Fixing TAB by SPACES

This commit is contained in:
bernat 2019-12-09 19:12:19 +01:00
parent 76b4133a5c
commit d3696d6b1e
5 changed files with 259 additions and 259 deletions

View File

@ -8,56 +8,56 @@ using UnrealBuildTool;
public class CarlaExporter : ModuleRules
{
public CarlaExporter(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Projects",
"InputCore",
"UnrealEd",
"LevelEditor",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Physx",
"EditorStyle"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
public CarlaExporter(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Projects",
"InputCore",
"UnrealEd",
"LevelEditor",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Physx",
"EditorStyle"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}

View File

@ -29,232 +29,232 @@ static const FName CarlaExporterTabName("CarlaExporter");
void FCarlaExporterModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FCarlaExporterCommands::Register();
PluginCommands = MakeShareable(new FUICommandList);
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FCarlaExporterCommands::Register();
PluginCommands = MakeShareable(new FUICommandList);
PluginCommands->MapAction(
FCarlaExporterCommands::Get().PluginActionExportAll,
FExecuteAction::CreateRaw(this, &FCarlaExporterModule::PluginButtonClicked),
FCanExecuteAction());
FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
{
TSharedPtr<FExtender> MenuExtender = MakeShareable(new FExtender());
MenuExtender->AddMenuExtension("FileActors", EExtensionHook::After, PluginCommands, FMenuExtensionDelegate::CreateRaw(this, &FCarlaExporterModule::AddMenuExtension));
PluginCommands->MapAction(
FCarlaExporterCommands::Get().PluginActionExportAll,
FExecuteAction::CreateRaw(this, &FCarlaExporterModule::PluginButtonClicked),
FCanExecuteAction());
FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
{
TSharedPtr<FExtender> MenuExtender = MakeShareable(new FExtender());
MenuExtender->AddMenuExtension("FileActors", EExtensionHook::After, PluginCommands, FMenuExtensionDelegate::CreateRaw(this, &FCarlaExporterModule::AddMenuExtension));
LevelEditorModule.GetMenuExtensibilityManager()->AddExtender(MenuExtender);
}
{
TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);
ToolbarExtender->AddToolBarExtension("Settings", EExtensionHook::After, PluginCommands, FToolBarExtensionDelegate::CreateRaw(this, &FCarlaExporterModule::AddToolbarExtension));
LevelEditorModule.GetToolBarExtensibilityManager()->AddExtender(ToolbarExtender);
}
LevelEditorModule.GetMenuExtensibilityManager()->AddExtender(MenuExtender);
}
{
TSharedPtr<FExtender> ToolbarExtender = MakeShareable(new FExtender);
ToolbarExtender->AddToolBarExtension("Settings", EExtensionHook::After, PluginCommands, FToolBarExtensionDelegate::CreateRaw(this, &FCarlaExporterModule::AddToolbarExtension));
LevelEditorModule.GetToolBarExtensibilityManager()->AddExtender(ToolbarExtender);
}
}
void FCarlaExporterModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
FCarlaExporterCommands::Unregister();
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
FCarlaExporterCommands::Unregister();
}
void FCarlaExporterModule::PluginButtonClicked()
{
UWorld* World = GEditor->GetEditorWorldContext().World();
if (!World) return;
UWorld* World = GEditor->GetEditorWorldContext().World();
if (!World) return;
// get all selected objects (if any)
TArray<UObject*> BP_Actors;
USelection* CurrentSelection = GEditor->GetSelectedActors();
int32 SelectionNum = CurrentSelection->GetSelectedObjects(AActor::StaticClass(), BP_Actors);
// get all selected objects (if any)
TArray<UObject*> BP_Actors;
USelection* CurrentSelection = GEditor->GetSelectedActors();
int32 SelectionNum = CurrentSelection->GetSelectedObjects(AActor::StaticClass(), BP_Actors);
// if no selection, then get all objects
if (SelectionNum == 0)
{
// for (TObjectIterator<UStaticMeshComponent> it; it; ++it)
for (TActorIterator<AActor> it(World); it; ++it)
BP_Actors.Add(Cast<UObject>(*it));
}
// if no selection, then get all objects
if (SelectionNum == 0)
{
// for (TObjectIterator<UStaticMeshComponent> it; it; ++it)
for (TActorIterator<AActor> it(World); it; ++it)
BP_Actors.Add(Cast<UObject>(*it));
}
// get target path
FString Path = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir());
// build final name
std::ostringstream name;
name << TCHAR_TO_UTF8(*Path) << "/" << TCHAR_TO_UTF8(*World->GetMapName()) << ".obj";
// create the file
