Minor spelling change
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@ -100,7 +100,7 @@ void ARadar::SendLineTraces(float DeltaTime)
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const FVector TransformYAxis = ActorTransform.GetUnitAxis(EAxis::Y);
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const FVector TransformYAxis = ActorTransform.GetUnitAxis(EAxis::Y);
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const FVector TransformZAxis = ActorTransform.GetUnitAxis(EAxis::Z);
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const FVector TransformZAxis = ActorTransform.GetUnitAxis(EAxis::Z);
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// Maximun radar radius in horizontal and vertical direction
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// Maximum radar radius in horizontal and vertical direction
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const float MaxRx = FMath::Tan(FMath::DegreesToRadians(HorizontalFOV * 0.5f)) * Range;
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const float MaxRx = FMath::Tan(FMath::DegreesToRadians(HorizontalFOV * 0.5f)) * Range;
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const float MaxRy = FMath::Tan(FMath::DegreesToRadians(VerticalFOV * 0.5f)) * Range;
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const float MaxRy = FMath::Tan(FMath::DegreesToRadians(VerticalFOV * 0.5f)) * Range;
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const int NumPoints = (int)(PointsPerSecond * DeltaTime);
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const int NumPoints = (int)(PointsPerSecond * DeltaTime);
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