mesh> Map::SDFToMesh(const road::Junction& jinput,
const std::vector<geom::Vector3D>& sdfinput,
int grid_cells_per_dim) const {
int junctionid = jinput.GetId();
float box_extraextension_factor = 1.5f;
float box_extraextension_factor = 1.2f;
const double CubeSize = 0.5;
carla::geom::BoundingBox bb = jinput.GetBoundingBox();
carla::geom::Vector3D MinOffset = bb.location - geom::Location(bb.extent * box_extraextension_factor);
@ -1539,7 +1409,6 @@ namespace road {
{
geom::Vector3D worldloc(pos.x, pos.y, pos.z);
boost::optional<element::Waypoint> CheckingWaypoint = GetWaypoint(geom::Location(worldloc), 0x1 << 1);
if (CheckingWaypoint) {
if ( pos.z < 0.2) {
return 0.0;
@ -1547,7 +1416,6 @@ namespace road {
return -abs(pos.z);
}
}
boost::optional<element::Waypoint> InRoadWaypoint = GetClosestWaypointOnRoad(geom::Location(worldloc), 0x1 << 1);
geom::Transform InRoadWPTransform = ComputeTransform(*InRoadWaypoint);

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@ -166,14 +166,17 @@ namespace road {
/// Buids a mesh of all crosswalks based on the OpenDRIVE
geom::Mesh GetAllCrosswalkMesh() const;
std::vector<std::pair<geom::Vector3D, std::string>> GetTreesPosition(
std::vector<std::pair<geom::Transform, std::string>> GetTreesTransform(
float distancebetweentrees,
float distancefromdrivinglineborder) const;
float distancefromdrivinglineborder,
float s_offset = 0) const;
geom::Mesh GenerateWalls(const double distance, const float wall_height) const;
/// Buids a list of meshes related with LineMarkings
std::vector<std::unique_ptr<geom::Mesh>> GenerateLineMarkings( const rpc::OpendriveGenerationParameters& params ) const;
std::vector<std::unique_ptr<geom::Mesh>> GenerateLineMarkings(
const rpc::OpendriveGenerationParameters& params,
std::vector<std::string>& outinfo ) const;
const std::unordered_map<SignId, std::unique_ptr<Signal>>& GetSignals() const {
return _data.GetSignals();
@ -227,9 +230,6 @@ public:
std::map<road::Lane::LaneType, std::vector<std::unique_ptr<geom::Mesh>>>*
juntion_out_mesh_list) const;
void DeformateRoadsMultithreaded(const std::vector<geom::Mesh*>& roadsmesh, const size_t index,
const size_t number_of_roads_per_thread, const float simplificationrate) const;
std::unique_ptr<geom::Mesh> SDFToMesh(const road::Junction& jinput, const std::vector<geom::Vector3D>& sdfinput, int grid_cells_per_dim) const;
};