std::ofstream f(name.str());
// get target path
FString Path = FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir());
// build final name
std::ostringstream name;
name << TCHAR_TO_UTF8(*Path) << "/" << TCHAR_TO_UTF8(*World->GetMapName()) << ".obj";
// create the file
std::ofstream f(name.str());
// define the rounds
int rounds;
rounds = 5;
int offset = 1;
std::string type;
for (int round = 0; round < rounds; ++round)
{
for (UObject* SelectedObject : BP_Actors)
{
AActor* TempActor = Cast<AActor>(SelectedObject);
if (!TempActor) continue;
// check the TAG (NoExport)
if (TempActor->ActorHasTag(FName("NoExport"))) continue;
// define the rounds
int rounds;
rounds = 5;
int offset = 1;
std::string type;
for (int round = 0; round < rounds; ++round)
{
for (UObject* SelectedObject : BP_Actors)
{
AActor* TempActor = Cast<AActor>(SelectedObject);
if (!TempActor) continue;
// check the TAG (NoExport)
if (TempActor->ActorHasTag(FName("NoExport"))) continue;
FString ActorName = TempActor->GetName();
FString ActorName = TempActor->GetName();
// check type by nomenclature
if (ActorName.StartsWith("Road_Road"))
type = "road";
else if (ActorName.StartsWith("Road_Marking"))
type = "road";
else if (ActorName.StartsWith("Road_Curb"))
type = "road";
else if (ActorName.StartsWith("Road_Gutter"))
type = "road";
else if (ActorName.StartsWith("Road_Sidewalk"))
type = "sidewalk";
else if (ActorName.StartsWith("Road_Crosswalk"))
type = "crosswalk";
else if (ActorName.StartsWith("Road_Grass"))
type = "grass";
else
type = "block";
// check type by nomenclature
if (ActorName.StartsWith("Road_Road"))
type = "road";
else if (ActorName.StartsWith("Road_Marking"))
type = "road";
else if (ActorName.StartsWith("Road_Curb"))
type = "road";
else if (ActorName.StartsWith("Road_Gutter"))
type = "road";
else if (ActorName.StartsWith("Road_Sidewalk"))
type = "sidewalk";
else if (ActorName.StartsWith("Road_Crosswalk"))
type = "crosswalk";
else if (ActorName.StartsWith("Road_Grass"))
type = "grass";
else
type = "block";
// check to export in this round or not
if (rounds > 1)
{
if (type == "block" && round != 0)
continue;
else if (type == "road" && round != 1)
continue;
else if (type == "grass" && round != 2)
continue;
else if (type == "sidewalk" && round != 3)
continue;
else if (type == "crosswalk" && round != 4)
continue;
}
// check to export in this round or not
if (rounds > 1)
{
if (type == "block" && round != 0)
continue;
else if (type == "road" && round != 1)
continue;
else if (type == "grass" && round != 2)
continue;
else if (type == "sidewalk" && round != 3)
continue;
else if (type == "crosswalk" && round != 4)
continue;
}
f << "o " << TCHAR_TO_ANSI(*(ActorName)) << "\n";
f << "o " << TCHAR_TO_ANSI(*(ActorName)) << "\n";
TArray<UActorComponent*> Components = TempActor->GetComponentsByClass(UStaticMeshComponent::StaticClass());
for (auto *Component : Components)
{
TArray<UActorComponent*> Components = TempActor->GetComponentsByClass(UStaticMeshComponent::StaticClass());
for (auto *Component : Components)
{
// check if is an instanced static mesh
UInstancedStaticMeshComponent* comp2 = Cast<UInstancedStaticMeshComponent>(Component);
if (comp2)
{
UBodySetup *body = comp2->GetBodySetup();
if (!body) continue;
// check if is an instanced static mesh
UInstancedStaticMeshComponent* comp2 = Cast<UInstancedStaticMeshComponent>(Component);
if (comp2)
{
UBodySetup *body = comp2->GetBodySetup();
if (!body) continue;
for (int i=0; i<comp2->GetInstanceCount(); ++i)
{
f << "g instance_" << i << "\n";
for (int i=0; i<comp2->GetInstanceCount(); ++i)
{
f << "g instance_" << i << "\n";
// get the component position and transform
FTransform InstanceTransform;
comp2->GetInstanceTransform(i, InstanceTransform, true);
FVector InstanceLocation = InstanceTransform.GetTranslation();
// get the component position and transform
FTransform InstanceTransform;
comp2->GetInstanceTransform(i, InstanceTransform, true);
FVector InstanceLocation = InstanceTransform.GetTranslation();
// through all convex elements
for (const auto &mesh : body->TriMeshes)
{
// get data
PxU32 nbVerts = mesh->getNbVertices();
const PxVec3* convexVerts = mesh->getVertices();
const PxU16* indexBuffer = (PxU16 *) mesh->getTriangles();
// through all convex elements
for (const auto &mesh : body->TriMeshes)
{
// get data
PxU32 nbVerts = mesh->getNbVertices();
const PxVec3* convexVerts = mesh->getVertices();
const PxU16* indexBuffer = (PxU16 *) mesh->getTriangles();
