Improve logging, debugging
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@ -63,7 +63,7 @@ static void SendSceneValues(carla::CarlaServer &Server, const TArray<FTransform>
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UE_LOG(LogCarla, Log, TEXT("Start position {%f, %f}"), Location.X, Location.Y);
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sceneValues.possible_positions.push_back({Location.X, Location.Y});
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}
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UE_LOG(LogCarla, Log, TEXT("Send scene values"));
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UE_LOG(LogCarla, Log, TEXT("Send scene values: %d positions"), sceneValues.possible_positions.size());
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Server.sendSceneValues(sceneValues);
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}
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@ -83,7 +83,11 @@ static bool TryReadEpisodeStart(carla::CarlaServer &Server, uint32 &StartIndex)
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{
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uint32 EndIndex;
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UE_LOG(LogCarla, Log, TEXT("tryReadEpisodeStart"));
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return Server.tryReadEpisodeStart(StartIndex, EndIndex);
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if (Server.tryReadEpisodeStart(StartIndex, EndIndex)) {
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UE_LOG(LogCarla, Warning, TEXT("Requested new episode"));
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return true;
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}
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return false;
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}
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static void SendReward(
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@ -92,7 +96,7 @@ static void SendReward(
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const std::array<const ASceneCaptureCamera *, 2u> &Cameras)
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{
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carla::Reward_Values reward;
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reward.timestamp = FMath::RoundHalfToZero(FPlatformTime::Seconds());
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reward.timestamp = FMath::RoundHalfToZero(1000.0 * FPlatformTime::Seconds());
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Set(reward.player_location, PlayerState.GetLocation());
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Set(reward.player_orientation, PlayerState.GetOrientation());
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Set(reward.player_acceleration, PlayerState.GetAcceleration());
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@ -107,7 +111,7 @@ static void SendReward(
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reward.image_height = Cameras[0u]->GetImageSizeY();
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}
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Set(reward.image_rgb_0, Cameras[0u]);
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// Set(reward.image_rgb_1, Cameras[1u]);
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Set(reward.image_rgb_1, Cameras[1u]);
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// Set(reward.image_depth_0, );
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// Set(reward.image_depth_1, );
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UE_LOG(LogCarla, Log, TEXT("Send reward"));
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@ -137,7 +141,13 @@ static void SetActorTransform(
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Index = 0u;
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}
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check(AvailableStartTransforms.Num() > 0);
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Player.SetActorTransform(AvailableStartTransforms[Index]);
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UE_LOG(LogCarla, Log, TEXT("Before: Pawn position = %s"), *Player.GetPawn()->GetActorLocation().ToString());
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if (!Player.GetPawn()->SetActorTransform(AvailableStartTransforms[Index], false)) {
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UE_LOG(LogCarla, Error, TEXT("Failed to set actor transform"));
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} else {
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Player.GetPawn()->MarkComponentsRenderStateDirty();
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}
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UE_LOG(LogCarla, Log, TEXT("After: Pawn position = %s"), *Player.GetPawn()->GetActorLocation().ToString());
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}
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// =============================================================================
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@ -13,8 +13,7 @@ void MockGameController::RegisterPlayer(AController &NewPlayer)
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{
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ACarlaVehicleController *VehicleController = Cast<ACarlaVehicleController>(&NewPlayer);
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if (VehicleController != nullptr) {
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if (!VehicleController->IsInManualMode())
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VehicleController->SetManualMode(true);
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VehicleController->SetManualMode(true);
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} else {
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UE_LOG(LogCarla, Warning, TEXT("Player is not a ACarlaVehicleController"));
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}
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