Added custom drop off of lidar points from the API
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@ -825,9 +825,31 @@ void UActorBlueprintFunctionLibrary::MakeLidarDefinition(
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LowerFOV.Id = TEXT("lower_fov");
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LowerFOV.Type = EActorAttributeType::Float;
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LowerFOV.RecommendedValues = { TEXT("-30.0") };
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// Atmospheric Attenuation Rate.
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FActorVariation AtmospAttenRate;
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AtmospAttenRate.Id = TEXT("atmosphere_attenuation_rate");
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AtmospAttenRate.Type = EActorAttributeType::Float;
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AtmospAttenRate.RecommendedValues = { TEXT("0.004") };
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// Dropoff General Rate
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FActorVariation DropOffGenRate;
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DropOffGenRate.Id = TEXT("dropoff_general_rate");
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DropOffGenRate.Type = EActorAttributeType::Float;
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DropOffGenRate.RecommendedValues = { TEXT("0.45") };
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// Dropoff intensity limit.
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FActorVariation DropOffIntensityLimit;
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DropOffIntensityLimit.Id = TEXT("dropoff_intensity_limit");
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DropOffIntensityLimit.Type = EActorAttributeType::Float;
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DropOffIntensityLimit.RecommendedValues = { TEXT("0.8") };
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// Dropoff at zero intensity.
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FActorVariation DropOffAtZeroIntensity;
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DropOffAtZeroIntensity.Id = TEXT("dropoff_zero_intensity");
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DropOffAtZeroIntensity.Type = EActorAttributeType::Float;
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DropOffAtZeroIntensity.RecommendedValues = { TEXT("0.4") };
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Definition.Variations.Append(
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{Channels, Range, PointsPerSecond, Frequency, UpperFOV, LowerFOV});
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{Channels, Range, PointsPerSecond, Frequency, UpperFOV, LowerFOV,
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AtmospAttenRate, DropOffGenRate, DropOffIntensityLimit,
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DropOffAtZeroIntensity});
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Success = CheckActorDefinition(Definition);
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}
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@ -1432,6 +1454,14 @@ void UActorBlueprintFunctionLibrary::SetLidar(
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RetrieveActorAttributeToFloat("upper_fov", Description.Variations, Lidar.UpperFovLimit);
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Lidar.LowerFovLimit =
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RetrieveActorAttributeToFloat("lower_fov", Description.Variations, Lidar.LowerFovLimit);
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Lidar.AtmospAttenRate =
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RetrieveActorAttributeToFloat("atmosphere_attenuation_rate", Description.Variations, Lidar.AtmospAttenRate);
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Lidar.DropOffGenRate =
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RetrieveActorAttributeToFloat("dropoff_general_rate", Description.Variations, Lidar.DropOffGenRate);
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Lidar.DropOffIntensityLimit =
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RetrieveActorAttributeToFloat("dropoff_intensity_limit", Description.Variations, Lidar.DropOffIntensityLimit);
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Lidar.DropOffAtZeroIntensity =
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RetrieveActorAttributeToFloat("dropoff_zero_intensity", Description.Variations, Lidar.DropOffAtZeroIntensity);
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}
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void UActorBlueprintFunctionLibrary::SetGnss(
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@ -39,6 +39,24 @@ struct CARLA_API FLidarDescription
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UPROPERTY(EditAnywhere)
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float LowerFovLimit = -30.0f;
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/// Attenuation Rate in the atmosphere in m^-1
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UPROPERTY(EditAnywhere)
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float AtmospAttenRate = 0.004f;
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/// General drop off rate
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UPROPERTY(EditAnywhere)
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float DropOffGenRate = 0.45f;
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/// General drop off rate
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UPROPERTY(EditAnywhere)
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float DropOffIntensityLimit = 0.8f;
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/// General drop off rate
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UPROPERTY(EditAnywhere)
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float DropOffAtZeroIntensity = 0.4f;
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/// Wether to show debug points of laser hits in simulator.