// write all vertex
for(PxU32 j=0;j<nbVerts;j++)
{
const PxVec3 &v = convexVerts[j];
FVector vec(v.x, v.y, v.z);
FVector vec3 = InstanceTransform.TransformVector(vec);
FVector world(vec3.X, vec3.Y, vec3.Z);
// write all vertex
for(PxU32 j=0;j<nbVerts;j++)
{
const PxVec3 &v = convexVerts[j];
FVector vec(v.x, v.y, v.z);
FVector vec3 = InstanceTransform.TransformVector(vec);
FVector world(vec3.X, vec3.Y, vec3.Z);
f << "v " << std::fixed << (InstanceLocation.X + world.X) * 0.01f << " " << (InstanceLocation.Z + world.Z) * 0.01f << " " << (InstanceLocation.Y + world.Y) * 0.01f << "\n";
}
// write all faces
f << "usemtl " << type << "\n";
for (unsigned int k=0; k<mesh->getNbTriangles()*3;k+=3)
{
// inverse order for left hand
f << "f " << offset + indexBuffer[k+2] << " " << offset + indexBuffer[k+1] << " " << offset + indexBuffer[k] << "\n";
}
offset += nbVerts;
}
}
}
else
{
// try as static mesh
UStaticMeshComponent* comp = Cast<UStaticMeshComponent>(Component);
if (!comp) continue;
f << "v " << std::fixed << (InstanceLocation.X + world.X) * 0.01f << " " << (InstanceLocation.Z + world.Z) * 0.01f << " " << (InstanceLocation.Y + world.Y) * 0.01f << "\n";
}
// write all faces
f << "usemtl " << type << "\n";
for (unsigned int k=0; k<mesh->getNbTriangles()*3;k+=3)
{
// inverse order for left hand
f << "f " << offset + indexBuffer[k+2] << " " << offset + indexBuffer[k+1] << " " << offset + indexBuffer[k] << "\n";
}
offset += nbVerts;
}
}
}
else
{
// try as static mesh
UStaticMeshComponent* comp = Cast<UStaticMeshComponent>(Component);
if (!comp) continue;
UBodySetup *body = comp->GetBodySetup();
if (!body)
continue;
UBodySetup *body = comp->GetBodySetup();
if (!body)
continue;
f << "g " << TCHAR_TO_ANSI(*(comp->GetName())) << "\n";
f << "g " << TCHAR_TO_ANSI(*(comp->GetName())) << "\n";
// get the component position and transform
FTransform CompTransform = comp->GetComponentTransform();
FVector CompLocation = CompTransform.GetTranslation();
// get the component position and transform
FTransform CompTransform = comp->GetComponentTransform();
FVector CompLocation = CompTransform.GetTranslation();
// through all convex elements
for (const auto &mesh : body->TriMeshes)
{
// get data
PxU32 nbVerts = mesh->getNbVertices();
const PxVec3* convexVerts = mesh->getVertices();
const PxU16* indexBuffer = (PxU16 *) mesh->getTriangles();
// through all convex elements
for (const auto &mesh : body->TriMeshes)
{
// get data
PxU32 nbVerts = mesh->getNbVertices();
const PxVec3* convexVerts = mesh->getVertices();
const PxU16* indexBuffer = (PxU16 *) mesh->getTriangles();
// write all vertex
for(PxU32 j=0;j<nbVerts;j++)
{
const PxVec3 &v = convexVerts[j];
FVector vec(v.x, v.y, v.z);
FVector vec3 = CompTransform.TransformVector(vec);
FVector world(CompLocation.X + vec3.X, CompLocation.Y + vec3.Y, CompLocation.Z + vec3.Z);
// write all vertex
for(PxU32 j=0;j<nbVerts;j++)
{
const PxVec3 &v = convexVerts[j];
FVector vec(v.x, v.y, v.z);
FVector vec3 = CompTransform.TransformVector(vec);
FVector world(CompLocation.X + vec3.X, CompLocation.Y + vec3.Y, CompLocation.Z + vec3.Z);
f << "v " << std::fixed << world.X * 0.01f << " " << world.Z * 0.01f << " " << world.Y * 0.01f << "\n";
}
// write all faces
f << "usemtl " << type << "\n";
int k = 0;
for (PxU32 i=0; i<mesh->getNbTriangles(); ++i)
{
// inverse order for left hand
f << "f " << offset + indexBuffer[k+2] << " " << offset + indexBuffer[k+1] << " " << offset + indexBuffer[k] << "\n";
k += 3;
}
offset += nbVerts;
}
}
}
}
}
f.close();
f << "v " << std::fixed << world.X * 0.01f << " " << world.Z * 0.01f << " " << world.Y * 0.01f << "\n";
}
// write all faces
f << "usemtl " << type << "\n";
int k = 0;
for (PxU32 i=0; i<mesh->getNbTriangles(); ++i)
{
// inverse order for left hand
f << "f " << offset + indexBuffer[k+2] << " " << offset + indexBuffer[k+1] << " " << offset + indexBuffer[k] << "\n";
k += 3;
}
offset += nbVerts;
}
}
}
}
}
f.close();
}
void FCarlaExporterModule::AddMenuExtension(FMenuBuilder& Builder)
{
Builder.AddMenuEntry(FCarlaExporterCommands::Get().PluginActionExportAll);
Builder.AddMenuEntry(FCarlaExporterCommands::Get().PluginActionExportAll);
}
void FCarlaExporterModule::AddToolbarExtension(FToolBarBuilder& Builder)
{
//Builder.AddToolBarButton(FCarlaExporterCommands::Get().PluginAction);
//Builder.AddToolBarButton(FCarlaExporterCommands::Get().PluginAction);
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FCarlaExporterModule, CarlaExporter)