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@ -128,17 +128,23 @@ namespace geom {
const int vertices_in_width = road_param.vertex_width_resolution >= 2 ? road_param.vertex_width_resolution : 2;
const int segments_number = vertices_in_width - 1;
std::vector<geom::Vector2D> uvs;
int uvx = 0;
int uvy = 0;
// Iterate over the lane's 's' and store the vertices based on it's width
do {
// Get the location of the edges of the current lane at the current waypoint
std::pair<geom::Vector3D, geom::Vector3D> edges = lane.GetCornerPositions(s_current, road_param.extra_lane_width);
const geom::Vector3D segments_size = ( edges.second - edges.first ) / segments_number;
geom::Vector3D current_vertex = edges.first;
uvx = 0;
for (int i = 0; i < vertices_in_width; ++i) {
uvs.push_back(geom::Vector2D(uvx, uvy));
vertices.push_back(current_vertex);
current_vertex = current_vertex + segments_size;
uvx++;
}
uvy++;
// Update the current waypoint's "s"
s_current += road_param.resolution;
} while (s_current < s_end);
@ -151,14 +157,17 @@ namespace geom {
lane.GetCornerPositions(s_end - MESH_EPSILON, road_param.extra_lane_width);
const geom::Vector3D segments_size = (edges.second - edges.first) / segments_number;
geom::Vector3D current_vertex = edges.first;
uvx = 0;
for (int i = 0; i < vertices_in_width; ++i)
{
uvs.push_back(geom::Vector2D(uvx, uvy));
vertices.push_back(current_vertex);
current_vertex = current_vertex + segments_size;
uvx++;
}
}
out_mesh.AddVertices(vertices);
out_mesh.AddUVs(uvs);
// Add the adient material, create the strip and close the material
out_mesh.AddMaterial(
@ -194,7 +203,6 @@ namespace geom {
redirections.push_back(lane_pair.first);
it = std::find(redirections.begin(), redirections.end(), lane_pair.first);
}
size_t PosToAdd = it - redirections.begin();
Mesh out_mesh;
@ -211,7 +219,7 @@ namespace geom {
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving) {
verticesinwidth = vertices_in_width;
}else if(lane_pair.second.GetType() == road::Lane::LaneType::Sidewalk){
verticesinwidth = 4;
verticesinwidth = 6;
}else{
verticesinwidth = 2;
}
@ -253,25 +261,40 @@ namespace geom {
std::vector<geom::Vector3D> vertices;
// Ensure minimum vertices in width are two
const int vertices_in_width = 4;
const int vertices_in_width = 6;
const int segments_number = vertices_in_width - 1;
std::vector<geom::Vector2D> uvs;
int uvy = 0;
// Iterate over the lane's 's' and store the vertices based on it's width
do {
// Get the location of the edges of the current lane at the current waypoint
std::pair<geom::Vector3D, geom::Vector3D> edges =
lane.GetCornerPositions(s_current, road_param.extra_lane_width);
edges.first.z += deformation::GetZPosInDeformation(edges.first.x, edges.first.y);
edges.second.z += deformation::GetZPosInDeformation(edges.second.x, edges.second.y);
geom::Vector3D low_vertex_first = edges.first - geom::Vector3D(0,0,1);
geom::Vector3D low_vertex_second = edges.second - geom::Vector3D(0,0,1);
vertices.push_back(low_vertex_first);
uvs.push_back(geom::Vector2D(0, uvy));
vertices.push_back(edges.first);
uvs.push_back(geom::Vector2D(1, uvy));
vertices.push_back(edges.first);
uvs.push_back(geom::Vector2D(1, uvy));
vertices.push_back(edges.second);
uvs.push_back(geom::Vector2D(2, uvy));
vertices.push_back(edges.second);
uvs.push_back(geom::Vector2D(2, uvy));
vertices.push_back(low_vertex_second);
uvs.push_back(geom::Vector2D(3, uvy));
// Update the current waypoint's "s"
s_current += road_param.resolution;
uvy++;
} while (s_current < s_end);
// This ensures the mesh is constant and have no gaps between roads,
@ -281,17 +304,31 @@ namespace geom {
std::pair<carla::geom::Vector3D, carla::geom::Vector3D> edges =
lane.GetCornerPositions(s_end - MESH_EPSILON, road_param.extra_lane_width);
edges.first.z += deformation::GetZPosInDeformation(edges.first.x, edges.first.y);
edges.second.z += deformation::GetZPosInDeformation(edges.second.x, edges.second.y);
geom::Vector3D low_vertex_first = edges.first - geom::Vector3D(0,0,1);
geom::Vector3D low_vertex_second = edges.second - geom::Vector3D(0,0,1);
vertices.push_back(low_vertex_first);
vertices.push_back(edges.first);
vertices.push_back(edges.second);
vertices.push_back(low_vertex_second);
}
out_mesh.AddVertices(vertices);
vertices.push_back(low_vertex_first);
uvs.push_back(geom::Vector2D(0, uvy));
vertices.push_back(edges.first);
uvs.push_back(geom::Vector2D(1, uvy));
vertices.push_back(edges.first);
uvs.push_back(geom::Vector2D(1, uvy));
vertices.push_back(edges.second);
uvs.push_back(geom::Vector2D(2, uvy));
vertices.push_back(edges.second);
uvs.push_back(geom::Vector2D(2, uvy));
vertices.push_back(low_vertex_second);
uvs.push_back(geom::Vector2D(3, uvy));
}
out_mesh.AddVertices(vertices);
out_mesh.AddUVs(uvs);
// Add the adient material, create the strip and close the material
out_mesh.AddMaterial(
lane.GetType() == road::Lane::LaneType::Sidewalk ? "sidewalk" : "road");
@ -300,6 +337,11 @@ namespace geom {
for (size_t i = 0; i < (number_of_rows - 1); ++i) {
for (size_t j = 0; j < vertices_in_width - 1; ++j) {
if(j == 1 || j == 3){
continue;
}
out_mesh.AddIndex( j + ( i * vertices_in_width ) + 1);
out_mesh.AddIndex( ( j + 1 ) + ( i * vertices_in_width ) + 1);
out_mesh.AddIndex( j + ( ( i + 1 ) * vertices_in_width ) + 1);
@ -307,6 +349,7 @@ namespace geom {
out_mesh.AddIndex( ( j + 1 ) + ( i * vertices_in_width ) + 1);
out_mesh.AddIndex( ( j + 1 ) + ( ( i + 1 ) * vertices_in_width ) + 1);
out_mesh.AddIndex( j + ( ( i + 1 ) * vertices_in_width ) + 1);
}
}
out_mesh.EndMaterial();
@ -525,7 +568,7 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving) {
verticesinwidth = vertices_in_width;
}else if(lane_pair.second.GetType() == road::Lane::LaneType::Sidewalk){
verticesinwidth = 4;
verticesinwidth = 6;
}else{
verticesinwidth = 2;
}
@ -558,11 +601,11 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
if(lane_pair.second.GetType() == road::Lane::LaneType::Driving) {
verticesinwidth = vertices_in_width;
}else if(lane_pair.second.GetType() == road::Lane::LaneType::Sidewalk){
verticesinwidth = 4;
verticesinwidth = 6;
}else{
verticesinwidth = 2;
}
(mesh_uptr_list[lane_pair.second.GetType()][PosToAdd])->ConcatMesh(lane_section_mesh, verticesinwidth);
*(mesh_uptr_list[lane_pair.second.GetType()][PosToAdd]) += lane_section_mesh;
}
}
}
@ -675,16 +718,22 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
}
void MeshFactory::GenerateLaneMarkForRoad(
const road::Road& road, std::vector<std::unique_ptr<Mesh>>& inout) const
const road::Road& road,
std::vector<std::unique_ptr<Mesh>>& inout,
std::vector<std::string>& outinfo ) const
{
for (auto&& lane_section : road.GetLaneSections()) {
for (auto&& lane : lane_section.GetLanes()) {
if (lane.first != 0) {
if(lane.second.GetType() == road::Lane::LaneType::Driving ){
GenerateLaneMarksForNotCenterLine(lane_section, lane.second, inout);
GenerateLaneMarksForNotCenterLine(lane_section, lane.second, inout, outinfo);
outinfo.push_back("white");
}
} else {
GenerateLaneMarksForCenterLine(road, lane_section, lane.second, inout);
if(lane.second.GetType() == road::Lane::LaneType::None ){
GenerateLaneMarksForCenterLine(road, lane_section, lane.second, inout, outinfo);
outinfo.push_back("yellow");
}
}
}
}
@ -693,8 +742,8 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
void MeshFactory::GenerateLaneMarksForNotCenterLine(
const road::LaneSection& lane_section,
const road::Lane& lane,
std::vector<std::unique_ptr<Mesh>>& inout) const {
std::vector<std::unique_ptr<Mesh>>& inout,
std::vector<std::string>& outinfo ) const {
Mesh out_mesh;
const double s_start = lane_section.GetDistance();
const double s_end = lane_section.GetDistance() + lane_section.GetLength();
@ -831,7 +880,8 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
const road::Road& road,
const road::LaneSection& lane_section,
const road::Lane& lane,
std::vector<std::unique_ptr<Mesh>>& inout) const
std::vector<std::unique_ptr<Mesh>>& inout,
std::vector<std::string>& outinfo ) const
{
Mesh out_mesh;
const double s_start = lane_section.GetDistance();
@ -970,6 +1020,7 @@ std::map<road::Lane::LaneType , std::vector<std::unique_ptr<Mesh>>> MeshFactory:
out_mesh.AddVertex(rightpoint.location);
out_mesh.AddVertex(leftpoint.location);
}
inout.push_back(std::make_unique<Mesh>(out_mesh));
}

