Fixed typos on normal impulse and accelerometer. Fixed angular impulse from N*m*s to degrees for carla.Actor and command.ApplyAngularImpulse()
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@ -22,11 +22,11 @@ The identifier of the blueprint this actor was based on, e.g. "vehicle.ford.must
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- <a name="carla.Actor.add_impulse"></a>**<font color="#7fb800">add_impulse</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**impulse**</font>)
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Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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- **Parameters:**
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – N * s</small>_)
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – N*s</small>_)
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- <a name="carla.Actor.add_angular_impulse"></a>**<font color="#7fb800">add_angular_impulse</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**impulse**</font>)
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Adds an angular impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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- **Parameters:**
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – N * m * s</small>_)
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – degrees</small>_)
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- <a name="carla.Actor.destroy"></a>**<font color="#7fb800">destroy</font>**(<font color="#00a6ed">**self**</font>)
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Tells the simulator to destroy this actor and returns <b>True</b> if it was successful. It has no effect if it was already destroyed.
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- **Return:** _bool_
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@ -462,7 +462,7 @@ Sets the maxixum time a network call is allowed before blocking it and raising a
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The actor the sensor is attached to, the one that measured the collision.
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- <a name="carla.CollisionEvent.other_actor"></a>**<font color="#f8805a">other_actor</font>** (_[carla.Actor](#carla.Actor)_)
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The second actor involved in the collision.
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- <a name="carla.CollisionEvent.normal_impulse"></a>**<font color="#f8805a">normal_impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – N*m</small>_)
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- <a name="carla.CollisionEvent.normal_impulse"></a>**<font color="#f8805a">normal_impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – N*s</small>_)
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Normal impulse resulting of the collision.
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---
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@ -685,7 +685,7 @@ West/East value of a point on the map.
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<div style="padding-left:30px;margin-top:-20px"><small><b>Inherited from _[carla.SensorData](#carla.SensorData)_</b></small></div></p><p>Class that defines the data registered by a <b>sensor.other.imu</b>, regarding the sensor's transformation according to the current [carla.World](#carla.World). It essentially acts as accelerometer, gyroscope and compass.
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<h3>Instance Variables</h3>
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- <a name="carla.IMUMeasurement.accelerometer"></a>**<font color="#f8805a">accelerometer</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – m*s<sup>2</sup></small>_)
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- <a name="carla.IMUMeasurement.accelerometer"></a>**<font color="#f8805a">accelerometer</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – m/s<sup>2</sup></small>_)
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Linear acceleration.
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- <a name="carla.IMUMeasurement.compass"></a>**<font color="#f8805a">compass</font>** (_float<small> – radians</small>_)
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Orientation with regard to the North ([0.0, -1.0, 0.0] in Unreal Engine).
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@ -2802,14 +2802,14 @@ Command adaptation of **<font color="#7fb800">add_angular_impulse()</font>** in
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<h3>Instance Variables</h3>
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- <a name="command.ApplyAngularImpulse.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
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Actor affected by the command.
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- <a name="command.ApplyAngularImpulse.impulse"></a>**<font color="#f8805a">impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – N * m * s</small>_)
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- <a name="command.ApplyAngularImpulse.impulse"></a>**<font color="#f8805a">impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – degrees</small>_)
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Angular impulse applied to the actor. Determines magnitude and global axis where it is applied.
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<h3>Methods</h3>
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- <a name="command.ApplyAngularImpulse.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**impulse**</font>)
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- **Parameters:**
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- `actor` (_[carla.Actor](#carla.Actor) or int_) – Actor or its ID to whom the command will be applied to.
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – N * m * s</small>_)
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – degrees</small>_)
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---
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@ -2836,14 +2836,14 @@ Command adaptation of **<font color="#7fb800">add_impulse()</font>** in [carla.A
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<h3>Instance Variables</h3>
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- <a name="command.ApplyImpulse.actor_id"></a>**<font color="#f8805a">actor_id</font>** (_int_)
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Actor affected by the command.
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- <a name="command.ApplyImpulse.impulse"></a>**<font color="#f8805a">impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – N * s</small>_)
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- <a name="command.ApplyImpulse.impulse"></a>**<font color="#f8805a">impulse</font>** (_[carla.Vector3D](#carla.Vector3D)<small> – N*s</small>_)
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Impulse applied to the actor.
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<h3>Methods</h3>
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- <a name="command.ApplyImpulse.__init__"></a>**<font color="#7fb800">\__init__</font>**(<font color="#00a6ed">**self**</font>, <font color="#00a6ed">**actor**</font>, <font color="#00a6ed">**impulse**</font>)
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- **Parameters:**
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- `actor` (_[carla.Actor](#carla.Actor) or int_) – Actor or its ID to whom the command will be applied to.
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – N * s</small>_)
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- `impulse` (_[carla.Vector3D](#carla.Vector3D)<small> – N*s</small>_)
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---
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@ -39,7 +39,7 @@
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params:
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- param_name: impulse
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type: carla.Vector3D
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param_units: N * s
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param_units: N*s
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doc: >
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Adds an impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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# --------------------------------------
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@ -47,7 +47,7 @@
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params:
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- param_name: impulse
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type: carla.Vector3D
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param_units: N * m * s
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param_units: degrees
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doc: >
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Adds an angular impulse to the actor. The parameter `impulse` determines magnitude and global axis where it is applied.
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# --------------------------------------
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@ -270,7 +270,7 @@
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Actor affected by the command.
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- var_name: impulse
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type: carla.Vector3D
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var_units: N * s
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var_units: N*s
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doc: >
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Impulse applied to the actor.
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# - METHODS ----------------------------
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@ -283,7 +283,7 @@
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Actor or its ID to whom the command will be applied to.
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- param_name: impulse
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type: carla.Vector3D
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param_units: N * s
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param_units: N*s
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# --------------------------------------
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- class_name: ApplyAngularImpulse
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@ -298,7 +298,7 @@
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Actor affected by the command.
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- var_name: impulse
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type: carla.Vector3D
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var_units: N * m * s
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var_units: degrees
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doc: >
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Angular impulse applied to the actor. Determines magnitude and global axis where it is applied.
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# - METHODS ----------------------------
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@ -311,7 +311,7 @@
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Actor or its ID to whom the command will be applied to.
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- param_name: impulse
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type: carla.Vector3D
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param_units: N * m * s
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param_units: degrees
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# --------------------------------------
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- class_name: SetSimulatePhysics
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@ -294,7 +294,7 @@
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The second actor involved in the collision.
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- var_name: normal_impulse
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type: carla.Vector3D
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var_units: N*m
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var_units: N*s
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doc: >
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Normal impulse resulting of the collision.
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@ -379,7 +379,7 @@
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instance_variables:
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- var_name: accelerometer
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type: carla.Vector3D
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var_units: m*s<sup>2</sup>
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var_units: m/s<sup>2</sup>
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doc: >
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Linear acceleration.
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- var_name: compass
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