Fixed wrong `literal` in doc generation

This commit is contained in:
Daniel 2024-07-24 16:15:21 +02:00 committed by Daraan
parent 92a6e71c6b
commit db2697108a
2 changed files with 2 additions and 2 deletions

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@ -931,7 +931,7 @@ Initializes a color, black by default.
---
## carla.GBufferTextureID<a name="carla.GBufferTextureID"></a>
Defines the of each GBuffer texture (See the method `[carla.Sensor.listen_to_gbuffer](#carla.Sensor.listen_to_gbuffer)`).
Defines the identifiers of each GBuffer texture (See the method [carla.Sensor.listen_to_gbuffer](#carla.Sensor.listen_to_gbuffer)).
### Instance Variables
- <a name="carla.GBufferTextureID.SceneColor"></a>**<font color="#f8805a">SceneColor</font>**

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@ -880,7 +880,7 @@
- class_name: GBufferTextureID
# - DESCRIPTION ------------------------
doc: >
Defines the of each GBuffer texture (See the method `carla.Sensor.listen_to_gbuffer`).
Defines the identifiers of each GBuffer texture (See the method carla.Sensor.listen_to_gbuffer).
# - PROPERTIES -------------------------
instance_variables:
- var_name: SceneColor