View File

@ -111,21 +111,24 @@ namespace geom {
std::unique_ptr<Mesh> MergeAndSmooth(std::vector<std::unique_ptr<Mesh>> &lane_meshes) const;
// -- LaneMarks --
void GenerateLaneMarkForRoad(const road::Road& road, std::vector<std::unique_ptr<Mesh>>& inout) const;
void GenerateLaneMarkForRoad(const road::Road& road,
std::vector<std::unique_ptr<Mesh>>& inout,
std::vector<std::string>& outinfo ) const;
// Generate for NOT center line AKA All lines but the one which id 0
void GenerateLaneMarksForNotCenterLine(
const road::LaneSection& lane_section,
const road::Lane& lane,
std::vector<std::unique_ptr<Mesh>>& inout) const;
std::vector<std::unique_ptr<Mesh>>& inout,
std::vector<std::string>& outinfo ) const;
// Generate marks ONLY for line with ID 0
void GenerateLaneMarksForCenterLine(
const road::Road& road,
const road::LaneSection& lane_section,
const road::Lane& lane,
std::vector<std::unique_ptr<Mesh>>& inout) const;
std::vector<std::unique_ptr<Mesh>>& inout,
std::vector<std::string>& outinfo ) const;
// =========================================================================
// -- Generation parameters ------------------------------------------------
// =========================================================================

View File

@ -7,6 +7,7 @@
#pragma once
#include <cstdint>
#include <string>
namespace carla {
namespace road {
@ -62,6 +63,21 @@ namespace element {
LaneChange lane_change = LaneChange::None;
double width = 0.0;
std::string GetColorInfoAsString(){
switch(color){
case Color::Yellow:
return std::string("yellow");
break;
case Color::Standard:
return std::string("white");
break;
default:
return std::string("white");
break;
}
return std::string("white");
}
};
} // namespace element

View File

@ -145,9 +145,9 @@ public:
FTransform LocalToGlobalTransform(const FTransform& InTransform) const;
FVector LocalToGlobalLocation(const FVector& InLocation) const;
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
FString LargeMapTilePath = "/Game/Carla/Maps/testmap";
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
FString LargeMapName = "testmap";
void SetTile0Offset(const FVector& Offset);
@ -285,32 +285,32 @@ protected:
FDVector CurrentOriginD;
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
FVector Tile0Offset = FVector(0,0,0);
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
float TickInterval = 0.0f;
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
float LayerStreamingDistance = 3.0f * 1000.0f * 100.0f;
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
float ActorStreamingDistance = 2.0f * 1000.0f * 100.0f;
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
float RebaseOriginDistance = 2.0f * 1000.0f * 100.0f;
float LayerStreamingDistanceSquared = LayerStreamingDistance * LayerStreamingDistance;
float ActorStreamingDistanceSquared = ActorStreamingDistance * ActorStreamingDistance;
float RebaseOriginDistanceSquared = RebaseOriginDistance * RebaseOriginDistance;
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
float TileSide = 2.0f * 1000.0f * 100.0f; // 2km
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
FVector LocalTileOffset = FVector(0,0,0);
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
bool ShouldTilesBlockOnLoad = false;
@ -324,7 +324,7 @@ protected:
void PrintMapInfo();
UPROPERTY(EditAnywhere, Category = "Large Map Manager")
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Large Map Manager")
FString AssetsPath = "";
FString BaseTileMapPath = "/Game/Carla/Maps/LargeMap/EmptyTileBase";

View File

@ -17,11 +17,14 @@ void UHoudiniImporterWidget::CreateSubLevels(ALargeMapManager* LargeMapManager)
}
void UHoudiniImporterWidget::MoveActorsToSubLevel(TArray<AActor*> Actors, ALargeMapManager* LargeMapManager)
void UHoudiniImporterWidget::MoveActorsToSubLevelWithLargeMap(TArray<AActor*> Actors, ALargeMapManager* LargeMapManager)
{
TMap<FCarlaMapTile*, TArray<AActor*>> ActorsToMove;
for (AActor* Actor : Actors)
{
if (Actor == nullptr) {
continue;
}
UHierarchicalInstancedStaticMeshComponent* Component
= Cast<UHierarchicalInstancedStaticMeshComponent>(
Actor->GetComponentByClass(
@ -77,7 +80,6 @@ void UHoudiniImporterWidget::MoveActorsToSubLevel(TArray<AActor*> Actors, ALarge
ULevelStreaming* Level =
UEditorLevelUtils::AddLevelToWorld(
World, *Tile->Name, ULevelStreamingDynamic::StaticClass(), FTransform());
int MovedActors = UEditorLevelUtils::MoveActorsToLevel(ActorList, Level, false, false);
// StreamingLevel->SetShouldBeLoaded(false);
UE_LOG(LogCarlaTools, Log, TEXT("Moved %d actors"), MovedActors);
@ -86,6 +88,15 @@ void UHoudiniImporterWidget::MoveActorsToSubLevel(TArray<AActor*> Actors, ALarge
}
}
void UHoudiniImporterWidget::MoveActorsToSubLevel(TArray<AActor*> Actors, ULevelStreaming* Level)
{
int MovedActors = UEditorLevelUtils::MoveActorsToLevel(Actors, Level, false, false);
// StreamingLevel->SetShouldBeLoaded(false);
UE_LOG(LogCarlaTools, Log, TEXT("Moved %d actors"), MovedActors);
FEditorFileUtils::SaveDirtyPackages(false, true, true, false, false, false, nullptr);
UEditorLevelUtils::RemoveLevelFromWorld(Level->GetLoadedLevel());
}
void UHoudiniImporterWidget::UpdateGenericActorCoordinates(
AActor* Actor, FVector TileOrigin)
{