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UPROPERTY(EditAnywhere)
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bool ShowDebugPoints = false;
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@ -5,10 +5,11 @@
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#include <PxScene.h>
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#include <cmath>
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#include "Carla.h"
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#include "Carla/Sensor/RayCastLidar.h"
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#include "Carla/Actor/ActorBlueprintFunctionLibrary.h"
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#include "carla/geom/Math.h"
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#include <compiler/disable-ue4-macros.h>
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#include "carla/geom/Math.h"
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@ -61,6 +62,11 @@ void ARayCastLidar::CreateLasers()
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Description.UpperFovLimit - static_cast<float>(i) * DeltaAngle;
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LaserAngles.Emplace(VerticalAngle);
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}
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// Compute drop off model parameters
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DropOffBeta = 1.0f - Description.DropOffAtZeroIntensity;
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DropOffAlpha = Description.DropOffAtZeroIntensity / Description.DropOffIntensityLimit;
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DropOffGenActive = Description.DropOffGenRate > std::numeric_limits<float>::epsilon();
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}
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void ARayCastLidar::Tick(const float DeltaTime)
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@ -125,16 +131,47 @@ void ARayCastLidar::ReadPoints(const float DeltaTime)
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LidarMeasurement.SetHorizontalAngle(HorizontalAngle);
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}
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float ARayCastLidar::ComputeIntensity(const FVector &LidarBodyLoc, const FVector &XYZ, const FHitResult& HitInfo) const
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float ARayCastLidar::ComputeIntensity(const FVector &LidarBodyLoc, const FHitResult& HitInfo) const
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{
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const float Distance = 0.01f * XYZ.Size();
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const float AttenAtm = -0.004;
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const FVector HitPoint = HitInfo.ImpactPoint - LidarBodyLoc;
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const float Distance = 0.01f * HitPoint.Size();
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const float IntEm = 1.0f;
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const float AttenAtm = Description.AtmospAttenRate;
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const float AbsAtm = exp(-AttenAtm * Distance);
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const float AbsAtm = exp(AttenAtm * Distance);
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const FActorRegistry &Registry = GetEpisode().GetActorRegistry();
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const float IntRec = IntEm * AbsAtm;
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uint8 label = 69;
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// AActor* actor = HitInfo.Actor.Get();
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// if (actor != nullptr) {
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// FActorView view = Registry.Find(actor);
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//
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// if(view.IsValid()){
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// const FActorInfo* ActorInfo = view.GetActorInfo();
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//
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// if(ActorInfo != nullptr) {
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// //TSet<ECityObjectLabel> labels = ActorInfo->SemanticTags;
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// //if(labels.Num() == 1)
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// // label = static_cast<uint8>(*labels.CreateConstIterator());
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// }
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// else {
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// UE_LOG(LogCarla, Warning, TEXT("Info not valid!!!!"));
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// }
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// }
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// else {
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// UE_LOG(LogCarla, Warning, TEXT("View not valid %p!!!!"), view.GetActor());
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// }
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//
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// }
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// else {
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// UE_LOG(LogCarla, Warning, TEXT("Actor not found!!!!"));
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// }
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const float IntRec = AbsAtm;
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return IntRec;
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}
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@ -142,7 +179,7 @@ float ARayCastLidar::ComputeIntensity(const FVector &LidarBodyLoc, const FVector
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bool ARayCastLidar::ShootLaser(const uint32 Channel, const float HorizontalAngle, FVector &XYZ, float &Intensity) const
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{
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if(RandomEngine->GetUniformFloat() > 0.55f)
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if(DropOffGenActive && RandomEngine->GetUniformFloat() < Description.DropOffGenRate)
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return false;
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const float VerticalAngle = LaserAngles[Channel];
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@ -173,6 +210,7 @@ bool ARayCastLidar::ShootLaser(const uint32 Channel, const float HorizontalAngle
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FCollisionResponseParams::DefaultResponseParam
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);
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if (HitInfo.bBlockingHit)
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{
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if (Description.ShowDebugPoints)
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@ -190,12 +228,15 @@ bool ARayCastLidar::ShootLaser(const uint32 Channel, const float HorizontalAngle
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const FVector hp = HitInfo.ImpactPoint;
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XYZ = actorTransf.Inverse().TransformPosition(hp);
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Intensity = ComputeIntensity(LidarBodyLoc, XYZ, HitInfo);
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Intensity = ComputeIntensity(LidarBodyLoc, HitInfo);
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if(Intensity*0.5 + 0.6 < RandomEngine->GetUniformFloat())
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return false;
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if(Intensity > Description.DropOffIntensityLimit)
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return true;
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else
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return RandomEngine->GetUniformFloat() < DropOffAlpha * Intensity + DropOffBeta;
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} else {
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return false;
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}
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@ -51,7 +51,7 @@ private:
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bool ShootLaser(uint32 Channel, float HorizontalAngle, FVector &Point, float& Intensity) const;
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/// Compute the received intensity of the point
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float ComputeIntensity(const FVector &LidarBodyLoc, const FVector &XYZ, const FHitResult& HitInfo) const;
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float ComputeIntensity(const FVector &LidarBodyLoc, const FHitResult& HitInfo) const;
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UPROPERTY(EditAnywhere)
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FLidarDescription Description;
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@ -59,4 +59,15 @@ private:
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TArray<float> LaserAngles;
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FLidarMeasurement LidarMeasurement;
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// Enable/Disable general dropoff of lidar points
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bool DropOffGenActive;
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// Slope for the intensity dropoff of lidar points, it is calculated
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// throught the dropoff limit and the dropoff at zero intensity
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// The points is kept with a probality alpha*Intensity + beta where
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// alpha = (1 - dropoff_zero_intensity) / droppoff_limit
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// beta = (1 - dropoff_zero_intensity)
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float DropOffAlpha;
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float DropOffBeta;
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};
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