View File

@ -10,7 +10,7 @@
void FCarlaExporterCommands::RegisterCommands()
{
UI_COMMAND(PluginActionExportAll, "Carla Exporter", "Export all or selected meshes into an .OBJ file to be used by Carla (in /saved/ folder)", EUserInterfaceActionType::Button, FInputGesture());
UI_COMMAND(PluginActionExportAll, "Carla Exporter", "Export all or selected meshes into an .OBJ file to be used by Carla (in /saved/ folder)", EUserInterfaceActionType::Button, FInputGesture());
}
#undef LOCTEXT_NAMESPACE

View File

@ -17,18 +17,18 @@ class FCarlaExporterModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** This function will be bound to Command. */
void PluginButtonClicked();
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
/** This function will be bound to Command. */
void PluginButtonClicked();
private:
void AddToolbarExtension(FToolBarBuilder& Builder);
void AddMenuExtension(FMenuBuilder& Builder);
void AddToolbarExtension(FToolBarBuilder& Builder);
void AddMenuExtension(FMenuBuilder& Builder);
private:
TSharedPtr<class FUICommandList> PluginCommands;
TSharedPtr<class FUICommandList> PluginCommands;
};

View File

@ -14,18 +14,18 @@ class FCarlaExporterCommands : public TCommands<FCarlaExporterCommands>
{
public:
FCarlaExporterCommands()
: TCommands<FCarlaExporterCommands>(
TEXT("CarlaExporter"),
NSLOCTEXT("Contexts", "CarlaExporter", "CarlaExporter Plugin"),
NAME_None,
FEditorStyle::GetStyleSetName())
{
}
FCarlaExporterCommands()
: TCommands<FCarlaExporterCommands>(
TEXT("CarlaExporter"),
NSLOCTEXT("Contexts", "CarlaExporter", "CarlaExporter Plugin"),
NAME_None,
FEditorStyle::GetStyleSetName())
{
}
// TCommands<> interface
virtual void RegisterCommands() override;
// TCommands<> interface
virtual void RegisterCommands() override;
public:
TSharedPtr< FUICommandInfo > PluginActionExportAll;
TSharedPtr< FUICommandInfo > PluginActionExportAll;
};