View File

@ -8,7 +8,6 @@
#endif
#include "GenericPlatform/GenericPlatformMath.h"
//#include "GenericPlatform/GenericPlatformProcess.h"
#include "GenericPlatform/GenericPlatformFile.h"
#include "Sockets.h"
@ -33,10 +32,12 @@
#include "Misc/Paths.h"
//#include "Unix/UnixPlatformProcess.h"
namespace Asio = boost::asio;
using AsioStreamBuf = boost::asio::streambuf;
using AsioTCP = boost::asio::ip::tcp;
using AsioSocket = boost::asio::ip::tcp::socket;
using AsioAcceptor = boost::asio::ip::tcp::acceptor;
using AsioEndpoint = boost::asio::ip::tcp::endpoint;
void UMapPreviewUserWidget::CreateTexture()
{
@ -49,17 +50,10 @@ void UMapPreviewUserWidget::CreateTexture()
void UMapPreviewUserWidget::ConnectToSocket(FString DatabasePath, FString StylesheetPath, int Size)
{
//FSocket* Socket = FSocket::CreateTCPConnection(nullptr, TEXT("OSMRendererSocket"));
Socket = FTcpSocketBuilder(TEXT("OSMRendererSocket")).AsReusable();
FIPv4Address RemoteAddress;
FIPv4Address::Parse(FIPv4Address::InternalLoopback.ToString(), RemoteAddress);
TSharedRef<FInternetAddr> RemoteAddr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
RemoteAddr->SetIp(RemoteAddress.Value);
RemoteAddr->SetPort(5000);
// Connect to the remote server
bool Connected = Socket->Connect(*RemoteAddr);
if (!Connected)
const unsigned int PORT = 5000;
SocketPtr = std::make_unique<AsioSocket>(io_service);
SocketPtr->connect(AsioEndpoint(AsioTCP::v4(), PORT));
if(!SocketPtr->is_open())
{
UE_LOG(LogTemp, Error, TEXT("Error connecting to remote server"));
return;
@ -73,33 +67,29 @@ void UMapPreviewUserWidget::ConnectToSocket(FString DatabasePath, FString Styles
void UMapPreviewUserWidget::RenderMap(FString Latitude, FString Longitude, FString Zoom)
{
FString Message = "-R " + Latitude + " " + Longitude + " " + Zoom;
//FString Message = "-R 40.415 -3.702 100000";
FString Message = "-R " + Latitude + " " + Longitude + " " + Zoom;
SendStr(Message);
TArray<uint8_t> ReceivedData;
uint32 ReceivedDataSize;
uint32 ReceivedDataSize = 0;
if(Socket->Wait(ESocketWaitConditions::WaitForRead, FTimespan::FromSeconds(5)))
{
while(Socket->HasPendingData(ReceivedDataSize))
SocketPtr->wait(boost::asio::ip::tcp::socket::wait_read);
while (SocketPtr->available())
{
int32 BytesReceived = 0;
AsioStreamBuf Buffer;
std::size_t BytesReceived =
Asio::read(*SocketPtr, Buffer, Asio::transfer_at_least(2));
TArray<uint8_t> ThisReceivedData;
ThisReceivedData.Init(0, FMath::Min(ReceivedDataSize, uint32(512*512*4)));
bool bRecv = Socket->Recv(ThisReceivedData.GetData(), ThisReceivedData.Num(), BytesReceived);
if (!bRecv)
const char* DataPtr = Asio::buffer_cast<const char*>(Buffer.data());
for (std::size_t i = 0; i < Buffer.size(); ++i)
{
UE_LOG(LogTemp, Error, TEXT("Error receiving message"));
}
else
{
UE_LOG(LogTemp, Log, TEXT("Received %d bytes. %d"), BytesReceived, ReceivedDataSize);
ReceivedData.Append(ThisReceivedData);
UE_LOG(LogTemp, Log, TEXT("Size of Data: %d"), ReceivedData.Num());
ThisReceivedData.Add(DataPtr[i]);
}
ReceivedData.Append(ThisReceivedData);
}
UE_LOG(LogTemp, Log, TEXT("Size of Data: %d"), ReceivedData.Num());
// TODO: Move to function
if(ReceivedData.Num() > 0)
{
@ -127,44 +117,26 @@ void UMapPreviewUserWidget::RenderMap(FString Latitude, FString Longitude, FStri
FString UMapPreviewUserWidget::RecvCornersLatLonCoords()
{
SendStr("-L");
uint8 TempBuffer[40];
int32 BytesReceived = 0;
if(Socket->Wait(ESocketWaitConditions::WaitForRead, FTimespan::FromSeconds(5)))
{
bool bRecv = Socket->Recv(TempBuffer, 40, BytesReceived);
if(!bRecv)
{
UE_LOG(LogTemp, Error, TEXT("Error receiving LatLon message"));
return "";
}
FString CoordStr = FString(UTF8_TO_TCHAR((char*)TempBuffer));
return CoordStr;
}
return "";
AsioStreamBuf Buffer;
std::size_t BytesReceived =
Asio::read(*SocketPtr, Buffer, Asio::transfer_at_least(2));
std::string BytesStr = Asio::buffer_cast<const char*>(Buffer.data());
FString CoordStr = FString(BytesStr.size(), UTF8_TO_TCHAR(BytesStr.c_str()));
UE_LOG(LogTemp, Log, TEXT("Received Coords %s"), *CoordStr);
return CoordStr;
}
void UMapPreviewUserWidget::Shutdown()
{
// Close the socket
Socket->Close();
SocketPtr->close();
}
void UMapPreviewUserWidget::OpenServer()
{
/*FPlatformProcess::CreateProc(
TEXT("/home/adas/carla/osm-world-renderer/build/osm-world-renderer"),
nullptr, // Args
true, // if true process will have its own window
false, // if true it will be minimized
false, // if true it will be hidden in task bar
nullptr, // filled with PID
0, // priority
nullptr, // directory to place after running the program
nullptr // redirection pipe
);*/
// Todo: automatically spawn the osm renderer process
}
void UMapPreviewUserWidget::CloseServer()
@ -174,24 +146,33 @@ void UMapPreviewUserWidget::CloseServer()
bool UMapPreviewUserWidget::SendStr(FString Msg)
{
if(!Socket)
if(!SocketPtr)
{
UE_LOG(LogTemp, Error, TEXT("Error. No socket."));
return false;
}
std::string MessageStr = std::string(TCHAR_TO_UTF8(*Msg));
int32 BytesSent = 0;
bool bSent = Socket->Send((uint8*)MessageStr.c_str(), MessageStr.size(), BytesSent);
if (!bSent)
std::size_t BytesSent = 0;
try
{
UE_LOG(LogTemp, Error, TEXT("Error sending message"));
BytesSent = Asio::write(*SocketPtr, Asio::buffer(MessageStr));
}
catch (const boost::system::system_error& e)
{
FString ErrorMessage = e.what();
UE_LOG(LogTemp, Error, TEXT("Error sending message: %s"), *ErrorMessage);
}
if (BytesSent != MessageStr.size())
{
UE_LOG(LogTemp, Error, TEXT("Error sending message: num bytes mismatch"));
return true;
}
else
{
UE_LOG(LogTemp, Log, TEXT("Sent %d bytes"), BytesSent);
return false;
}
return bSent;
}
void UMapPreviewUserWidget::UpdateLatLonCoordProperties()

View File

@ -5,7 +5,11 @@
#include "DesktopPlatform/Public/IDesktopPlatform.h"
#include "DesktopPlatform/Public/DesktopPlatformModule.h"
#include "Misc/FileHelper.h"
#include "Engine/LevelBounds.h"
#include "Engine/SceneCapture2D.h"
#include "Runtime/Core/Public/Async/ParallelFor.h"
#include "Kismet/KismetRenderingLibrary.h"
#include "KismetProceduralMeshLibrary.h"
#include "Carla/Game/CarlaStatics.h"
#include "Traffic/TrafficLightManager.h"
@ -17,6 +21,8 @@
#include <compiler/disable-ue4-macros.h>
#include <carla/opendrive/OpenDriveParser.h>
#include <carla/road/Map.h>
#include <carla/geom/Simplification.h>
#include <carla/road/Deformation.h>
#include <carla/rpc/String.h>
#include <OSM2ODR.h>
#include <compiler/enable-ue4-macros.h>
@ -32,9 +38,13 @@
#include "MeshDescription.h"
#include "EditorLevelLibrary.h"
#include "ProceduralMeshConversion.h"
#include "ContentBrowserModule.h"
#include "Materials/MaterialInstanceConstant.h"
#include "Math/Vector.h"
#include "GameFramework/Actor.h"
#include "DrawDebugHelpers.h"
FString LaneTypeToFString(carla::road::Lane::LaneType LaneType)
{
@ -141,6 +151,112 @@ void UOpenDriveToMap::CreateMap()
ActorMeshList.Empty();
}
void UOpenDriveToMap::CreateTerrain( const int MeshGridSize, const float MeshGridSectionSize, const class UTexture2D* HeightmapTexture)
{
TArray<AActor*> FoundActors;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AProceduralMeshActor::StaticClass(), FoundActors);
FVector BoxOrigin;
FVector BoxExtent;
UGameplayStatics::GetActorArrayBounds(FoundActors, false, BoxOrigin, BoxExtent);
FVector MinBox = BoxOrigin - BoxExtent;
int NumI = ( BoxExtent.X * 2.0f ) / MeshGridSize;
int NumJ = ( BoxExtent.Y * 2.0f ) / MeshGridSize;
ASceneCapture2D* SceneCapture = Cast<ASceneCapture2D>(GetWorld()->SpawnActor(ASceneCapture2D::StaticClass()));
SceneCapture->SetActorRotation(FRotator(-90,90,0));
SceneCapture->GetCaptureComponent2D()->ProjectionType = ECameraProjectionMode::Type::Orthographic;
SceneCapture->GetCaptureComponent2D()->OrthoWidth = MeshGridSize;
SceneCapture->GetCaptureComponent2D()->CaptureSource = ESceneCaptureSource::SCS_FinalColorLDR;
SceneCapture->GetCaptureComponent2D()->CompositeMode = ESceneCaptureCompositeMode::SCCM_Overwrite;
SceneCapture->GetCaptureComponent2D()->bCaptureEveryFrame = false;
SceneCapture->GetCaptureComponent2D()->bCaptureOnMovement = false;
//UTextureRenderTarget2D* RenderTarget = UKismetRenderingLibrary::CreateRenderTarget2D(GetWorld(), 256, 256,
// ETextureRenderTargetFormat::RTF_RGBA8, FLinearColor(0,0,0), false );
//SceneCapture->GetCaptureComponent2D()->TextureTarget = RenderTarget;
/* Blueprint darfted code should be here */
for( int i = 0; i < NumI; i++ )
{
for( int j = 0; j < NumJ; j++ )
{
// Offset that each procedural mesh is displaced to accomodate all the tiles
FVector2D Offset( MinBox.X + i * MeshGridSize, MinBox.Y + j * MeshGridSize);
SceneCapture->SetActorLocation(FVector(Offset.X + MeshGridSize/2, Offset.Y + MeshGridSize/2, 500));
//SceneCapture->GetCaptureComponent2D()->CaptureScene();
CreateTerrainMesh(i * NumJ + j, Offset, MeshGridSize, MeshGridSectionSize, HeightmapTexture, nullptr );
}
}
}
void UOpenDriveToMap::CreateTerrainMesh(const int MeshIndex, const FVector2D Offset, const int GridSize, const float GridSectionSize, const UTexture2D* HeightmapTexture, UTextureRenderTarget2D* RoadMask)
{
// const float GridSectionSize = 100.0f; // In cm
const float HeightScale = 3.0f;
UWorld* World = GetWorld();
// Creation of the procedural mesh
AProceduralMeshActor* MeshActor = World->SpawnActor<AProceduralMeshActor>();
MeshActor->SetActorLocation(FVector(Offset.X, Offset.Y, 0));
UProceduralMeshComponent* Mesh = MeshActor->MeshComponent;
TArray<FVector> Vertices;
TArray<int32> Triangles;
TArray<FVector> Normals;
TArray<FLinearColor> Colors;
TArray<FProcMeshTangent> Tangents;
TArray<FVector2D> UVs;
int VerticesInLine = (GridSize / GridSectionSize) + 1.0f;
for( int i = 0; i < VerticesInLine; i++ )
{
float X = (i * GridSectionSize);
const int RoadMapX = i * 255 / VerticesInLine;
for( int j = 0; j < VerticesInLine; j++ )
{
float Y = (j * GridSectionSize);
const int RoadMapY = j * 255 / VerticesInLine;
const int CellIndex = RoadMapY + 255 * RoadMapX;
float HeightValue = GetHeightForLandscape( FVector( (Offset.X + X),
(Offset.Y + Y),
0));
Vertices.Add(FVector( X, Y, HeightValue));
}
}
Normals.Init(FVector(0.0f, 0.0f, 1.0f), Vertices.Num());
//// Triangles formation. 2 triangles per section.
for(int i = 0; i < VerticesInLine - 1; i++)
{
for(int j = 0; j < VerticesInLine - 1; j++)
{
Triangles.Add( j + ( i * VerticesInLine ) );
Triangles.Add( ( j + 1 ) + ( i * VerticesInLine ) );
Triangles.Add( j + ( ( i + 1 ) * VerticesInLine ) );
Triangles.Add( ( j + 1 ) + ( i * VerticesInLine ) );
Triangles.Add( ( j + 1 ) + ( ( i + 1 ) * VerticesInLine ) );
Triangles.Add( j + ( ( i + 1 ) * VerticesInLine ) );
}
}
if( DefaultLandscapeMaterial )
{
Mesh->SetMaterial(0, DefaultLandscapeMaterial);
}
Mesh->CreateMeshSection_LinearColor(0, Vertices, Triangles, Normals,
TArray<FVector2D>(), // UV0
TArray<FLinearColor>(), // VertexColor
TArray<FProcMeshTangent>(), // Tangents
true); // Create collision);
MeshActor->SetActorLabel("SM_Landscape" + FString::FromInt(MeshIndex) );
Landscapes.Add(MeshActor);
}
void UOpenDriveToMap::OpenFileDialog()
{
TArray<FString> OutFileNames;
@ -163,7 +279,7 @@ void UOpenDriveToMap::LoadMap()
UE_LOG(LogCarlaToolsMapGenerator, Log, TEXT("UOpenDriveToMap::LoadMap(): File to load %s"), *FilePath );
FFileHelper::LoadFileToString(FileContent, *FilePath);
std::string opendrive_xml = carla::rpc::FromLongFString(FileContent);
boost::optional<carla::road::Map> CarlaMap = carla::opendrive::OpenDriveParser::Load(opendrive_xml);
CarlaMap = carla::opendrive::OpenDriveParser::Load(opendrive_xml);
if (!CarlaMap.has_value())
{
@ -181,6 +297,30 @@ void UOpenDriveToMap::LoadMap()
GenerationFinished();
}
TArray<AActor*> UOpenDriveToMap::GenerateMiscActors(float Offset)
{
std::vector<std::pair<carla::geom::Transform, std::string>>
Locations = CarlaMap->GetTreesTransform(DistanceBetweenTrees, DistanceFromRoadEdge, Offset);
TArray<AActor*> Returning;
int i = 0;
for (auto& cl : Locations)
{
const FVector scale{ 1.0f, 1.0f, 1.0f };
cl.first.location.z = GetHeight(cl.first.location.x, cl.first.location.y) + 0.3f;
FTransform NewTransform ( FRotator(cl.first.rotation), FVector(cl.first.location), scale );
NewTransform = GetSnappedPosition(NewTransform);
AActor* Spawner = GetWorld()->SpawnActor<AStaticMeshActor>(AStaticMeshActor::StaticClass(),
NewTransform.GetLocation(), NewTransform.Rotator());
Spawner->Tags.Add(FName("MiscSpawnPosition"));
Spawner->Tags.Add(FName(cl.second.c_str()));
Spawner->SetActorLabel("MiscSpawnPosition" + FString::FromInt(i));
++i;
Returning.Add(Spawner);
}
return Returning;
}
void UOpenDriveToMap::GenerateAll(const boost::optional<carla::road::Map>& CarlaMap )
{
if (!CarlaMap.has_value())
@ -188,10 +328,15 @@ void UOpenDriveToMap::GenerateAll(const boost::optional<carla::road::Map>& Carla
UE_LOG(LogCarlaToolsMapGenerator, Error, TEXT("Invalid Map"));
}else
{
if(DefaultHeightmap && !Heightmap){
Heightmap = DefaultHeightmap;
}
GenerateRoadMesh(CarlaMap);
GenerateSpawnPoints(CarlaMap);
GenerateTreePositions(CarlaMap);
GenerateLaneMarks(CarlaMap);
GenerateSpawnPoints(CarlaMap);
CreateTerrain(12800, 256, nullptr);
GenerateTreePositions(CarlaMap);
}
}
@ -210,7 +355,7 @@ void UOpenDriveToMap::GenerateRoadMesh( const boost::optional<carla::road::Map>&
int index = 0;
for (const auto &PairMap : Meshes)
{
for( const auto &Mesh : PairMap.second )
for( auto& Mesh : PairMap.second )
{
if (!Mesh->GetVertices().size())
{
@ -220,6 +365,22 @@ void UOpenDriveToMap::GenerateRoadMesh( const boost::optional<carla::road::Map>&
continue;
}
if(PairMap.first == carla::road::Lane::LaneType::Driving)
{
for( auto& Vertex : Mesh->GetVertices() )
{
FVector VertexFVector = Vertex.ToFVector();
Vertex.z += GetHeight(Vertex.x, Vertex.y, DistanceToLaneBorder(CarlaMap,VertexFVector) > 65.0f );
}
carla::geom::Simplification Simplify(0.15);
Simplify.Simplificate(Mesh);
}else{
for( auto& Vertex : Mesh->GetVertices() )
{
Vertex.z += GetHeight(Vertex.x, Vertex.y, false) + 0.10;
}
}
AProceduralMeshActor* TempActor = GetWorld()->SpawnActor<AProceduralMeshActor>();
TempActor->SetActorLabel(FString("SM_Lane_") + FString::FromInt(index));
@ -255,14 +416,25 @@ void UOpenDriveToMap::GenerateRoadMesh( const boost::optional<carla::road::Map>&
}
const FProceduralCustomMesh MeshData = *Mesh;
TArray<FVector> Normals;
TArray<FProcMeshTangent> Tangents;
UKismetProceduralMeshLibrary::CalculateTangentsForMesh(
MeshData.Vertices,
MeshData.Triangles,
MeshData.UV0,
Normals,
Tangents
);
TempPMC->CreateMeshSection_LinearColor(
0,
MeshData.Vertices,
MeshData.Triangles,
MeshData.Normals,
TArray<FVector2D>(), // UV0
MeshData.UV0, // UV0
TArray<FLinearColor>(), // VertexColor
TArray<FProcMeshTangent>(), // Tangents
Tangents, // Tangents
true); // Create collision
TempActor->SetActorLocation(MeshCentroid * 100);
// ActorMeshList.Add(TempActor);
@ -275,7 +447,6 @@ void UOpenDriveToMap::GenerateRoadMesh( const boost::optional<carla::road::Map>&
end = FPlatformTime::Seconds();
UE_LOG(LogCarlaToolsMapGenerator, Log, TEXT("Mesh spawnning and translation code executed in %f seconds."), end - start);
}
void UOpenDriveToMap::GenerateLaneMarks(const boost::optional<carla::road::Map>& CarlaMap)
@ -283,23 +454,27 @@ void UOpenDriveToMap::GenerateLaneMarks(const boost::optional<carla::road::Map>&
opg_parameters.vertex_distance = 0.5f;
opg_parameters.vertex_width_resolution = 8.0f;
opg_parameters.simplification_percentage = 15.0f;
auto MarkingMeshes = CarlaMap->GenerateLineMarkings(opg_parameters);
std::vector<std::string> lanemarkinfo;
auto MarkingMeshes = CarlaMap->GenerateLineMarkings(opg_parameters, lanemarkinfo);
int index = 0;
for (const auto& Mesh : MarkingMeshes)
{
if ( !Mesh->GetVertices().size() )
{
index++;
continue;
}
if ( !Mesh->IsValid() ) {
index++;
continue;
}
FVector MeshCentroid = FVector(0, 0, 0);
for (auto Vertex : Mesh->GetVertices())
for (auto& Vertex : Mesh->GetVertices())
{
FVector VertexFVector = Vertex.ToFVector();
Vertex.z += GetHeight(Vertex.x, Vertex.y, DistanceToLaneBorder(CarlaMap,VertexFVector) > 65.0f ) + 0.0001f;
MeshCentroid += Vertex.ToFVector();
}
@ -326,6 +501,7 @@ void UOpenDriveToMap::GenerateLaneMarks(const boost::optional<carla::road::Map>&
if(MinDistance < 250)
{
UE_LOG(LogCarlaToolsMapGenerator, Warning, TEXT("Skkipped is %f."), MinDistance);
index++;
continue;
}
@ -335,21 +511,37 @@ void UOpenDriveToMap::GenerateLaneMarks(const boost::optional<carla::road::Map>&
TempPMC->bUseAsyncCooking = true;
TempPMC->bUseComplexAsSimpleCollision = true;
TempPMC->SetCollisionEnabled(ECollisionEnabled::NoCollision);
TempPMC->CastShadow = false;
if (lanemarkinfo[index].find("yellow") != std::string::npos) {
if(DefaultLaneMarksYellowMaterial)
TempPMC->SetMaterial(0, DefaultLaneMarksYellowMaterial);
}else{
if(DefaultLaneMarksWhiteMaterial)
TempPMC->SetMaterial(0, DefaultLaneMarksWhiteMaterial);
if(DefaultLaneMarksMaterial)
TempPMC->SetMaterial(0, DefaultLaneMarksMaterial);
}
const FProceduralCustomMesh MeshData = *Mesh;
TArray<FVector> Normals;
TArray<FProcMeshTangent> Tangents;
UKismetProceduralMeshLibrary::CalculateTangentsForMesh(
MeshData.Vertices,
MeshData.Triangles,
MeshData.UV0,
Normals,
Tangents
);
TempPMC->CreateMeshSection_LinearColor(
0,
MeshData.Vertices,
MeshData.Triangles,
MeshData.Normals,
TArray<FVector2D>(), // UV0
Normals,
MeshData.UV0, // UV0
TArray<FLinearColor>(), // VertexColor
TArray<FProcMeshTangent>(), // Tangents
Tangents, // Tangents
true); // Create collision
TempActor->SetActorLocation(MeshCentroid * 100);
TempActor->Tags.Add(*FString(lanemarkinfo[index].c_str()));
LaneMarkerActorList.Add(TempActor);
index++;
}
@ -370,12 +562,19 @@ void UOpenDriveToMap::GenerateSpawnPoints( const boost::optional<carla::road::Ma
void UOpenDriveToMap::GenerateTreePositions( const boost::optional<carla::road::Map>& CarlaMap )
{
const std::vector<std::pair<carla::geom::Vector3D, std::string>> Locations =
CarlaMap->GetTreesPosition(DistanceBetweenTrees, DistanceFromRoadEdge );
std::vector<std::pair<carla::geom::Transform, std::string>> Locations =
CarlaMap->GetTreesTransform(DistanceBetweenTrees, DistanceFromRoadEdge );
int i = 0;
for (const auto &cl : Locations)
for (auto &cl : Locations)
{
AActor *Spawner = GetWorld()->SpawnActor<AStaticMeshActor>(AStaticMeshActor::StaticClass(), cl.first.ToFVector() * 100, FRotator(0,0,0));
const FVector scale{ 1.0f, 1.0f, 1.0f };
cl.first.location.z = GetHeight(cl.first.location.x, cl.first.location.y) + 0.3f;
FTransform NewTransform ( FRotator(cl.first.rotation), FVector(cl.first.location), scale );
NewTransform = GetSnappedPosition(NewTransform);
AActor* Spawner = GetWorld()->SpawnActor<AStaticMeshActor>(AStaticMeshActor::StaticClass(),
NewTransform.GetLocation(), NewTransform.Rotator());
Spawner->Tags.Add(FName("TreeSpawnPosition"));
Spawner->Tags.Add(FName(cl.second.c_str()));
Spawner->SetActorLabel("TreeSpawnPosition" + FString::FromInt(i) );
@ -618,3 +817,75 @@ void UOpenDriveToMap::SaveMap()
end = FPlatformTime::Seconds();
UE_LOG(LogCarlaToolsMapGenerator, Log, TEXT(" Spawning Static Meshes code executed in %f seconds."), end - start);
}
float UOpenDriveToMap::GetHeight(float PosX, float PosY, bool bDrivingLane){
if( bDrivingLane ){
return carla::geom::deformation::GetZPosInDeformation(PosX, PosY) -
carla::geom::deformation::GetBumpDeformation(PosX,PosY);
}else{
return carla::geom::deformation::GetZPosInDeformation(PosX, PosY) +
(carla::geom::deformation::GetZPosInDeformation(PosX, PosY) * -0.15f);
}
}
FTransform UOpenDriveToMap::GetSnappedPosition( FTransform Origin ){
FTransform ToReturn = Origin;
FVector Start = Origin.GetLocation() + FVector( 0, 0, 1000);
FVector End = Origin.GetLocation() - FVector( 0, 0, 1000);
FHitResult HitResult;
FCollisionQueryParams CollisionQuery;
FCollisionResponseParams CollisionParams;
if( GetWorld()->LineTraceSingleByChannel(
HitResult,
Start,
End,
ECollisionChannel::ECC_WorldStatic,
CollisionQuery,
CollisionParams
) )
{
ToReturn.SetLocation(HitResult.Location);
}
return ToReturn;
}
float UOpenDriveToMap::GetHeightForLandscape( FVector Origin ){
FVector Start = Origin + FVector( 0, 0, 10000);
FVector End = Origin - FVector( 0, 0, 10000);
FHitResult HitResult;
FCollisionQueryParams CollisionQuery;
CollisionQuery.AddIgnoredActors(Landscapes);
FCollisionResponseParams CollisionParams;
if( GetWorld()->LineTraceSingleByChannel(
HitResult,
Start,
End,
ECollisionChannel::ECC_WorldStatic,
CollisionQuery,
CollisionParams
) )
{
return GetHeight(Origin.X * 0.01f, Origin.Y * 0.01f, true) * 100.0f - 25.0f;
}else{
return GetHeight(Origin.X * 0.01f, Origin.Y * 0.01f, true) * 100.0f;
}
return 0.0f;
}
float UOpenDriveToMap::DistanceToLaneBorder(const boost::optional<carla::road::Map>& CarlaMap,
FVector &location, int32_t lane_type ) const
{
carla::geom::Location cl(location);
//wp = GetClosestWaypoint(pos). if distance wp - pos == lane_width --> estas al borde de la carretera
auto wp = CarlaMap->GetClosestWaypointOnRoad(cl, lane_type);
if(wp)
{
carla::geom::Transform ct = CarlaMap->ComputeTransform(*wp);
double LaneWidth = CarlaMap->GetLaneWidth(*wp);
return cl.Distance(ct.location) - LaneWidth;
}
return 100000.0f;
}

View File

@ -23,8 +23,12 @@ class CARLATOOLS_API UHoudiniImporterWidget : public UEditorUtilityWidget
static void CreateSubLevels(ALargeMapManager* LargeMapManager);
UFUNCTION(BlueprintCallable, Category="HoudiniImporterWidget")
static void MoveActorsToSubLevel(TArray<AActor*> Actors, ALargeMapManager* LargeMapManager);
static void MoveActorsToSubLevelWithLargeMap(TArray<AActor*> Actors, ALargeMapManager* LargeMapManager);
UFUNCTION(BlueprintCallable, Category="HoudiniImporterWidget")
static void MoveActorsToSubLevel(TArray<AActor*> Actors, ULevelStreaming* Level);
UFUNCTION(BlueprintCallable, Category="HoudiniImporterWidget")
static void UpdateGenericActorCoordinates(AActor* Actor, FVector TileOrigin);
static void UpdateInstancedMeshCoordinates(

View File

@ -4,6 +4,12 @@
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
THIRD_PARTY_INCLUDES_START
#include <boost/asio.hpp>
THIRD_PARTY_INCLUDES_END
#include <memory>
#include "MapPreviewUserWidget.generated.h"
class FSocket;
@ -15,7 +21,10 @@ class CARLATOOLS_API UMapPreviewUserWidget : public UUserWidget
GENERATED_BODY()
private:
FSocket* Socket;
// Boost socket
boost::asio::io_service io_service;
std::unique_ptr<boost::asio::ip::tcp::socket> SocketPtr;
bool SendStr(FString Msg);
FString RecvCornersLatLonCoords();

View File

@ -35,6 +35,14 @@ public:
UFUNCTION( BlueprintCallable )
void CreateMap();
UFUNCTION(BlueprintCallable)
void CreateTerrain(const int MeshGridSize, const float MeshGridSectionSize,
const class UTexture2D* HeightmapTexture);
UFUNCTION(BlueprintCallable)
void CreateTerrainMesh(const int MeshIndex, const FVector2D Offset, const int GridSize, const float GridSectionSize,
const class UTexture2D* HeightmapTexture, class UTextureRenderTarget2D* RoadMask);
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="File")
FString FilePath;
@ -47,15 +55,24 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
FVector2D OriginGeoCoordinates;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Defaults")
UMaterialInstance* DefaultRoadMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UMaterialInstance* DefaultLaneMarksMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Defaults")
UMaterialInstance* DefaultLaneMarksWhiteMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Defaults")
UMaterialInstance* DefaultLaneMarksYellowMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Defaults")
UMaterialInstance* DefaultSidewalksMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Defaults")
UMaterialInstance* DefaultLandscapeMaterial;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Defaults")
UTexture2D* DefaultHeightmap;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Settings" )
float DistanceBetweenTrees = 50.0f;
UPROPERTY( EditAnywhere, BlueprintReadWrite, Category="Settings" )
@ -66,6 +83,9 @@ protected:
UFUNCTION( BlueprintCallable )
void SaveMap();
UFUNCTION(BlueprintCallable)
TArray<AActor*> GenerateMiscActors(float Offset);
UFUNCTION( BlueprintImplementableEvent )
void GenerationFinished();
private:
@ -82,11 +102,21 @@ private:
void GenerateTreePositions(const boost::optional<carla::road::Map>& CarlaMap);
void GenerateLaneMarks(const boost::optional<carla::road::Map>& CarlaMap);
float GetHeight(float PosX, float PosY,bool bDrivingLane = false);
carla::rpc::OpendriveGenerationParameters opg_parameters;
boost::optional<carla::road::Map> CarlaMap;
UStaticMesh* CreateStaticMeshAsset(UProceduralMeshComponent* ProcMeshComp, int32 MeshIndex, FString FolderName);
TArray<UStaticMesh*> CreateStaticMeshAssets();
FTransform GetSnappedPosition(FTransform Origin);
float GetHeightForLandscape(FVector Origin);
float DistanceToLaneBorder(const boost::optional<carla::road::Map>& CarlaMap,
FVector &location,
int32_t lane_type = static_cast<int32_t>(carla::road::Lane::LaneType::Driving)) const;
UPROPERTY()
UCustomFileDownloader* FileDownloader;
UPROPERTY()
@ -99,4 +129,8 @@ private:
TArray<FString> RoadType;
UPROPERTY()
TArray<UProceduralMeshComponent*> RoadMesh;
UPROPERTY()
TArray<AActor*> Landscapes;
UPROPERTY()
UTexture2D* Heightmap;
};

View File

@ -26,10 +26,10 @@ struct FTreeTableRow : public FTableRowBase {
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "Category")
ELaneDescriptor TreesCategory;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "Meshes")
TArray<TSoftObjectPtr<UStaticMesh>> Meshes;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category= "Trees")
TArray<TSoftObjectPtr<UStaticMesh>> Trees;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Blueprints")
TArray<TSoftClassPtr<AActor>> Blueprints;
};

View File

@ -3,6 +3,7 @@ project(OsmMapRenderer)
# Libosmscout and Luna SVG Library
include_directories(ThirdParties/include)
include_directories(ThirdParties/include/lunasvg)
link_directories(ThirdParties/lib)
add_definitions(-D_USE_MATH_DEFINES)

View File

@ -11,7 +11,9 @@
#include <osmscout/Database.h>
#include <osmscoutmap/MapService.h>
#include <osmscout/BasemapDatabase.h>
#if defined(_MSC_VER)
#include <osmscout/projection/MercatorProjection.h>
#endif
class MapDrawer
{
public:
@ -52,7 +54,7 @@ private:
void SetDrawParameters();
void DrawMap(std::uint8_t* OutMap);
};
#endif

View File

@ -68,10 +68,11 @@ void OsmRenderer::RunCmd(string Cmd)
if(CmdType == "-R") // Render Command
{
std::uint8_t* RenderedMap = new uint8_t[Drawer->GetImgSizeSqr() * 4];
RenderMapCmd(CmdVector, RenderedMap);
std::unique_ptr<std::uint8_t> RenderedMap = std::unique_ptr<std::uint8_t>(new uint8_t[Drawer->GetImgSizeSqr() * 4]);
RenderMapCmd(CmdVector, RenderedMap.get());
Asio::write(*SocketPtr, Asio::buffer(RenderedMap, (Drawer->GetImgSizeSqr() * 4 * sizeof(uint8_t))));
std::cout << LOG_PRFX << "Sending image data: " << (Drawer->GetImgSizeSqr() * 4 * sizeof(uint8_t)) << " bytes" << std::endl;
Asio::write(*SocketPtr, Asio::buffer(RenderedMap.get(), (Drawer->GetImgSizeSqr() * 4 * sizeof(uint8_t))));
// TODO: delete RenderedMap after is sent
}